User:Cassiel Seraphim/Sandbox
New icons
Warp scrambling | Warp disrupting | Energy neutralizing | Target painting | Webbing | Jamming |
---|---|---|---|---|---|
Scripts | Sensor Boosters | - |
---|---|---|
- | - |
Hull | Resists |
---|---|
Template
Enemy | Description |
---|---|
Jamming Something | Textaboutsomething |
Sansha's Manual
Shortlist
Evil Sansha Frigate Jamming |
Evil Sansha Cruiser Jamming |
Evil Sansha Battleship Jamming |
Progression template
For resists:
Resists
Resist-table
Ship Stats | |||||||||
---|---|---|---|---|---|---|---|---|---|
2,500 HP | 60 % |
60 % |
60 % |
60 % | |||||
1,250 HP | 43 % |
43 % |
43 % |
43 % | |||||
625 HP | 0 % |
0 % |
0 % |
0 % |
Site header
Incursion sites | |
---|---|
Scout sites | Nation Industrial Proxy - Distress Beacon - Forward Reconnaissance Outpost - Propaganda Cluster |
Vanguard sites | Nation Mining Colony - Nation Commander Outpost - Override Transfer Array |
Assault sites | Overwhelmed Civilian Facility - Nation Consolidation Network - Nation Commander Stronghold |
Headquarter sites | True Power Provisional Headquarters - Nation Rebirth Facility - True Creations Research Center The Kundalini Manifest - Uroborus (mothership sites) |
Recommended implants
There are plenty of implants that are useful for incursion runners. While one shouldn't run around with a head full of expensive implants during war, there are some rather cheap +3% implants you could use even while at war.
Slot | Type | Implant | Description |
---|---|---|---|
Slot 1 | Attribute Enhancers | Genolution Core Augmentation CA-1 | Increased powergrid and capacitor. |
Slot 4 | Attribute Enhancers | Genolution Core Augmentation CA-2 | Increased CPU and capacitor. |
Slot 6 | Hardwiring | Inherent Implants 'Squire' Energy Systems Operation EO-603 | Increases capacitor (reducing recharge). |
Slot 8 | Hardwiring | Inherent Implants 'Squire' Energy Management EM-803 | Increases capacitor (increasing capacity) |
Slot 7 | Hardwiring | Eifyr and Co. 'Gunslinger' Motion Prediction MR-703 | +3% turret tracking speed |
Slot 8 | Hardwiring | Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-803 | +3% to medium projectiles |
Slot 8 | Hardwiring | Inherent Implants 'Lancer' Medium Energy Turret ME-803 | +3% to medium energy weapons |
Slot 9 | Hardwiring | Inherent Implants 'Lancer' Gunnery RF-903 | +3% rate of fire |
Slot 10 | Hardwiring | Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1003 | +3% to large projectile weapons |
Slot 10 | Hardwiring | Inherent Implants 'Lancer' Large Energy Turret LE-1003 | +3% to large energy weapons |
Slot 10 | Hardwiring | Zainou 'Deadeye' Large Hybrid Turret LH-1003 | +3% to large hybrid weapons |
Recommended implants
There are plenty of implants that are useful for incursion runners. While one shouldn't run around with a head full of expensive implants during war, there are some rather cheap +3% implants you could use even while at war.
Gunnery implants
There are several implants improving damage, rate of fire, tracking.
Eifyr and Co. 'Gunslinger' Motion Prediction MR-703 (slot 7, +3% turret tracking speed) | |
Inherent Implants 'Lancer' Gunnery RF-903 (slot 9, +3% rate of fire) | |
Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1003 (slot 10, +3% to large projectile weapons) | |
Inherent Implants 'Lancer' Large Energy Turret LE-1003 (slot 10, +3% to large energy weapons) | |
Zainou 'Deadeye' Large Hybrid Turret LH-1003 (slot 10, +3% to large hybrid weapons) |
For those flying strategic cruisers as their preferred ships, there's an implant for slot 8.
Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-803 (slot 8, +3% to medium projectiles) | |
Inherent Implants 'Lancer' Medium Energy Turret ME-803 (slot 8, +3% to medium energy weapons) |
Genolution implants
For people without +4 or +5 attribute implants, the Genolution implants can be quite useful.
Genolution Core Augmentation CA-1 (increases powergrid and capacitor) | |
Genolution Core Augmentation CA-2 (increases CPU and capacitor) |
Capacitor implants
For the less used slots 6 and 8 you haven't got much worthwhile to use in terms of increasing your damage. For those slots you could increase your capacitor if you're flying logistics or a ship with cap-hungry turrets.
When the cost of your clone isn't an issue, there are +6% implant variants of these implants that greatly increase your efficiency.
Inherent Implants 'Squire' Energy Systems Operation EO-603 (slot 6, decreases capacitor recharge) | |
Inherent Implants 'Squire' Energy Management EM-803 (slot 8, increases capacitor capacity) |
Mindlink implants
For the boosters, slot 10 is taken up by the mindlink implants.
Siege Warfare Mindlink (slot 10, +50% bonus to siege command bonus) | |
Skirmish Warfare Mindlink (slot 10, +50% bonus to skirmish command bonus) |