Portal to War (2 of 5)

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Main article: Portal to War
Level 3
Type Encounter
Objective Destroy the control tower and return 1x Encoded Data Chip (0.1 m3) to agent
Factions Caldari StateAmarr Empire
Best damage to deal Kinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Damage to resist Kinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Warp disruption Caldari Navy Delta II Support Frigate (Web, Warp Disrupt)
EWAR Imperial Agatho/Donus/Divine Imperial Napat (Tracking Disrupt), Imperial Templar Seer (Neut, Tracking Disrupt)
Ship suggestion HAC, Battlecruiser
Extra Prop mod or Tractor Beam to pull cargo container
Mission briefing
Our engineers have just about finished modifying the gate that used to lead to the drone hive. It's far enough into the deadspace area to be usable for our little project of connecting it to the Amarr complex. I'm a little worried that I might not send you to the correct location, modifying these gates is always risky, and there's no time to test it.

Your assignment is simple. Get as far into the Amarr complex as you can, and bring back any important info to me. Knowing their positions and strength before we launch our assault would really help.

Oh, and one other thing, when you arrive there one of our agents will probably have already gone through the gate. His task was to move the navigational beacon in the Amarr complex room. This will cause the acceleration gate from the slave compound, where we believe most of the Amarr armada is located, to fail. This should give you some extra time to finish your task before reinforcements arrive. But regardless, please complete this mission as fast as possible, or you risk being overwhelmed.

1st Pocket

Empty.

2nd Pocket

Empty.

3rd Pocket (Caldari ships)

1st Group, 18-30km (auto-aggro)
WD EWAR L


Frigate 3 x Frigate Caldari Navy Delta II Support Frigate Warp Disruptor Stasis Webifier
Cruiser 3 x Cruiser Caldari Navy Blackbird


2nd Group, 30-45km
WD EWAR L


Frigate 6 x Frigate Caldari Navy Soldier/Officer


3rd Group, 30-45km
WD EWAR L


Frigate 6 x Frigate Caldari Navy Soldier/Officer


4th Group, 50km
WD EWAR L


Frigate 3 x Frigate Caldari Navy Griffin
Cruiser 1 x Cruiser Caldari Navy Moa

Note : Acceleration Gate is locked until all hostile ships are destroyed. Despite that you fight Caldari Navy ships, standing loss is from Amarr Empire (no way to avoid it).

4th Pocket (Amarr ships)

  • Amarr fleet is timed and will take approximately 2 hours to spawn.


1st Group, 30-35km
WD EWAR L


Sentry 1 x Sentry Imperial Sentry Gun May drop ammo/missiles
Cruiser 1 x Cruiser Imperial Equalizer


2nd Group, 40-45km
WD EWAR L


Sentry 1 x Sentry Imperial Sentry Gun May drop ammo/missiles
Cruiser 2 x Cruiser Imperial Agatho/Avenger/Donus


Control Tower, 17km
WD EWAR L


Structure 1 x Imperial Control Tower Mission object 1st Reinforcement upon shooting 1x Encoded Data Chip (0.1 m3)


1st Reinforcement, 6-10km from Control Tower
WD EWAR L


Sentry 1 x Sentry Imperial Sentry Gun May drop ammo/missiles
Cruiser 2 x Cruiser Imperial Agatho/Avenger/Donus 2nd Reinforcement Tracking Disruptor


2nd Reinforcement
WD EWAR L


Elite Frigate 5 x Elite Frigate Divine Imperial Paladin/Napat/Valok 3rd Reinforcement upon shooting Tracking Disruptor


3rd Reinforcement
WD EWAR L


Cruiser 1 x Cruiser Imperial Donus/Equalizer/Navy Maller Tracking Disruptor
Battlecruiser 3 x Battlecruiser Imperial Templar Seer Energy Neutralizer Tracking Disruptor


Notes

  • Video: Cerberus - starts at 5:21
  • If you destroy the Control Tower, the 2nd and 3rd Reinforcements will not spawn.
  • Structures do not drop loot.
  • Standing loss for killing Amarr in part 2 is -0.24, this can be avoided by only blasting the Control tower for the chip.

Next: Portal to War (3 of 5)