Worlds Collide (Blood Raiders & Angel Cartel) (Level 4)

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This article details the Level 4 Blood Raider & Angel variant of this mission. For other variants, see Worlds Collide (disambiguation).

Mission Details

Level 4
Type Encounter
Factions Blood RaidersAngel Cartel
Best damage to deal Electromagnetic damage EMThermal damage ThExplosive damage ExKinetic damage Kin
Damage to resist Electromagnetic damage EMThermal damage ThExplosive damage ExKinetic damage Kin
Warp disruption Elite Frigates, Blood Spy
EWAR NOS (Priest/Dark Priest)
Ship suggestion Apocalypse, Dominix, Maelstrom, Sacrilege, Nighthawk
Extra I recommend going with Blood Raider specific defenses, since most of the pockets can be done with this defense. First (if you want to) and third pocket are from Blood Raiders, so fighting with Angel Cartel defenses can be a bit tricky for your resistances.


First Pocket (Warzone)

You arrive in the middle of two large groups and two gates approximately 33km from the warp-in. One for your primary enemy, and one for the faction mentioned in the mission briefing (in this case, Blood Raiders and Angels). They start far away from you behind their own gate. The gates are locked until you kill the last ship of that faction.

Blitz: You can blitz this by using Zbikoki's Hacker Card. (Obtained from Zor in other missions). It will be consumed upon unlocking the gate.


WD EWAR L
Blood Raider Deadspace Tactical Unit (135km)
Elite Frigate 3 x Elite Frigate Elder Corpii Follower/Herald/Worshiper/Dark Corpii Upholder
Elite Cruiser 2 x Elite Cruiser Elder Corpum Dark Priest/Corpum Shadow Sage
Battleship 3 x Battleship Corpus Prophet/Oracle Gate Unlock Trigger
Angel Asteroid Outpost (135km)
Elite Frigate 3 x Elite Frigate Arch Gistii Thug/Outlaw
Elite Cruiser 3 x Elite Cruiser Gistum Domination Crusher/Smasher
Battleship 4 x Battleship Gist Malakim/Throne Gate Unlock Trigger

Blood Raider Pocket

Warning: If you do it all wrong and aggro all of them the full-aggro is 1,100-1,200dps (EM 50%/TH 50%) with the occasional kinetic cruise missile from the battleships.


Tips:

  • Shooting the Spies with your own guns/missiles will not aggro anything else. Drones and anyone else will.
  • Drones can be safely used to kill the auto-aggro group. Just make sure they don't shoot Spies.
  • One can slowboat to the next gate. No additional aggro. You will be at around 5 km to the gate when the gate group aggros you.
  • Wait for the 1st group to target you, and take them all out. Fire on another ship, it's group will target you, and take that group out. Feel free to take out the Blood Spies, once the 2nd group is gone, to trigger the last group.
  • You might find a collidable structure in your way (or even hit it) as you enter.


WD EWAR L
Group 1 Auto Aggro (7km Blood Watchtower)
Frigate 2 x Frigate Blood Spy Warp Disruptor Stasis Webifier
Battleship 3 x Battleship Corpus Apostle / Corpus Oracle
Group 2 (23km Acceleration Gate)
Battlecruiser 2 x Battlecruiser Corpatis Fanatic
Battleship 2 x Battleship Corpus Apostle / Corpus Oracle
Group 3 (24km Blood Watchtower)
Destroyer 5 x Destroyer Corpior Friar
Battleship 5 x Battleship Corpus Apostle / Corpus Oracle
Group 4 (7km)
Battleship 1 x Battleship Blood Rider Supervisor
Battleship 1 x Battleship Random chance: Blood Overseer

Angel Cartel Pocket

Aggro at warp in: Yes (might web too)


Tips:

  • Using drones on the Spies causes the whole room to aggro.
  • The Saints throw Bane torpedoes and can hit at 55km or more.
  • Arch Gistum Centurion is fast and will close the range to under 20km, so kill before the Saints.
  • Cherubim throw Havoc cruise missiles to at least 80km. Thrones are shorter range.
  • Chance of spawning a Gist Overlord [543k battleship] as well. Chance increases with every ship that enters the room. Overlord waits to be attacked, and attacking it caused the remainder of the room to aggro.
  • Original player leaving to get more ammo and returning does not cause remaining groups to aggro.


//Untested: A second ship (gangmate) present may cause entire room to aggro immediately.//


WD EWAR L
Group 1 (7km)
Frigate 2 x Frigate Angle Spy Warp Disruptor Stasis Webifier
Battleship 2 x Battleship Blood Apostle/Oracle
Group 2 (20km)
Frigate 4 x Frigate Gist Viper Stasis Webifier
Cruiser 2 x Cruiser Gist Primus
Battleship 3 x Battleship Gist Saint
Group 3 (35km)
Elite Frigate 3 x Elite Frigate Arch Gist Hunter/Impaler
Elite Battlecruiser 1 x Elite Battlecruiser Arch Gist Centurion
Battleship 4 x Battleship Gist Saint/Warlord
Group 4 (50km)
Battleship 5 x Battleship Gist Throne/Cherubim

3rd Pocket (Blood Raiders)

Killing all the ships in the 3rd pocket trips the "mission completed" flag even if you do NOT pick up the stranded crew. If you forget you will have to quit the mission with loss of standings from agent, corp, and faction.

The pocket looks like a single group, but it's actually 3. Use the same technique suggested for the Blood Raider pocket. If you do everything wrong [use drones, etc.] full-aggro is 900-950dps (EM 51%/TH 49%) with the occasional kinetic cruise missile from the battleships.


Tips:

  • Group 1 won't move very fast, so you can get some range on them if you can find a direction to go that doesn't come close to other groups.
  • Group 2 can be attacked separately.
  • You only need to blow up the auto-aggro group to get the ship crew.
  • Keep drones on Passive to prevent any unwanted aggro.
  • On occasion, you might - even without drones or partners - aggro all of the groups (some of which can warp scramble). I suggest you put some distance fast between you and the groups you haven't yet aggroed.


WD EWAR L
Group 1 Auto Aggro (5km)
Elite Battlecruiser 3 x Elite Battlecruiser Elder Corpum Dark Priest/Shadow Sage
Battleship 2 x Battleship Corpus Apostle/Oracle/Prophet
Group 2 (10km)
Elite Frigate 4 x Elite Frigate Elder Corpii Herald/Upholder Warp Disruptor Stasis Webifier
Battleship 2 x Battleship Corpus Apostle/Oracle
Group 3 (10km)
Battlecruiser 3 x Battlecruiser Corpatis Fanatic/Phantom
Battleship 2 x Battleship Corpus Apostle/Oracle/Prophet