Difference between revisions of "Cleansing Fire"

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name=Cleansing Fire, Level 5
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{{NPCTableCSS}}{{MissionLinks}}
__NOTOC__{{survival copy}}
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{{Missiondetails
 
{{Missiondetails
|Level=
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|Name=
|Type=Encounter
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|Level= 5
|Objective=
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|Type= Encounter
|Faction=Amarr
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|Objective= Destroy Amarr Cathedral
|Faction1=Amarr
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|Faction=  
|DamageToDeal=EM/Therm (Therm for missile batteries)
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|Faction1= Amarr Empire
|DamageToResist=EM 70% / Therm 30% (because of missile batteries)
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|WebPoint= Divine Imperial Imran/Sixtus
|WebPoint=Stasis Towers, All Frigates
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|EWAR= Web, energy neutralizer, tracking disrupter
|EWAR=
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|ShipSizeLimit=  
|ShipSizeLimit=
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|ShipSuggestion=  
|ShipSuggestion=Completed in (1) Maelstrom w/ Passive Tank
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|Rewards=  
|Rewards=
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|StandingLoss=  
|Extra=Amarr Energy Neutralizer Sentry IIIs
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|Extra=  
 
}}
 
}}
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{{MissionBriefing|It's the damned Amarr for a change, actually. I mean, as if we didn't have enough problems with their Caldari confederates and the rampant piracy going on all the time…
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 +
You know the hyperspace complex out in <mission system> system that the Amarr have been renting from us under treaty? Well, I've just received word that they've actually had the gall to build one of their profane temple complexes in there! In clear breach of the treaty under which they're using the place! And since it's in low-security, we'd be declaring an open act of war by sending in the Federation Navy to remove them.
 +
 +
So what I need you for is this: We cannot allow this disgusting atrocity of theirs to go unpunished. Keeping Minmatar slaves under our very noses! The sheer, unmitigated gall of it!! The beauty of sending you in there, as a privateer, is that we can claim complete ignorance. Go there and destroy every Amarr vessel you find. Once you've dealt with the defenses, I can send in our people to take care of the rest of the cleanup.
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Sound good?}}
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'''Blitz:''' Destroy the Amarr Cathedral, warp out.
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'''Notes:''' Mission is in deadspace, you will always be warping to the entry point(at range is allowed) and cannot warp to fleet members/bookmarks directly.
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=== Warp-in ===
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Between all the spawns, if not controlled properly, there can be over 200 gj/s of neuting.
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{{NPCTableHead|Initial Hostiles (30-60km)}}
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{{NPCTableRow|Sentry|2|Amarr Stasis Tower|ewar=Web|trigger=Wave 2}}
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{{NPCTableRow|Elite Cruiser|3|Divine Imperial Ambrose/Champion/Justicar|ewar=Neut|note=Justicar is the only variant that neuts}}
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{{NPCTableRow|Battlecruiser|2|Imperial Templar Champion/Justicar}}
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{{NPCTableRow|Battleship|1|Imperial Templar Martyr|trigger=Wave 9, 10, and 11}}
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|}
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{{NPCTableHead|Structures}}
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{{NPCTableRow|Structure|1|Amarr Cathedral|trigger=Wave 8}}
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|}
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{{NPCTableHead|Wave 1 (Three minutes after warping in)}}
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{{NPCTableRow|Sentry|2|Amarr Energy Neutalizer Sentry III|trigger=Wave 6 and 7}}
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|}
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{{NPCTableHead|Wave 2 (On attacking either Amarr Stasis Tower)}}
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{{NPCTableRow|Sentry|13|Amarr Heavy Missile Battery}}
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{{NPCTableRow|Sentry|8|Amarr Cruise Missile Battery|trigger=Wave 3, 4, and 5}}
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|}
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{{NPCTableHead|Wave 3 (On random Amarr Cruise Missile Battery destruction)}}
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{{NPCTableRow|Elite Frigate|2|Divine Imperial Sixtus/Paladin/Valok|point=yes|ewar=Web|note=Sixtus is only variant with scram/web}}
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|}
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{{NPCTableHead|Wave 4 (On random Amarr Cruise Missile Battery destruction)}}
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{{NPCTableRow|Elite Frigate|2|Divine Imperial Imran/Napat|point=yes|ewar=Web|ewar2=TD|note=Napat tracking disrupts}}
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{{NPCTableRow|Elite Cruiser|1|Divine Imperial Ambrose|ewar=Neut}}
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|}
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{{NPCTableHead|Wave 5 (On random Amarr Cruise Missile Battery destruction)}}
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{{NPCTableRow|Elite Frigate|2|Divine Imperial Imran/Sixtus/Gamma I...|point=yes|ewar=Web}}
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|}
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{{NPCTableHead|Wave 6 (On attacking right Energy Neutralizer Sentry)}}
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{{NPCTableRow|Elite Frigate|3|Divine Imperial Imran/Sixtus|point=yes|ewar=Web}}
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{{NPCTableRow|Elite Cruiser|3|Divine Imperial Ambrose/Basil/Justicar|ewar=Neut|note=Justicar has no neut}}
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{{NPCTableRow|Battleship|2|Imperial Templar Martyr}}
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|}
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{{NPCTableHead|Wave 7 (On attacking left Energy Neutralizer Sentry)}}
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{{NPCTableRow|Elite Cruiser|2|Divine Imperial Champion/Justicar}}
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{{NPCTableRow|Battlecruiser|3|Imperial Templar Champion/Justicar}}
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{{NPCTableRow|Battleship|2|Imperial Templar Martyr/Torah}}
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|}
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{{NPCTableHead|Wave 8 (On attacking Amarr Cathedral)}}
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{{NPCTableRow|Battleship|1|Imperial Navy Apocalypse}}
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|}
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{{NPCTableHead|Wave 9 (On original battleship reaching 70% shields)}}
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{{NPCTableRow|Sentry|4|Amarr Cruise Missile Battery}}
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{{NPCTableRow|Sentry|1|Amarr Energy Neutralizer Sentry II}}
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|}
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{{NPCTableHead|Wave 10 (On original battleship reaching 90% armor)}}
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{{NPCTableRow|Sentry|4|Amarr Cruise Missile Battery}}
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{{NPCTableRow|Sentry|1|Amarr Energy Neutralizer Sentry II}}
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|}
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{{NPCTableHead|Wave 11 (On destroying original battleship)}}
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{{NPCTableRow|Battleship|3|Imperial Templar Martyr}}
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|}
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{{NPCTableHead|Wave 12 (A short while after Wave 11 spawns)}}
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{{NPCTableRow|Battleship|3|Imperial Templar Martyr}}
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|}
  
