Recon (Angel Cartel) (Level 2)
![]() |
Missions |
---|
Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Recon is a multi part mission with three parts. The first part is different for each faction but the second and third part are always same for all factions.
Recon (1 of 3)
Level | 2 |
Type | Encounter |
Faction | Angel Cartel |
Best damage to deal | ![]() ![]() |
Damage to resist | ![]() ![]() |
Ship suggestion | Destroyer, Cruiser |
Pocket 1
The gates are not locked, so you can blitz this mission in a shuttle without a single kill. Distance to gate 25km
4 waves of enemies will spawn (30 seconds to 1 minute apart each) composed of 1 destroyer and 2 cruisers/elite cruisers OR 3 cruisers/elite cruisers.
WD | EWAR | CollapseL
| ||
---|---|---|---|---|
![]() |
0-1 x Destroyer Gistior Haunter/Seizer | |||
![]() |
0-3 x Cruiser Gistum Centurion/Phalanx | |||
![]() |
0-3 x Elite Cruiser Arch Gistum Breaker/Centurion/Defeater/Liquidator/Marauder/Phalanx |
Pocket 2
Mission completes shortly after you arrive.
WD | EWAR | CollapseL
| ||
---|---|---|---|---|
![]() |
3-4 x Elite Frigate Arch Gistii Ambusher/Hunter/Raider | |||
![]() |
3-4 x Elite Cruiser Arch Gistum Centurion/Phalanx |
WD | EWAR | CollapseL
| ||
---|---|---|---|---|
![]() |
2-3 x Destroyer Gistior Seizer/Shatterer/Trasher | |||
![]() |
2 x Elite Cruiser Arch Gistum Centurion/Phalanx |
Notes
- Pocket 2 contains a very nice belt with 6,447,561 units of Veldspar ready to mine. Belt radius 40km around beacon point.
Recon (2 of 3)
Level | 2 |
Type | Encounter |
Faction | Mercenaries |
Best damage to deal | ![]() ![]() |
Damage to resist | ![]() ![]() |
Ship suggestion | Cruiser (Full Clear) |
ExpandMission briefing |
---|
Single gated pocket.
Fly to the acceleration gate which has been locked down by the mining corporation. See if they will let you through. Then report back to your agent.
The gate is a "large collidable object", make sure to turn that on in your overview to see it. Approach the gate. The gate is located approximately 60 to 75 km from warp in.
When you get close [10 km], or attack the station, there is an ambush. Fly to the gate, trigger the ambush, warp out.
- Completion Trigger is based on distance to the gate and not on triggering the ambush.
- If you attack the station and trigger the ambush you will have to approach the gate anyway.
- Mining Station drops random loot, but has a large amount of hp.
WD | EWAR | CollapseL
| ||
---|---|---|---|---|
![]() |
6 x Frigate Mercenery Elite Fighter | |||
![]() |
3 x Frigate Mercenary Fighter | |||
![]() |
1 x Cruiser Mercenary Commander | |||
![]() |
2 x Sentry Angel Light Missile Battery | |||
![]() |
2 x Sentry Tower Sentry Guristas I |
Recon (3 of 3)
Level | 2 |
Type | Reconnaissance |
Objective | Scout the area |
Faction | None |
Damage to resist | ![]() ![]() ![]() ![]() |
Ship suggestion | 10k+ EHP and Omni Tank or Pure Speed |
Extra | Gas Cloud Damage |
ExpandMission briefing |
---|
- No enemies
- No Structures
- You warp directly into a cloud. The gate is 60km away, activate it to complete the mission.
- Use a fast ship with an afterburner and a buffer tank (like shield extenders) to get to the gate as fast as possible and before the final wave hits.
Toxic cloud:
- Waves deal all kinds of damage evenly and occur at 5 seconds and every 20 seconds thereafter, for 10 waves.
- Every wave has 4 separate damage types.
- Total unresisted damage starts at about 200 (50 per type) and slightly goes up to about 1400 (350 per type).
- The final wave will be more than 4000 (more than 1000 per type) unresisted damage.
- The solution for the average level 2 mission runner is obviously not to get hit by the final wave.
Mining
There is a very large number of asteroids (91 in total) in the pocket after the Toxic Cloud:
- 30x Plagioclase
- 16x Pyroxeres
- 45x Veldspar
Note that the asteroids will be gone when you complete the mission.
|