Difference between revisions of "Customs Interdiction (2 of 2)"

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*No aggro on warp-in.
 
*No aggro on warp-in.
 
{{NPCTableHead|Group 1, 7.5km}}
 
{{NPCTableHead|Group 1, 7.5km}}
{{NPCTableRow|Cruiser|1|Blood Raider Transport|trigger=Spawns Reinforcement}}
+
{{NPCTableRow|Industrial|1|Blood Raider Transport|trigger=Spawns Reinforcement After Attacking
 +
|cargo=Freed Workers(1.0m3)}}
 
|}
 
|}
  
{{NPCTableHead|Reinforcement, 35km}}
+
{{NPCTableHead|Reinforcement, 35km after Hitting The Transport Ship}}
 
{{NPCTableRow|Frigate|5|Blood Raider Frigate}}
 
{{NPCTableRow|Frigate|5|Blood Raider Frigate}}
 
|}
 
|}

Revision as of 10:57, 10 October 2020

Main article: Customs Interdiction
Level 2
Type Encounter
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Ship suggestion Cruiser


Blitz: Destroy Transport ship, loot cargo, warp out.

Single Pocket

  • No aggro on warp-in.
Group 1, 7.5km
WD EWAR L


Hauler 1 x Industrial Blood Raider Transport Spawns Reinforcement After Attacking Freed Workers(1.0m3)


Reinforcement, 35km after Hitting The Transport Ship
WD EWAR L


Frigate 5 x Frigate Blood Raider Frigate