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{{Missionrelated}}
  
Space type: Deadspace, no gate<br>
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[[Category:Security missions]]
Completed in (1) Ishtar w/ Passive Tank and T2 Sentry Drones.
 
Direct warp into Deadspace. No gate.
 
===Warp-In===
 
Ships and towers between 30-60km away. All ships aggro at warp-in.
 
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/CleansingFire5-1.jpg" title="Ships and Structures at Warp-In" alt="Ships and Structures at Warp-In"}}<br>
 
2 x Amarr Stasis Towers, when shot '''Triggers 1'''
 
3 x Cruisers (Divine Imperial Champion/Justicar/Ambrose*) orbits of 7-32k, '''*NOS'''
 
2 x Battlecruiser (Imperial Templar Champion/Justicar) orbits at 10-22k
 
1 x Battleship (Imperial Templar Martyr) orbits at 49k, '''Triggers 2,3,4'''
 
3 minute delayed spawn
 
2 x Amarr Energy Neutralizer Sentry IIIs
 
- Spawn 1:<br><br>
 
If either Stasis Tower is shot, there spawns
 
Around the Stasis Towers:<br>
 
5 x Amarr Heavy Missile Batteries
 
Around the Cathedral:<br>
 
8 x Amarr Heavy Missile Batteries
 
8 x Amarr Cruise Missile Batteries '''Trigger'''
 
