The Score (Angel Cartel) (Level 3)
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Revision as of 19:58, 10 March 2021 by Sivaira Chen (talk | contribs)
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- This article details the Level 3 Angel variant of this mission. For other variants, see The Score (disambiguation).
Level | 3 |
Type | Encounter |
Faction | Angel Cartel |
Best damage to deal | ![]() ![]() |
Damage to resist | ![]() ![]() |
EWAR | Target Painting (Gistii Ruffian, Gistum Crusher/Defeater/Smasher) |
Ship suggestion | Battlecruiser |
Mission briefing |
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Something just came up that's right up your alley.
Aye I do, Sivaira Chen. We got reports of an Angel Cartel patrol in this sector. Our surveillance patrol reports they are scouts providing intel back to their leaders for a much larger raiding party. We cannot have them discover our weak points or gather any intel on our convoy travel routes. Teach them a lesson for us, Sivaira Chen. |
1st Pocket
Full room aggro upon attacking.
Initial Group
WD | EWAR | L
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7 x Frigate Gistii Ambusher/Nomad/Raider/Ruffian | ![]() |
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2 x Destroyer Gistior Defacer/Haunter | |||
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8 x Cruiser Gistum Crusher/Defeater/Depredator/Smasher | ![]() |
2nd Pocket
Group 1 is the mission objective and engaging it causes full pocket aggro.
1st Group, 60-70km [Left Group]
Mining
Mining causes a few frigates to spawn.
1st Pocket
WD | EWAR | L
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8 x Veldspar ![]() |
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6 x Plagioclase ![]() |
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6 x Pyroxeres ![]() |
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