Difference between revisions of "Gone Berserk (Level 4)"

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{{Survival copy}}
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{{NPCTableCSS}}{{MissionLinks}}
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{{hatnote|This article details the level 4 variant of this mission. For other variants, see [[Gone Berserk]].}}
 
{{Missiondetails
 
{{Missiondetails
 
|Level=4
 
|Level=4
 
|Type=Encounter
 
|Type=Encounter
 
|Objective=
 
|Objective=
|Faction=EoM
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|Faction1=Equilibrium of Mankind
|DamageToDeal={{icon|ex damage|16|Explosive damage}} Explosive, {{icon|ki damage|16|Kinetic damage}} Kinetic
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|DamageToDeal=
|DamageToResist={{icon|ki resist|16|Kinetic damage}} Kinetic, {{icon|th resist|16|Thermal damage}} Thermal
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|DamageToResist=
|WebPoint=EoM Saboteur  (Extra spawn, from the left group wave)
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|WebPoint=Elite frigates
 
|EWAR=
 
|EWAR=
 
|ShipSizeLimit=
 
|ShipSizeLimit=
|ShipSuggestion=Battleship, Cruiser, T2, or T3
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|ShipSuggestion=
 
|Rewards=
 
|Rewards=
 
|Extra=
 
|Extra=
 
}}
 
}}
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{{MissionBriefing
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|We have reports of terrorists wreaking havoc in <system>. Our convoys have been attacked, as well as some outlying outposts; they seem to be intent on causing as much damage as possible. I'd like you to take care of them as quickly as possible. And be aware that they may not all be gathered together when you arrive... if so, you will be able to pick them off as they warp in to the rendezvous point. }}
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Video: [https://youtu.be/6bQUz9Gr4-0 Sentry Dominix], [https://youtu.be/13P2VIHqpec Gila], 31-03-2021]
  
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Single ungated pocket. You can [Fleet] warp to preferred distance. Auto aggro from Initial Group and spawns.
  
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* The initial formation is composed of three groups with a Cruiser and a Battleship in each.
 +
* Each Cruiser killed will trigger a spawn wave.
 +
* Each wave is composed of four spawns for a total of 12 spawns.
 +
* Reminder: set your drones to passive to avoid triggering a swarm. AI of this mission seems to be different from most missions, as scooping sentry drone to bay and re-releasing them will not move aggro from drone to ship. An active hostile module is necessary to keep aggro at ship.
 +
* Spawn composition and distance may vary with each wave.
 +
* To manage aggro, work on a single chain of 4 waves/spawns, then kill the next Crusader from Initial defenders to cause spawn of subsequent chain. Flag the Cruisers at the beginning to make it easier to keep an eye on the triggers.
 +
* The mission is flagged complete once you have killed ALL hostile ships, so you have to destroy the EoM Death Lord from all chains.
 +
* Deathlord (last wave) uses missile over 100km range
  
== Single Pocket ==
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{{NPCTableHead|Initial defenders}}
 
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{{NPCTableRow|Cruiser|3|EoM Crusader|trigger=Each one triggers reinforcement wave 1 on death}}
Space type: Normal (MWD works)
 
 
 
Auto aggro from Initial Group and spawns.
 
 
 
May [Fleet] warp to preferred distance.
 
 
 
The initial formation is composed of three groups with a Cruiser and a Battleship in each.
 
 
 
- Each Cruiser killed will trigger a spawn wave.
 
 
 
- Each wave is composed of four spawns for a total of 12 spawns.
 
 
 
Reminder: set your drones to passive to avoid triggering a swarm.
 
 
 
Spawn composition and distance may vary with each wave.
 
 
 
 
 
 
 
 
 
==== Initial Formation (70- 90km, 3 groups) ====
 
 
 
=== Single Pocket ===
 
 
 
{{NPCTableHead|}}
 
{{NPCTableRow|Cruiser|3|EoM Crusader}}
 
 
{{NPCTableRow|Battleship|3|EoM Hydra}}
 
{{NPCTableRow|Battleship|3|EoM Hydra}}
 
|}
 
|}
 
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{{NPCTableHead|Reinforcement wave 1 (x3)}}
==== Reinforcement Spawn Wave (x3) ====
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{{NPCTableRow|Cruiser|2|EoM Death Knight|trigger = Last one triggers reinforcement wave 2 on death}}
 
 
==== 1st Spawn (40- 60km) ====
 
 
 
{{NPCTableHead|}}
 
{{NPCTableRow|Cruiser|2|EoM Death Knight}}
 
 
|}
 
|}
 
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{{NPCTableHead|Reinforcement wave 2 (x3)}}
 
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{{NPCTableRow|Frigate|0-2|EoM Saboteur|ewar=Web}}
 
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{{NPCTableRow|Battleship|1|EoM Hydra|trigger = Triggers reinforcement wave 3 on death}}
==== 2nd Spawn (20- 30km) ====
 