Cathedral Spawns:<br>
 
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/CleansingFire5-2.jpg" title="Cathedral and Structures" alt="Cathedral and Structures"}}<br>
 
Shooting the Cathedral will spawn
 
1 x Battleship (Amarr Navy Apocalypse) orbits at 4km, '''Web/Scramble'''
 
Mission Complete when the Amarr Cathedral is destroyed ''(objective)''
 
- Cathedral Cruise Missile Batteries:<br><br>
 
Some Cathedral cruise missile batteries will spawn (approximately):<br>
 
1st Battery Destroyed - 2 x Frigates (Divine Imperial Sixtus/Paladin/Valok) '''Web/Scramble'''
 
5th Battery Shot - 2 x Frigates (Divine Imperial Imran/Napat) '''Web/Scramble'''
 
1 x Cruiser (Divine Imperial Ambrose)
 
7th Battery Shot - 2 x Frigates (Divine Imperial Imran/Sixtus/Amarr Navy Gamma I Support Frigate) '''Web/Scramble'''
 
===Optional Spawns===
 
- Spawn 2:<br><br>
 
When the original Martyr Battleship is reduced to 70% Shields there spawns 60km above the Cathedral
 
4 x Amarr Cruise Missile Batteries
 
1 x Amarr Energy Neutralizer Sentry II
 
- Spawn 3:<br><br>
 
When the original Martyr Battleship is reduced to 90% Armor there spawns 60km below the Cathedral
 
4 x Amarr Cruise Missile Batteries
 
1 x Amarr Energy Neutralizer Sentry II
 
- Spawn 4:<br><br>
 
Destroying the original Martyr Battleship spawns
 
3 x Battleships (Imperial Templar Martyr) orbits at 49km
 
- Spawn 5:<br><br>
 
After a certain period of time there spawns
 
3 x Battleships (Imperial Templar Martyr) orbits at 49km
 
- Spawn 6:<br><br>
 
Upon shooting the right Energy Neutralizer Sentry III there spawns
 
3 x Frigates (Divine Imperial Imran/Sixtus) orbits at 4km, '''Web/Scramble'''
 
3 x Cruisers (Divine Imperial Ambrose*/Basil*/Justicar) orbits of 7-32km, '''*NOS'''
 
2 x Battleships (Divine Imperial Martyr) orbits at 49km
 
- Spawn 7:<br><br>
 
Upon shooting the left Energy Neutralizer Sentry III there spawns
 
2 x Cruisers (Divine Imperial Champion/Justicar) orbits at 14-32km
 
3 x Battlecruisers (Imperial Templar Champion/Justicar) orbits at 10-22km
 
2 x Battleships (Imperial Templar Martyr/Torah) orbits at 44-49km
 
'''Tips:'''<br>
 
Use a Passive Tank or plan a capacitor that receives an additional 80 units/second
 
'''Blitz:'''<br>
 
Destroy Amarr Cathedral and warp out
 
[[Category:Mission reports]]
 

Latest revision as of 14:17, 27 August 2022


Level 5
Type Encounter
Objective Destroy Amarr Cathedral
Faction Amarr Empire
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Warp disruption Divine Imperial Imran/Sixtus
EWAR Web, energy neutralizer, tracking disrupter
Mission briefing
It's the damned Amarr for a change, actually. I mean, as if we didn't have enough problems with their Caldari confederates and the rampant piracy going on all the time…

You know the hyperspace complex out in <mission system> system that the Amarr have been renting from us under treaty? Well, I've just received word that they've actually had the gall to build one of their profane temple complexes in there! In clear breach of the treaty under which they're using the place! And since it's in low-security, we'd be declaring an open act of war by sending in the Federation Navy to remove them.

