Prison Break

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Prison Break, Level 5

Part 1 of 2

Faction: Rogue Drones, Concord
Mission type: Encounter
Space type: DeadSpace, Allows direct warp to bookmarks or gang mates
Damage dealt: All types
Web/scramble: None
Recommended damage dealing: EM

First a few things to know about this mission:
- It’s bugged, you can’t finish it properly yet. Yes I have bug reported this. And you can still finish it (you have to travel 10,000km in a ship, twice).
- You can warp directly into any part of the mission despite it being a deadspace.
- The rats don’t warp scramble (or at least they haven’t scrammed me)
- Spawns vary in numbers a bit for the 3 main rooms, numbers below are just guidelines.
- This fix worked for my mission, but CCP may change/fix this mission. I reported this fix and workaround at 17 June 2011 (confirmed still bugged and work around still works at 12 May 2012), see how out of date this is before trying the mission.

The bug:

There are 3 rooms in this mission that have a basic structure of 2 gates 1 active that leads to a guard room and 1 inactive that leads to the next room. Kill all the spawns in the room for a key to drop take that to the guard room and kill all the spawns there for the guard post to appear, drop the key in the guard post for the inactive gate to become active. This works for the first room but it does not work for the second or third room.

The Fix:

Since you can warp to anywhere in the mission grab a fast ship, align yourself with the gate and travel 10,000km to get to the room, bookmark and come back with a fleet. With a 5 km/s cepter it took roughly 30 minutes to travel to the next room. This won’t work for the second broken gate as the inactive gate is also facing the wrong direction (it’s instead facing the same way as the guard post so if you try and travel you’ll just end up at the guard post) the real direction is roughly 90 degrees to the left of where it is pointing which is very hard to get to if you try to align yourself with that gate.

However all 3 rooms and the final room are in a straight line. So if you warp from the first room to the second room you should be facing the right direction to reach the 3rd room and same for the 4th. You will however need to make sure it’s the same spot your warping between in these two rooms, therefore bookmark the beacons and warp between those to align yourself to travel to the next room.

Warp in:
Initially nothing here except an acceleration gate that leads you to the first room However during the first guard post room this acceleration gate will become inactive MAKE SURE TO MAKE BOOKMARKS IN ALL THE ROOMS.

Various concord type rats will also spawn here at various stages of the mission. At the end there will be a total of roughly:
25 battleships 35 cruisers 45 frigates Split amongst 5 groups

Room 1:
Wave 1 - Drones:
Present at warp in - immediate agro 24 Battleships 17 cruisers

Wave 2 – Drones - After Killing a couple of ships:
12 Battleships 7 Cruisers

Wave 3 – Concord – When nearly all the drones are dead:
6 BS 17 Cruisers

Gate house room:
1 concord cruiser which spawns another cruiser 3 times then a battleship spawns Killing the battleship makes the guard post appear, drop your key in here and the gate back in the room will become active.

Back in room 1:
A large new wave of concord ships has appeared - immediate agro 30 Battleships 25 Cruisers 15 Frigates

Room 2 - Beta room:
Wave 1 - Drones:
Present at warp in - immediate agro 17 Battleships 18 Cruisers

Wave 2 – Drones – spawns after killing a small amount of ships:
12 Battleships 16 cruisers

Wave 3 – Concord:
5 Battleships

Guard Post 2:
Wave 1 - Concord 4 Cruisers which spawn another wave of 4 cruisers 3 times, then 3 cruisers and a battleship Total: 19 cruisers 1 battleship

Back in Room 2:
A large new wave of concord ships has appeared - immediate agro 30 Battleships 25 Cruisers 15 Frigates

Room 3 - LCO room:
Wave 1 - Drones:
Present at warp in - immediate agro 16 Battleships 20 Cruisers

Wave 2 – Drones – After killing a small number of drones:
8 Battleships 10 Cruisers

Wave 3 – Concord – After killing nearly all drones:
7 Battleships

Guard Post 3:
Wave 1 - Concord 4 Cruisers which spawn another wave of 4 cruisers 3 times, then 3 cruisers and a battleship Total: 19 cruisers 1 battleship

Back in Room 3:
A large new wave of concord ships has appeared - immediate agro 30 Battleships 25 Cruisers 15 Frigates

Final Room:
Wave 1 – Concord:
Present at warp in - immediate agro 11 Battleships 4 Cruisers

Wave 2 – Concord:
6 Battleships 9 Cruisers

Wave 3 – Concord:
4 Battleships 11 Cruisers

Wave 4 – Concord:
4 Battleships 11 Cruisers

Final Wave – Concord:
1 Battleship Destroy this battleship for the solitary confinement spawn container to show up, go up to container and 2 containers will appear outside of it with the mission objective in them (take both containers).

Tips:

- The third rooms concord spawn starts off at close range which lets the cruisers and frigs get damage on you much earlier, it is the hardest to tank of all the spawns
- Concord frigs and cruisers often orbit at point blank range (especially the ones at the initial warp in) Smart bombs are extremely effective (even t1 have enough range). However the concord cruisers have a very high shield regen, you will need to bring 2 Large smartbombs or they will out rep the damage.
- This mission can be farmed for loot/tags/bounty as it resets every dt and bookmarks from a previous dt will still work.

Rewards:
Rough guide

- Concord tags = 300 mil
- Salvage = 50 mil
- Bounty = 115 mil
- Loot = 18km3

Part 2 of 2

Very short, you just have to take the DNA from the first mission and drop it in one of the two cans.

A few ships appear the closer you get to the can you choose, some cruisers frigs and 1 battleship. When you drop it in the can a can drops with a 12th teer overseer's affects (9.9 mil)

Both options seem to give the same result