Difference between revisions of "Covering your Tracks (Level 3)"

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m (Add objective=. Add {{Missionbriefing}}. Change heading name. Change category.)
 
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name=Covering your Tracks, level 3
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{{NPCTableCSS}}{{MissionLinks}}
__NOTOC__{{survival copy}}
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{{Missiondetails
 
{{Missiondetails
|Level=3
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|Level= 3
|Type=Encounter
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|Type= Encounter
|Objective=
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|Storyline= yes
|Faction=Mercenaries
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|Objective= Destroy the bounty hunter and his cohorts near the casino, retrieve the special delivery(01.{{m3}}) from the wreckage of their ships, then report back to your agent.
|Faction1=Mercenaries
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|Faction1= Mercenaries
|DamageToDeal=Thermal
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|DamageToDeal1=
|DamageToResist=All kinds.
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|DamageToResist1=
|WebPoint=Mercenary Wingman, Zerak Cheryn
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|WebPoint= Mercenary Wingman
|EWAR=
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|EWAR= Web by Mercenary Wingman
|ShipSizeLimit=
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|ShipSizeLimit=  
|ShipSuggestion=Onyx Drake
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|ShipSuggestion= Battlecruiser
|Rewards=
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|Rewards=
|Extra=
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|StandingLoss=  
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|Extra=  
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}}
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{{MissionBriefing
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|Nice of you to drop by, <Pilot>. And what an uncanny coincidence...
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<Corporation> has a slight problem on its hands. One of our agents sent a certain mercenary on a very important courier mission to deliver an item of great value to our headquarters. This was a few weeks ago, and this mercenary never showed up at his destination. At first we thought he had simply run off with the goods, but upon further investigation that proved not to be the case. His ship had been destroyed, though, we received no transmissions from him, and we found clues at the site linking the crime to a certain pirate who also happens to work as a bounty hunter. I have no doubt that some pirate organization put him up to it, but that is of little importance compared to retrieving the item that was stolen.
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Now we looked up this bounty hunter and we discovered something that will interest you, no doubt. What we found was that he is currently on an assignment to kill none other than you, <Pilot>. Who hired him we do not know, but considering your past I'm sure you have a few suspects in mind who might pull something like this off. Now that we have a mutual target, I thought, "Why not ask <Pilot> to take care of the job?" And then suddenly here you are.
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By doing this assignment, you'll not only rid yourself of a rat who's on your tail, but you will retrieve the item that we're after. I'm sure you're willing to get the job done, eh? I'll upload the pirate scumbag's current location into your NeoCom; he's out in <System> hanging around a casino. He's a pretty tough nut to crack, I hear, so you may want to bring backup with you just in case.
 
}}
 
}}
  
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=== Warp-in ===
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{{NPCTableHead|Structure}}
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{{NPCTableRow|Structure|1|Casino|drop= 20 units of 2 random commodities}}
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|}
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{{NPCTableHead|Initial Group (auto-aggro)}}
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{{NPCTableRow|Frigate|2|Mercenary Wingman|ewar= Web|point= scram}}
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{{NPCTableRow|Elite Frigate|2|Mercenary Elite Fighter}}
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{{NPCTableRow|Cruiser|1|Mercenary Lieutenant}}
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{{NPCTableRow|Cruiser|1|Ytari Niaga/Zerak Cheryn/Kuran "Scarface" Lonan|cargo= May drop faction module or implant}}
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|}
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=== Notes ===
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* CAREFUL: Kuran does Large Explosive Damage.
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* Kuran "Scarface" Lonan has a small chance to drop an implant worth approximately 20 mil ISK.
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* Ytari Niaga has a small chance to drop Dread Guristas Co-Processor / Dread Guristas Heavy Assault Missile Launcher
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* May (fleet) warp to desired distance.
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* The last rat killed will drop a container with 1 unit of Special Delivery that is required to complete the mission.
 +
 +
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{{Missionrelated}}
  
Space type: Normal (bookmark works)<br>
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[[Category:Storyline missions]]
This is a hybrid mission, meaning you will warp to a beacon, but there's no deadspace affecting your mwd, nor will there be a gate.
 