So what I need you for is this: We cannot allow this disgusting atrocity of theirs to go unpunished. Keeping Minmatar slaves under our very noses! The sheer, unmitigated gall of it!! The beauty of sending you in there, as a privateer, is that we can claim complete ignorance. Go there and destroy every Amarr vessel you find. Once you've dealt with the defenses, I can send in our people to take care of the rest of the cleanup.

Sound good?

Blitz: Destroy the Amarr Cathedral, warp out.

Notes: Mission is in deadspace, you will always be warping to the entry point(at range is allowed) and cannot warp to fleet members/bookmarks directly.

Warp-in

Between all the spawns, if not controlled properly, there can be over 200 gj/s of neuting.


Initial Hostiles (30-60km)
WD EWAR L


Sentry 2 x Sentry Amarr Stasis Tower Wave 2 Stasis Webifier
Elite Cruiser 3 x Elite Cruiser Divine Imperial Ambrose/Champion/Justicar Justicar is the only variant that neuts Energy Neutralizer
Battlecruiser 2 x Battlecruiser Imperial Templar Champion/Justicar
Battleship 1 x Battleship Imperial Templar Martyr Wave 9, 10, and 11
Structures
WD EWAR L


Structure 1 x Amarr Cathedral Wave 8
Wave 1 (Three minutes after warping in)
WD EWAR L


Sentry 2 x Sentry Amarr Energy Neutalizer Sentry III Wave 6 and 7
Wave 2 (On attacking either Amarr Stasis Tower)
WD EWAR L


Sentry 13 x Sentry Amarr Heavy Missile Battery
Sentry 8 x Sentry Amarr Cruise Missile Battery Wave 3, 4, and 5
Wave 3 (On random Amarr Cruise Missile Battery destruction)
WD EWAR L


Elite Frigate 2 x Elite Frigate Divine Imperial Sixtus/Paladin/Valok Sixtus is only variant with scram/web Warp Disruptor Stasis Webifier
Wave 4 (On random Amarr Cruise Missile Battery destruction)
WD EWAR L


Elite Frigate 2 x Elite Frigate Divine Imperial Imran/Napat Napat tracking disrupts Warp Disruptor Stasis Webifier Tracking Disruptor
Elite Cruiser 1 x Elite Cruiser Divine Imperial Ambrose Energy Neutralizer
Wave 5 (On random Amarr Cruise Missile Battery destruction)
WD EWAR L


Elite Frigate 2 x Elite Frigate Divine Imperial Imran/Sixtus/Gamma I... Warp Disruptor Stasis Webifier
Wave 6 (On attacking right Energy Neutralizer Sentry)
WD EWAR L


Elite Frigate 3 x Elite Frigate Divine Imperial Imran/Sixtus Warp Disruptor Stasis Webifier
Elite Cruiser 3 x Elite Cruiser Divine Imperial Ambrose/Basil/Justicar Justicar has no neut Energy Neutralizer
Battleship 2 x Battleship Imperial Templar Martyr
Wave 7 (On attacking left Energy Neutralizer Sentry)
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Divine Imperial Champion/Justicar
Battlecruiser 3 x Battlecruiser Imperial Templar Champion/Justicar
Battleship 2 x Battleship Imperial Templar Martyr/Torah
Wave 8 (On attacking Amarr Cathedral)
WD EWAR L


Battleship 1 x Battleship Imperial Navy Apocalypse
Wave 9 (On original battleship reaching 70% shields)
WD EWAR L


Sentry 4 x Sentry Amarr Cruise Missile Battery
Sentry 1 x Sentry Amarr Energy Neutralizer Sentry II
Wave 10 (On original battleship reaching 90% armor)
WD EWAR L


Sentry 4 x Sentry Amarr Cruise Missile Battery
Sentry 1 x Sentry Amarr Energy Neutralizer Sentry II
Wave 11 (On destroying original battleship)
WD EWAR L


Battleship 3 x Battleship Imperial Templar Martyr
Wave 12 (A short while after Wave 11 spawns)
WD EWAR L


Battleship 3 x Battleship Imperial Templar Martyr