Difference between revisions of "Breeding Facility"

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name=Breeding Facility, Level 5
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{{NPCTableCSS}}{{MissionLinks}}
__NOTOC__{{survival copy}}
 
Faction: Amarr<br>
 
Mission type: Encounter<br>
 
Space type: Deadspace, no gates<br>
 
Web/Scramble: All Frigates<br>
 
Extras: Energy Neutralizer Sentries, Tracking Disrupters<br>
 
Damage dealt: EM / Therm<br>
 
Recommended damage dealing: EM / Therm<br>
 
Recommended ships: Maelstrom w/ Passive Tank plus logistics.<br>
 
  
Direct warp into Deadspace. No gates.
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{{Missiondetails
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|Name=
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|Level= 5
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|Type= Encounter
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|Objective= Destroy the Amarrian Breeding Facility
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|Faction=
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|Faction1= Amarr Empire
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|WebPoint=
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|EWAR= Web, energy neutralizer, tracking disruption
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|ShipSizeLimit=
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|ShipSuggestion=
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|Rewards=
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|StandingLoss= Variable loss with Amarr Empire
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|Extra=
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}}
  
===Warp-In===
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Each energy neutralizer sentry does 40gj/s for a combined 160gj/s in this mission.
Ships at 15-100km from Warp-In
 
  
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/BreedingFacility5-1.jpg" title="Initial Ships" alt="Initial Ships"}}<br>
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=== Warp-in ===
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There are many triggers to be aware of in the initial group. The Stasis tower each cause a Wave 2 to spawn. Each neutralizer tower also causes a Wave 3 to spawn. In addition there is also a timed spawn Wave 1.
  
6 x Frigates (Divine Imperial Napat) orbits at 10km, '''Web/Scramble, Tracking Disrupter'''
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{{NPCTableHead|Group 1 }}
12 x Destroyer (Imperial Templar Caius/Crusader) orbits at 8km
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{{NPCTableRow|Elite Frigate|6|Divine Imperial Napat|ewar = TD}}
16 x Amarr Cruise Missile Batteries
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{{NPCTableRow|Destroyer|12|Imperial Templar Caius/Crusader}}
2 x Amarr Stasis Tower '''Trigger 1'''
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{{NPCTableRow|Sentry|2|Amarr Stasis Tower|ewar=Web|trigger = Wave 2}}
4 x Amarr Energy Neutralizer Sentry IIIs '''Trigger 2'''
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{{NPCTableRow|Sentry|4|Amarr Energy Neutralizer Sentry III|ewar=Neut|trigger = Wave 3}}
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{{NPCTableRow|Sentry|16|Amarr Cruise Missile Battery}}
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|}
  
Timed Spawn:<br>
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The Amarr Slave Transports do not always spawn, and will warp out after three minutes.
4 minutes after warp-in there arrives at the Breeding Facilities
 
  
2 x Battleships (Imperial Templar Martyr) orbits at 49k
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{{NPCTableHead|Wave 1 (After 4 minutes)}}
3 x Amarr Slave Transport Ships (Transports don’t always appear, and only stay for 3 minutes then leave)
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{{NPCTableRow|Industrial|3|Amarr Slave Transport Ships|drop = Random goods}}
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{{NPCTableRow|Battleship|2|Imperial Templar Martyr}}
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|}
  
Stasis Tower Spawn:<br>
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{{NPCTableHead|Wave 2 (For each Stasis Tower destroyed)}}
Destroying each Stasis Tower spawns (each):<br>
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{{NPCTableRow|Battlecruiser|2|Imperial Templar Justicar}}
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{{NPCTableRow|Battleship|1|Imperial Templar Martyr}}
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|}
  
2 x Battlecruisers (Imperial Templar Justicar) orbits at 10km
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{{NPCTableHead|Wave 3 (For each Neutralizer Tower attacked)}}
1 x Battleship (Imperial Templar Martyr) orbits at 49km
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{{NPCTableRow|Cruiser|3|Divine Imperial Champion/Justicar}}
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{{NPCTableRow|Battlecruiser|2|Imperial Templar Justicar}}
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|}
  
Neutralizer Tower Spawns:<br>
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{{NPCTableHead|Wave 4 (On attacking Amarrian Breeding Facility)}}
Each Neutralizer Tower that is shot will spawn (each):<br>
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{{NPCTableRow|Battleship|3|Imperial Templar Dominator/Marytr}}
  
3 x Cruisers (Divine Imperial Champion/Justicar) orbits of 14-32km
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{{NPCTableHead|Structures}}
2 x Battlecruisers (Imperial Templar Justicar) orbits at 10km
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{{NPCTableRow|Structure|1|Amarrian Breeding Facility|trigger = Mission completed on destruction}}
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|}
  
Breeding Facilities:<br>
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{{Missionrelated}}
One Amarrian Breeding Facility triggers the “Objective Complete” and the following spawn
 
  
3 x Battleships (Imperial Templar Dominator/Martyr) orbits at 17-49km
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[[Category:Security missions]]
 
 
'''Tips:'''<br>
 
- Set drones to “Passive” or they will trigger the Neutralizer Tower spawns<br>
 
 
 
[[Category:Mission reports]]
 

Latest revision as of 14:14, 27 August 2022


Level 5
Type Encounter
Objective Destroy the Amarrian Breeding Facility
Faction Amarr Empire
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
EWAR Web, energy neutralizer, tracking disruption
Standing loss Variable loss with Amarr Empire


Each energy neutralizer sentry does 40gj/s for a combined 160gj/s in this mission.

Warp-in

There are many triggers to be aware of in the initial group. The Stasis tower each cause a Wave 2 to spawn. Each neutralizer tower also causes a Wave 3 to spawn. In addition there is also a timed spawn Wave 1.


Group 1
WD EWAR L


Elite Frigate 6 x Elite Frigate Divine Imperial Napat Tracking Disruptor
Destroyer 12 x Destroyer Imperial Templar Caius/Crusader
Sentry 2 x Sentry Amarr Stasis Tower Wave 2 Stasis Webifier
Sentry 4 x Sentry Amarr Energy Neutralizer Sentry III Wave 3 Energy Neutralizer
Sentry 16 x Sentry Amarr Cruise Missile Battery

The Amarr Slave Transports do not always spawn, and will warp out after three minutes.


Wave 1 (After 4 minutes)
WD EWAR L


Hauler 3 x Industrial Amarr Slave Transport Ships Random goods
Battleship 2 x Battleship Imperial Templar Martyr


Wave 2 (For each Stasis Tower destroyed)
WD EWAR L


Battlecruiser 2 x Battlecruiser Imperial Templar Justicar
Battleship 1 x Battleship Imperial Templar Martyr


Wave 3 (For each Neutralizer Tower attacked)
WD EWAR L


Cruiser 3 x Cruiser Divine Imperial Champion/Justicar
Battlecruiser 2 x Battlecruiser Imperial Templar Justicar


Wave 4 (On attacking Amarrian Breeding Facility)
Structures
WD EWAR L


Battleship 3 x Battleship Imperial Templar Dominator/Marytr
WD EWAR L


Structure 1 x Amarrian Breeding Facility Mission completed on destruction