===Single Pocket===
 
Single Group:<br>
 
Aggro from entire group from warp-in point.
 
2x Frigate (Mercenary Wingman)<br>
 
2x Frigate (Mercenary Elite Fighter)<br>
 
1x Cruiser (Mercenary Lieutenant)<br>
 
1x Cruiser (Ytari Niaga, Zerak Cheryn or Kuran "Scarface" Lonan)<br>
 
The last rat killed will drop 1 unit of Special Delivery that is required to be brought back to agent to complete the mission. None of the NPCs in the entire mission respawn.
 
The beacon is 15km from the group of rats, meaning you can try to warp in at 100km getting some distance. But the rats are very fast, and will swarm you in a few seconds.
 
Note: Cruiser (Ytari Niaga, Zerak Cheryn or Kuran "Scarface" Lonan) have a small chance to drop fraction module ( Dread Guristas Co-Processor from Ytari Niaga) or implant<br>
 
Structures:<br>
 
The Casino will drop 20 units each of two random types of commodity or perhaps tourists.
 
ISK:<br>
 
Bounty: ~270,000 ISK<br>
 
Loot: ~327,000 ISK (EVE estimated, salvage included)<br>
 
Kuran 'Scarface' Lonan has a chance to drop implant worth ~20M ISK<br>
 
Standing:<br>
 
2.4% standing penalty with opposing faction to agent.
 
Mining:<br>
 
None.
 
[[Category:Mission reports]]
 

Latest revision as of 15:04, 27 January 2024


Level 3 Storyline
Type Encounter
Objective Destroy the bounty hunter and his cohorts near the casino, retrieve the special delivery(01.m3) from the wreckage of their ships, then report back to your agent.
Faction Mercenaries
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Mercenary Wingman
EWAR Web by Mercenary Wingman
Ship suggestion Battlecruiser
Mission briefing
Nice of you to drop by, <Pilot>. And what an uncanny coincidence...

<Corporation> has a slight problem on its hands. One of our agents sent a certain mercenary on a very important courier mission to deliver an item of great value to our headquarters. This was a few weeks ago, and this mercenary never showed up at his destination. At first we thought he had simply run off with the goods, but upon further investigation that proved not to be the case. His ship had been destroyed, though, we received no transmissions from him, and we found clues at the site linking the crime to a certain pirate who also happens to work as a bounty hunter. I have no doubt that some pirate organization put him up to it, but that is of little importance compared to retrieving the item that was stolen.

Now we looked up this bounty hunter and we discovered something that will interest you, no doubt. What we found was that he is currently on an assignment to kill none other than you, <Pilot>. Who hired him we do not know, but considering your past I'm sure you have a few suspects in mind who might pull something like this off. Now that we have a mutual target, I thought, "Why not ask <Pilot> to take care of the job?" And then suddenly here you are.

By doing this assignment, you'll not only rid yourself of a rat who's on your tail, but you will retrieve the item that we're after. I'm sure you're willing to get the job done, eh? I'll upload the pirate scumbag's current location into your NeoCom; he's out in <System> hanging around a casino. He's a pretty tough nut to crack, I hear, so you may want to bring backup with you just in case.

Warp-in

Structure
WD EWAR L


Structure 1 x Casino 20 units of 2 random commodities
Initial Group (auto-aggro)
WD EWAR L


Frigate 2 x Frigate Mercenary Wingman Warp Scrambler Stasis Webifier
Elite Frigate 2 x Elite Frigate Mercenary Elite Fighter
Cruiser 1 x Cruiser Mercenary Lieutenant
Cruiser 1 x Cruiser Ytari Niaga/Zerak Cheryn/Kuran "Scarface" Lonan May drop faction module or implant

Notes

  • CAREFUL: Kuran does Large Explosive Damage.
  • Kuran "Scarface" Lonan has a small chance to drop an implant worth approximately 20 mil ISK.
  • Ytari Niaga has a small chance to drop Dread Guristas Co-Processor / Dread Guristas Heavy Assault Missile Launcher
  • May (fleet) warp to desired distance.
  • The last rat killed will drop a container with 1 unit of Special Delivery that is required to complete the mission.