Difference between revisions of "Hidden Enemy Base (Caldari)"

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{{survival copy}}
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{{MissionLinks}} __NOTOC__ {{NPCTableCSS}}
  
 
{{Missiondetails
 
{{Missiondetails
|Name=Hidden Enemy Base, Level 5
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|Name=  
|Level=
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|Level= 5
|Type=Encounter
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|Type= Encounter
|Objective=
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|Objective=  
|Faction=Caldari
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|Faction1= Caldari
|Faction1=Caldari
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|DamageToDeal1=  
|DamageToDeal=Kin/Therm
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|DamageToResist1=  
|DamageToResist=Kinetic /Thermal
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|WebPoint= All Frigates 25-35% chance each
|WebPoint=All Frigates 25-35% chance each
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|EWAR= Energy Neutralizer Sentry IIIs, Jamming
|EWAR=
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|ShipSizeLimit=  
|ShipSizeLimit=
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|ShipSuggestion= Ishtar with Osprey Shield Repping. Osprey was only needed for last room.
|ShipSuggestion=Ishtar with Osprey Shield Repping. Osprey was only needed for last room.
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|Rewards=  
|Rewards=
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|Extra=  
|Extra=Energy Neutralizer Sentry IIIs, Jamming
 
 
}}
 
}}
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Space type: Deadspace, multiple pockets with gates
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//Two Remote Cloaking Array's must be destroyed before a hidden gate that leads to the Enemy Base will appear//
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=== Pocket 1 - Entry Point ===
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Empty pocket with 3 gates that lead to the combat pockets:
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* Top Gate - Gate to Remote Cloaking Array Pocket 2
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* Bottom Gate - Gate to Remote Cloaking Array Pocket 3
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* Middle Gate - Gate to Pocket 4
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[https://i609.photobucket.com/albums/tt174/climb22033/HiddenEnemyBase5am-1.jpg Entry Point - Pocket 1, 3 Gates lead to the action]
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=== Pocket 2 ===
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via Top Gate (Heavy Web, Scramble)<br>
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8 x Caldari Stasis Tower '''Web speed multiplier of 0.665 each'''<br>
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9 x Elite Frigate (Taibu State Tachi/*Shuriken '''25-27.5% Jamming for 20 seconds/*Scram/*Web''')<br>
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5 x Elite Cruiser (Taibu State Shugo/Tendai '''30-35% Jamming for 20 seconds''')<br>
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Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket<br>
  
  
Thanks to JohnnyMnemonic. I borrowed a good portion of his page and changed what I needed to for the Caldari version.
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=== Pocket 3 ===
Space type: Deadspace, multiple pockets with gates<br>
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via Bottom Gate<br>
//Two Remote Cloaking Array�s must be destroyed before a hidden gate that leads to the Enemy Base will appear//
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5 x Caldari Energy Neutralizer Sentry II<br>
=== Entry Point - Pocket 1 ===
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3 x Caldari Energy Neutralizer Sentry I<br>
Empty pocket with 3 gates that lead to the combat pockets:<br>
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10 x Elite Frigate (Taibu State Nagasa/Shinai/Shirasaya/Suriage '''Web/Scram''')<br>
Top Gate � Gate to Remote Cloaking Array Pocket 2
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2 x Battleships (State Shukuro Daijo/Taisho)<br>
Bottom Gate � Gate to Remote Cloaking Array Pocket 3
 
Middle Gate � Gate to Pocket 4
 
[https://i609.photobucket.com/albums/tt174/climb22033/HiddenEnemyBase5am-1.jpg Entry Point - Pocket 1, 3 Gates lead to the action]<br>
 
Pocket 2:<br>
 
via Top Gate (Heavy Web, Scramble)
 
8 x Caldari Stasis Tower '''Web speed multiplier of 0.665 each'''
 
9 x Elite Frigate (Taibu State Tachi/*Shuriken '''25-27.5% Jamming for 20 seconds/*Scram/*Web''')
 