 
 
{{NPCTableHead|}}
 
{{NPCTableRow|Frigate|2|EoM Saboteur|ewar=Web}}
 
{{NPCTableRow|Battleship|1|EoM Hydra}}
 
 
|}
 
|}
 
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{{NPCTableHead|Reinforcement wave 3 (x3)}}
==== 3rd Spawn (30- 40km) ====
 
 
 
{{NPCTableHead|}}
 
 
{{NPCTableRow|Battleship|1|EoM Hydra}}
 
{{NPCTableRow|Battleship|1|EoM Hydra}}
{{NPCTableRow|Battleship|1|EoM Ogre}}
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{{NPCTableRow|Battleship|1|EoM Ogre|trigger = Triggers reinforcement wave 4 on death}}
 
|}
 
|}
 
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{{NPCTableHead|Reinforcement wave 4 (x3)}}
==== 4th Spawn (45- 66km) ====
 
 
 
{{NPCTableHead|}}
 
 
{{NPCTableRow|Battleship|1|EoM Death Lord}}
 
{{NPCTableRow|Battleship|1|EoM Death Lord}}
 
|}
 
|}
  
==== Tip ====
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== Loot & Salvage ==
 
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'''Loot:''' ± 9.9 Mil ISK
To manage aggro, work on a single wave, then kill the next Crusader.
 
 
 
Flag the Cruisers at the beginning to make it easier to keep an eye on the triggers.
 
 
 
The mission is flagged completed once you have killed the last EoM Death Lord.
 
  
==== Mining ====
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'''Bounties:''' ± 10 Mil ISK
  
44 Veldspar asteroids (33- 118km).
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'''Salvage:''' ± 12.7 Mil ISK
  
==== Loot and Bounty ====
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== Mining ==
  
Loot + Salvage: [[http://evepraisal.com/e/15903740 ~10.7 to 12.8 mil]]
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None. CCP removed all minable asteroids from this mission sometime during or before 2023.
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{{Missionrelated}}
  
Bounty: ~10.7 mil
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[[Category:Security missions]]

Latest revision as of 15:36, 13 November 2023

This article details the level 4 variant of this mission. For other variants, see Gone Berserk.
Level 4
Type Encounter
Faction Equilibrium of Mankind
Best damage to deal Kinetic damage Kin
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Elite frigates
Mission briefing
We have reports of terrorists wreaking havoc in <system>. Our convoys have been attacked, as well as some outlying outposts; they seem to be intent on causing as much damage as possible. I'd like you to take care of them as quickly as possible. And be aware that they may not all be gathered together when you arrive... if so, you will be able to pick them off as they warp in to the rendezvous point.

Video: Sentry Dominix, Gila, 31-03-2021]

Single ungated pocket. You can [Fleet] warp to preferred distance. Auto aggro from Initial Group and spawns.

  • The initial formation is composed of three groups with a Cruiser and a Battleship in each.
  • Each Cruiser killed will trigger a spawn wave.
  • Each wave is composed of four spawns for a total of 12 spawns.
  • Reminder: set your drones to passive to avoid triggering a swarm. AI of this mission seems to be different from most missions, as scooping sentry drone to bay and re-releasing them will not move aggro from drone to ship. An active hostile module is necessary to keep aggro at ship.
  • Spawn composition and distance may vary with each wave.
  • To manage aggro, work on a single chain of 4 waves/spawns, then kill the next Crusader from Initial defenders to cause spawn of subsequent chain. Flag the Cruisers at the beginning to make it easier to keep an eye on the triggers.
  • The mission is flagged complete once you have killed ALL hostile ships, so you have to destroy the EoM Death Lord from all chains.
  • Deathlord (last wave) uses missile over 100km range


Initial defenders
WD EWAR L


Cruiser 3 x Cruiser EoM Crusader Each one triggers reinforcement wave 1 on death
Battleship 3 x Battleship EoM Hydra
Reinforcement wave 1 (x3)
WD EWAR L


Cruiser 2 x Cruiser EoM Death Knight Last one triggers reinforcement wave 2 on death
Reinforcement wave 2 (x3)
WD EWAR L


Frigate 0-2 x Frigate EoM Saboteur Stasis Webifier
Battleship 1 x Battleship EoM Hydra Triggers reinforcement wave 3 on death
Reinforcement wave 3 (x3)
WD EWAR L


Battleship 1 x Battleship EoM Hydra
Battleship 1 x Battleship EoM Ogre Triggers reinforcement wave 4 on death
Reinforcement wave 4 (x3)
WD EWAR L


Battleship 1 x Battleship EoM Death Lord

Loot & Salvage

Loot: ± 9.9 Mil ISK

Bounties: ± 10 Mil ISK

Salvage: ± 12.7 Mil ISK

Mining

None. CCP removed all minable asteroids from this mission sometime during or before 2023.