Break Their Will (Sansha's Nation) (Level 3)

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Revision as of 20:50, 2 May 2018 by Shintu felper (talk | contribs) (Formatted and added some info)
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Type Encounter
Factions Sansha's NationMercenaries
Best damage to deal Electromagnetic damage EMThermal damage ThKinetic damage KinThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage ThKinetic damage KinThermal damage Th
EWAR Web


Destroying the Repair Station will also disable its repair function for the rats.

Blitz:

  • Destroy repair station.

Warp-in

At warp-in there are no rats. Group 1 spawns when the repair station is hit. The web tower will spawn approximately 50km below. Group 2 is spawned when the Repair Station is destroyed.


Structures
WD EWAR L


Structure 1 x Repair Station On attack and destruction
On Group 1 spawn
Hidden sentry guns and a local pirate gang have come into view.


Group 1 (50km, On Attacking Station)
WD EWAR L


Sentry 1 x Sentry Repair Station's Stasis Tower Stasis Webifier
Sentry 3 x Sentry Repair Station's Missile Battery
Destroyer 6-8 x Destroyer Centior Abomination/Cannibal/Devourer/Horror/Misshape/Monster
Cruiser 4-5 x Cruiser Centum Beast/Execrator/Ravager Tracking Disruptor
On first repair pulse
The repair station sends a wave of drones to patch up the ships defending it.
On second repair pulse
The repair station sends another wave of drones to patch up the ships defending it. It seems that this process will continue until the station runs out of power or drones.
On Group 2 spawn
A gang of mercs has showed up.


Group 2 (40/80km, On Station Death)
WD EWAR L


Frigate 1 x Frigate Mercenary Fighter
Cruiser 4 x Cruiser Mercenary Commander/Corporal?Lieutenant

Asteroids: 21 Scordite 30 Veldspar