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Halt the Invasion (Amarr)

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Revision as of 08:00, 19 June 2024 by Evon R'al (talk | contribs) (Add {{Mission stub}}.)
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This page should be updated due to game changes.
Reason: This is just the beginning of the mission. The reporter has not completed it. Might be more waves of ships



Level 4
Type Encounter
Faction Amarr Empire
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Extra Tracking disruption (Imperial Templar Forian), neuting (Imperial Dominator/Martyr)


Single pocket

The stargate has a lot of hit points

Aggro from both groups on warp in.

Initial defenders
WD EWAR L
Group 1 (30 km)
  2 x Frigate Imperial Templar Forian  
  2 x Frigate Imperial Templar Paladin
  5 x Cruiser Imperial Templar Donus/Imperial Templar Tamir
Group 2 (70 km)
  3 x Cruiser Imperial Justicar
  3 x Battleship Imperial Templar Dominator/Imperial Ultara/Imperial Tanakh
  3 x Battleship Imperial Dominator/Martyr  


Reinforcements will arrive when the stargate is down to structure. Aggro on arrival.

Reinforcements
WD EWAR L


  6 x Elite Cruiser Divine Imperials