Deadly Arrival (Caldari & Amarr) (Level 3)

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This article details the Level 3, Caldari and Amarr version of this mission. For other variants, see Deadly Arrival (disambiguation).


Level 3
Type Encounter
Objective Investigate the ruins (fly to it), then report back to your agent.
Factions Caldari StateAmarr Empire
Best damage to deal Kinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Damage to resist Kinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
EWAR Caldari Stasis Tower (Web)
Ship suggestion Battlecruiser
Standing loss Destroying Caldari Towers (-3.0% Caldari State)

Blitz: Fly to within 10km of the Ruined Structure, wait for mission completion, then warp out. No engagement necessary.

In local (About 5km from the structure)
The mission has been completed. You can return to your agent now.

Single Pocket

Once you are within close proximity of the structure, the initial reinforcements spawn. At this point you can return to your agent.

In local (Initial spawn)
Caldari Captain: We have him! The fool walked right into our trap. Reduce his rusty scrap-bucket to space dust, NOW!
Initial Spawn, 40-50km (auto-aggro)
WD EWAR L


Frigate 2 x Frigate State Katana/Wakizashi First destroyed triggers reinforcement 1, second reinforcement 2
Sentry 5 x Sentry Caldari Tower Sentry I
Sentry 5 x Sentry Caldari Point Defense Battery
Sentry 2 x Sentry Caldari Stasis Tower Stasis Webifier


In local
Amarr ships have shown up, ready to defend their Caldari allies.
Reinforcement 1
WD EWAR L


Destroyer 6 x Destroyer Imperial Deacon/Exarp


In local
Amarr ships have shown up, ready to defend their Caldari allies.
Reinforcement 2
WD EWAR L


Destroyer 6 x Destroyer Imperial Caius/Crusader


Agent hand-in
I'm sorry that you got ambushed, <Pilot>. You have my regrets. I'll have someone take care of any ships or sentries that you left behind.