5 x Elite Cruiser (Taibu State Shugo/Tendai '''30-35% Jamming for 20 seconds''')
 
 
Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket
 
Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket
Pocket 3:<br>
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via Bottom Gate
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5 x Caldari Energy Neutralizer Sentry II
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=== Pocket 4 ===
3 x Caldari Energy Neutralizer Sentry I
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via Middle Gate<br>
10 x Elite Frigate (Taibu State Nagasa/Shinai/Shirasaya/Suriage '''Web/Scram''')
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1 x Caldari Energy Neutralizer III<br>
2 x Battleships (State Shukuro Daijo/Taisho)
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6 x Battlecruiser (State Shukuro Bajo)<br>
Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket
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6 x Battleship (State Shukuro Shogun)<br>
Pocket 4:<br>
 
via Middle Gate
 
1 x Caldari Energy Neutralizer III
 
6 x Battlecruiser (State Shukuro Bajo)
 
6 x Battleship (State Shukuro Shogun)
 
 
A gate to pocket 5 will be visible here if you destroyed the two Remote Cloaking Arrays
 
A gate to pocket 5 will be visible here if you destroyed the two Remote Cloaking Arrays
Pocket 5:<br>
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(Takes 30 seconds for all 10 cruisers to spawn)
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5 x Caldari Heavy Missile Battery
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=== Pocket 5 ===
10 x Elite Cruiser (Taibu State Bajo/Samurai)
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(Takes 30 seconds for all 10 cruisers to spawn)<br>
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5 x Caldari Heavy Missile Battery<br>
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10 x Elite Cruiser (Taibu State Bajo/Samurai)<br>
 
A gate will take you to the final pocket 6
 
A gate will take you to the final pocket 6
Pocket 6 - Enemy Base:<br>
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4 x Caldari Heavy Missile Battery
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2 x Caldari Energy Neutralizer II
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=== Pocket 6 - Enemy Base ===
2 x Caldari Energy Neutralizer III
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4 x Caldari Heavy Missile Battery<br>
2 x Elite Frigates (Taibu State Nagasa '''Web/Scram''')
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2 x Caldari Energy Neutralizer II<br>
...Reinforcements are 2 x Elite Frigate (Taibu State Tachi '''27.5 Jam for 20 seconds''')... (This doesn't happen if the towers are all destroyed)
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2 x Caldari Energy Neutralizer III<br>
2 x Elite Frigate (Taibu State Tachi '''27.5% Jam for 20 seconds''')
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2 x Elite Frigates (Taibu State Nagasa '''Web/Scram''')<br>
2 x Elite Cruiser (Taibu State Sohei/Tendai '''32.5% Jam for 20 seconds''')
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...Reinforcements are 2 x Elite Frigate (Taibu State Tachi '''27.5 Jam for 20 seconds''')... (This doesn't happen if the towers are all destroyed)<br>
5 x Battlecruiser (State Shukuro Bajo/Samurai)
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2 x Elite Frigate (Taibu State Tachi '''27.5% Jam for 20 seconds''')<br>
10 x Battleship(State Shukuro Shogun/Bishamon)
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2 x Elite Cruiser (Taibu State Sohei/Tendai '''32.5% Jam for 20 seconds''')<br>
Destroy the Caldari Station (150,000 hp). Mission is flagged complete when the station is destroyed.
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5 x Battlecruiser (State Shukuro Bajo/Samurai)<br>
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10 x Battleship(State Shukuro Shogun/Bishamon)<br>
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Destroy the Caldari Station (150,000 hp). Mission is flagged complete when the station is destroyed.<br>
 
The station drops a T1 named turret or launcher.
 
The station drops a T1 named turret or launcher.
'''Tips:'''<br><br>
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- Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries. <br>
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- Set drones to aggressive for any jamming ships (especially Room 2).<br>
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=== Tips ===
- For Pockets 5 & 6, wait until all ships have spawned before bringing in a logistics ship.<br>
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* Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries.
- Suggest using a Drake instead of logistics if not needed. