Difference between revisions of "A Case of Kidnapping (Level 1)"

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{{Template:Missiondetails
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{{NPCTableCSS}} __NOTOC__ {{MissionLinks}}
 +
 
 +
{{Missiondetails
 
|Level= 1
 
|Level= 1
 +
|Storyline= yes
 
|Type= Encounter
 
|Type= Encounter
 +
|Objective= Rescue VIPs and return them to agent. 10 x VIPs (30{{m3}})
 
|Faction1= Equilibrium of Mankind
 
|Faction1= Equilibrium of Mankind
 
|Faction2= Mercenaries
 
|Faction2= Mercenaries
Line 10: Line 14:
 
|ShipSizeLimit=  
 
|ShipSizeLimit=  
 
|ShipSuggestion=  
 
|ShipSuggestion=  
|Extra= The EoM Imps will release smartbombs upon taking any form of damage.
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|Rewards= 1x random "Limited <attribute>" implant (+1)
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|Extra= The EoM Imps in the first pocket will release smartbombs upon taking any form of damage.
 
}}
 
}}
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{{MissionBriefing
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|Alright, here's a job you might be ready to tackle. A few unfortunate members of our corporation were kidnapped yesterday while on duty near the edge of this very system. I have reliable information that their kidnappers are nearby. I'll upload the coordinates into your NeoCom: You should use them to find a series of gateways which should lead you to these enemies of the state.
  
===1st Pocket===
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Sound like something you'd be interested in? If you succeed I will reward you handsomely.
 +
}}
  
{{NPCTableHead|Initial Spawn, Instant Aggro}}
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=== Warp-in ===
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{{MessageBox|Pop-up: Incoming Transmission
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|Fool, you’re to late. We got what we came for.
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|collapsed= yes}}
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{{NPCTableHead|On grid}}
 
{{NPCTableRow|Frigate|3|EoM Imp}}
 
{{NPCTableRow|Frigate|3|EoM Imp}}
 
|}
 
|}
  
===2nd Pocket===
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=== 1st Pocket ===
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EoM Imp's in this pocket releases smartbombs on taking damage or being webbed.<br>
 +
Destruction of the last ship in each wave triggers the next wave.
  
{{NPCTableHead|Initial Spawn, Instant Aggro}}
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{{NPCTableHead|On grid}}
 
{{NPCTableRow|Frigate|3|EoM Fiend}}
 
{{NPCTableRow|Frigate|3|EoM Fiend}}
 
|}
 
|}
  
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{{MessageBox|In local on each reinforcement wave:
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|{{Co|#a3fc80|One of the enemy ships has called in reinforcements.}}
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|collapsed= yes
 +
}}
 
{{NPCTableHead|Reinforcement 1}}
 
{{NPCTableHead|Reinforcement 1}}
 
{{NPCTableRow|Frigate|2|EoM Fiend}}
 
{{NPCTableRow|Frigate|2|EoM Fiend}}
 
|}
 
|}
 
 
{{NPCTableHead|Reinforcement 2}}
 
{{NPCTableHead|Reinforcement 2}}
 
{{NPCTableRow|Frigate|4|EoM Imp}}
 
{{NPCTableRow|Frigate|4|EoM Imp}}
 
|}
 
|}
 
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{{MessageBox|In local on each smartbomb:
 +
|{{Co|#a3fc80|One of the Imp ships has activated a smartbomb, affecting all ships in the vicinity!}}
 +
|collapsed= yes
 +
}}
 
{{NPCTableHead|Reinforcement 3}}
 
{{NPCTableHead|Reinforcement 3}}
 
{{NPCTableRow|Frigate|3|EoM Imp/Fiend}}
 
{{NPCTableRow|Frigate|3|EoM Imp/Fiend}}
 
|}
 
|}
  
{{NPCTableHead|Reinforcement 4}}
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=== 2nd Pocket ===
{{NPCTableRow|Frigate|4|EoM Fiend}}
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{{NPCTableHead|On grid}}
|}
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{{NPCTableRow|Frigate|3|EoM Imp/Fiend|trigger= Fiend triggers reinforcement 1}}
 
 
===3rd Pocket===
 
 
 
{{NPCTableHead|Initial Spawn, Insant Aggro}}
 
{{NPCTableRow|Frigate|3|EoM Fiend}}
 
 
|}
 
|}
 
 
{{NPCTableHead|Reinforcement 1}}
 
{{NPCTableHead|Reinforcement 1}}
{{NPCTableRow|Frigate|3|EoM Imp/Fiend}}
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{{NPCTableRow|Frigate|3|EoM Fiend|trigger= Last ship destroyed triggers Reinforcement 2}}
 
|}
 
|}
 
 
{{NPCTableHead|Reinforcement 2}}
 
{{NPCTableHead|Reinforcement 2}}
 
{{NPCTableRow|Frigate|1|EoM Incubus}}
 
{{NPCTableRow|Frigate|1|EoM Incubus}}
 
|}
 
|}
  
===4th Pocket===
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=== 3rd Pocket ===
 
