Stray Caldari Carrier
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This page should be updated due to game changes.
Reason: 20 July 2021: This information was copied from EVE-Survival. Latest edit for this mission there was from 2012.
Reason: 20 July 2021: This information was copied from EVE-Survival. Latest edit for this mission there was from 2012.
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Level | 5 |
Type | Encounter |
Faction | Caldari |
Best damage to deal | Kin Th |
Damage to resist | Kin Th |
Warp disruption | All frigates |
EWAR | Energy Neutralizer Sentries, NOS, ECM Jamming |
Space type: Normal Space, No Gates
Recommended ships: Completed in (1) Maelstrom w/ Passive Tank and (1) Maelstrom with Shield Transporters
Tips:
- Mission occurs in normal space, so you can always warp to distances and to bookmarks farther away from the NPCs.
- Your first warp attempt will be a forced Warp to 0. Even if you select Warp to 100 you will arrive at the Warp-In Beacon
- Try selecting warp, canceling your warp, then warping to your desired distance
- Warping to within 100km leaves plenty of distance that spreads out the aggro
- Cruise Missile Batteries have a maximum range of 170km, and the Carrier’s NOS has a maximum range of 150km
- Fighters will immediately attack your drones when they spawn from the Carrier, but this can be used to your advantage
- Small Drones are invulnerable to the Fighters, as long as they are moving/attacking; and they are a great way to draw-off the Fighters aggro. Have your small drones attacking the carrier when the fighters spawn.
- The Fighters are only be able to hit Large and Medium drones
- Mission is flagged complete when the Carrier and Fighters are destroyed. You do not need to destroy the Cap Ship Maint Array
Warp-In
Ships at 25-75k unless you choose to warp to within a different distance
Forces on grid
Spawn 1
WD | EWAR | L
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5 x Battleship State Shukuro Bishamon/Shogun |
Carrier spawns
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