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Warp scrambling Warp disrupting Energy neutralizing Target painting Webbing Jamming

     

     

     

     

     

Jamming    

Scripts Sensor Boosters -

       

-

Sensor Booster    

-


Hull Resists

     

       

Template

Enemy Description
Jamming     Something Textaboutsomething

Sansha's Manual

Enemy Defensive Data Offensive Data
17924_256.png Eystur Rhomben

Jamming    

Ship Stats        
  2,500 HP
 60 %
 60 %
 60 %
60 %
  1,250 HP
 43 %
 43 %
 43 %
 43 %
  625 HP
 0 %
 0 %
 0 %
 0 %

  XX,XXX Effective Shield Hit Points

Damage / Volley        
  2,500 HP - - - -
  1,250 HP - - - -

  10km optimal + 1km falloff range
  0,4 tracking speed
 49 meter signature radius
  12km attack range

Shortlist

  Evil Sansha Frigate Jamming    
  Evil Sansha Cruiser Jamming    
  Evil Sansha Battleship Jamming    

Progression template

 67%

For resists:

 60 %
 43 %
 33 %
 90 %

Resists

       

Resist-table

Ship Stats        
  2,500 HP
 60 %
60 %
60 %
60 %
  1,250 HP
 43 %
 43 %
 43 %
 43 %
  625 HP
 0 %
 0 %
 0 %
 0 %

Site header

Incursion sites
Scout sites Nation Industrial Proxy - Distress Beacon - Forward Reconnaissance Outpost - Propaganda Cluster
Vanguard sites Nation Mining Colony - Nation Commander Outpost - Override Transfer Array
Assault sites Overwhelmed Civilian Facility - Nation Consolidation Network - Nation Commander Stronghold
Headquarter sites True Power Provisional Headquarters - Nation Rebirth Facility - True Creations Research Center

The Kundalini Manifest - Uroborus (mothership sites)

Recommended implants

There are plenty of implants that are useful for incursion runners. While one shouldn't run around with a head full of expensive implants during war, there are some rather cheap +3% implants you could use even while at war.

Slot Type Implant Description
Slot 1 Attribute Enhancers Genolution Core Augmentation CA-1 Increased powergrid and capacitor.
Slot 4 Attribute Enhancers Genolution Core Augmentation CA-2 Increased CPU and capacitor.
Slot 6 Hardwiring Inherent Implants 'Squire' Energy Systems Operation EO-603 Increases capacitor (reducing recharge).
Slot 8 Hardwiring Inherent Implants 'Squire' Energy Management EM-803 Increases capacitor (increasing capacity)
Slot 7 Hardwiring Eifyr and Co. 'Gunslinger' Motion Prediction MR-703 +3% turret tracking speed
Slot 8 Hardwiring Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-803 +3% to medium projectiles
Slot 8 Hardwiring Inherent Implants 'Lancer' Medium Energy Turret ME-803 +3% to medium energy weapons
Slot 9 Hardwiring Inherent Implants 'Lancer' Gunnery RF-903 +3% rate of fire
Slot 10 Hardwiring Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1003 +3% to large projectile weapons
Slot 10 Hardwiring Inherent Implants 'Lancer' Large Energy Turret LE-1003 +3% to large energy weapons
Slot 10 Hardwiring Zainou 'Deadeye' Large Hybrid Turret LH-1003 +3% to large hybrid weapons