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{{NPCTableHead|On grid}}
{{NPCTableHead|Initial Spawn, Instant Aggro}}
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{{NPCTableSeparator|Group A 18km}}
{{NPCTableRow|Frigate|6|Mercenary Rookie}}
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{{NPCTableRow|Frigate|2|Mercenary Rookie|trigger= Last ship destroyed triggers Reinforcement A1}}
 +
{{NPCTableSeparator|Group B 22km}}
 +
{{NPCTableRow|Frigate|5|Mercenary Rookie|}}
 
|}
 
|}
 
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{{MessageBox|Popup: '''Merc Fighter'''
{{NPCTableHead|Reinforcement 1}}
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|Sorry, but we can’t allow you to get any farther. Nothing personal…
{{NPCTableRow|Frigate|3|Mercenary Fighter}}
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|collapsed= yes}}
 +
{{NPCTableHead|Reinforcement A1}}
 +
{{NPCTableRow|Frigate|3|Mercenary Fighter|trigger= Last Fighter destroyed triggers Reinforcement A2}}
 
|}
 
|}
 
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{{NPCTableHead|Reinforcement A2}}
{{NPCTableHead|Reinforcement 2}}
 
 
{{NPCTableRow|Frigate|1|Mercenary Elite Fighter}}
 
{{NPCTableRow|Frigate|1|Mercenary Elite Fighter}}
 
|}
 
|}
  
{{NPCTableHead|Reinforcement 3}}
+
=== 4th Pocket ===
{{NPCTableRow|Frigate|1|Eom Succubus|drop=10 units of VIPs}}
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{{MessageBox|Popup: '''EoM Succubus'''
 +
|You managed to get past my guards along with my brethren.  Intriguing.  Perhaps we kidnapped the wrong specimens…
 +
|collapsed= yes}}
 +
{{NPCTableHead|On grid}}
 +
{{NPCTableRow|Frigate|1|EoM Succubus}}
 +
{{NPCTableSeparator|On destruction drops}}
 +
{{NPCTableRow|Container||Container|cargo= 10 units of VIPs}}
 
|}
 
|}
  
  
[[Category:Mission_reports]]
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{{Missionrelated}}
{{NPCTableCSS}}
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 +
[[Category:Storyline missions]]

Latest revision as of 15:07, 22 April 2024


Level 1 Storyline
Type Encounter
Objective Rescue VIPs and return them to agent. 10 x VIPs (30m3)
Factions Equilibrium of MankindMercenaries
Best damage to deal Kinetic damage KinKinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage ThKinetic damage KinThermal damage Th
Rewards 1x random "Limited <attribute>" implant (+1)
Extra The EoM Imps in the first pocket will release smartbombs upon taking any form of damage.
Mission briefing
Alright, here's a job you might be ready to tackle. A few unfortunate members of our corporation were kidnapped yesterday while on duty near the edge of this very system. I have reliable information that their kidnappers are nearby. I'll upload the coordinates into your NeoCom: You should use them to find a series of gateways which should lead you to these enemies of the state.

Sound like something you'd be interested in? If you succeed I will reward you handsomely.

Warp-in

Pop-up: Incoming Transmission
Fool, you’re to late. We got what we came for.
On grid
WD EWAR L


Frigate 3 x Frigate EoM Imp

1st Pocket

EoM Imp's in this pocket releases smartbombs on taking damage or being webbed.
Destruction of the last ship in each wave triggers the next wave.


On grid
WD EWAR L


Frigate 3 x Frigate EoM Fiend
In local on each reinforcement wave:
One of the enemy ships has called in reinforcements.
Reinforcement 1
WD EWAR L


Frigate 2 x Frigate EoM Fiend
Reinforcement 2
WD EWAR L


Frigate 4 x Frigate EoM Imp
In local on each smartbomb:
One of the Imp ships has activated a smartbomb, affecting all ships in the vicinity!
Reinforcement 3
WD EWAR L


Frigate 3 x Frigate EoM Imp/Fiend

2nd Pocket

On grid
WD EWAR L


Frigate 3 x Frigate EoM Imp/Fiend Fiend triggers reinforcement 1
Reinforcement 1
WD EWAR L


Frigate 3 x Frigate EoM Fiend Last ship destroyed triggers Reinforcement 2
Reinforcement 2
WD EWAR L


Frigate 1 x Frigate EoM Incubus

3rd Pocket

On grid
WD EWAR L
Group A 18km
Frigate 2 x Frigate Mercenary Rookie Last ship destroyed triggers Reinforcement A1
Group B 22km
Frigate 5 x Frigate Mercenary Rookie
Popup: Merc Fighter
Sorry, but we can’t allow you to get any farther. Nothing personal…
Reinforcement A1
WD EWAR L


Frigate 3 x Frigate Mercenary Fighter Last Fighter destroyed triggers Reinforcement A2
Reinforcement A2
WD EWAR L


Frigate 1 x Frigate Mercenary Elite Fighter

4th Pocket

Popup: EoM Succubus
You managed to get past my guards along with my brethren. Intriguing. Perhaps we kidnapped the wrong specimens…
On grid
WD EWAR L


Frigate 1 x Frigate EoM Succubus
On destruction drops
Container Container 10 units of VIPs