Patriotic Measures

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These missions will result in standings loss with Cadari State.

Patriotic Measures (1 of 5)

Level 1
Type Encounter
Objective Approach Caldari Starbase Control Tower
Faction Caldari State
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Mission briefing
A couple of our scouts have reported possible Caldari activity over in the <System> system. Fly over there, to the coordinates I've provided, and have a look around. If you find any structures, fly in and have a close look so your scanners can do a readout, and then come back to me here.

If you encounter any resistance, I leave it to your judgement how to proceed... but for now, at least, information is more important to us than hulling a few Caldari.

  • Blitz: Approach Caldari Starbase Control Tower

Warp-in

Group 1 (40km)
WD EWAR L


Frigate 5 x Frigate State Nagasa/Shinai
Group 2 (45km)
Frigate 5 x Frigate State Nagasa/Shinai
Group 3 (60km)
Frigate 4 x Frigate State Nagasa/Shinai


Patriotic Measures (2 of 5)

Level 1
Type Courier
Objective Deliver 1x Encoded Data Chip (0.1m3 to <Target Station>
Rewards 24,000 isk, 23 Loyalty Points. Bonus if completed within 44 minutes 25,000 isk
Mission briefing
Oh, it's nothing too difficult. Or illegal or immoral or anything. I just need some very sensitive data taken to my colleagues, and I can't entrust it to FTL uplink. It's not too far away. And we would pay you, of course.
FTL Transmissions and Data Couriering
Given the FTL (faster-than-light) communications capabilities of contemporary starships, it would seem that transporting data or communications physically, by means data crystals or datapad, would be a thing of the distant past. However, for every data transfer via subspace or interstellar transmission, there is a risk of interception. Idea theft and espionage are par for the course in the competitive universe of EVE.

When governments and powerful corporations need to transfer information without risk of interference, they often rely on capsuleers. Common courier ships may be used for less sensitive yet vital data, but only capsuleers offer the combination of piloting ability and inherent security desired by the rich and powerful; of course, one must always take the risk that a capsuleer is trustworthy, but such employers can generally afford to pay their "couriers" well enough to buy their loyalty.


Patriotic Measures (3 of 5)

Level 1
Type Encounter
Objective Destroy the Caldari Research Outpost
Faction Caldari State
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Mission briefing
Go on back out there and take out that Caldari research outpost. We have full license to destroy any Caldari we see in the vicinity, as well.
  • Blitz: Destroy the Caldari Research Outpost

Warp-in

Structure
WD EWAR L


Structure 1 x Caldari Research Outpost Triggers mission completion once destroyed


Defenders
WD EWAR L
Group 1
Frigate 4 x Frigate State Bowato/Bo-Hi
Group 2
Frigate 4 x Frigate State Bowato/Bo-Hi
Group 3
Frigate 3 x Frigate State Bowato/Bo-Hi


Patriotic Measures (4 of 5)

Level 1
Type Encounter
Objective Destroy the Caldari ships; bring scientist back to agent's station.
Faction Caldari State
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Rewards 29,000 isk, 35 Loyalty Points. Bonus if completed within 1 hour and 4 minutes: 37,000 isk
Mission briefing
The escaped ships are a shuttle and an escort. Our covert ops pilot tracked them to a deadspace location in <System>. I guess they thought they could lay low there and escape once they figured they'd evaded pursuit.

Head on over there to the coordinates I provide and take them out. Pick up whoever makes it into the escape pod from the shuttle and bring them back here.


Warp-in
WD EWAR L


Frigate 3 x Frigate State Nagasa/Shinai
1 x Shuttle Caldari State Shuttle 1x Scientist


Patriotic Measures (5 of 5)

Level 1
Type Encounter
Objective Destroy the prototype macroshield generator, plus any Caldari ships.
Faction Caldari State
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Mission briefing
It turns out the Caldari were researching some kind of advanced planetary shields, basing much of their work on what little ancient Yan Jung technology they'd been able to acquire. We got the specs of the "macroshield" they were working on. It's powered by a huge generator located in <System>. Yeah, that close!

Now, the generator itself is protected by a smaller, but still very powerful shield system controlled by three smaller power links somewhere else in the same deadspace location. In order to take out the macroshield generator, you first need to destroy the three shield power links. Then you should be able to warp back to the first room and take out the main generator.

Got all that? It's a bit complex, but that's the only way it'll work. Oh, and of course, I expect the whole place will be fairly heavily guarded. So be wary.

Warp-In

Defenders
WD EWAR L


Frigate 3 x Frigate Showato/Bo-Hi
Structure 2 x Prototype Macroshield Generator looks like it has OBSCENE amount of HP, but it destroys in about 10 shots. Scrap Metal & Commodities
  • Accel gate leads to first pocket


Pocket

Structure
WD EWAR L


Structure 3 x Starbase Ion Field Protection Battery Missiles


Defenders
WD EWAR L
Group 1
Frigate 2 x Frigate State Nagasa/Shinai
Group 2
Frigate 2 x Frigate State Nagasa/Shinai
Group 3
Frigate 2 x Frigate State Nagasa/Shinai
Reinforcements
Frigate 1 x Frigate State Shinai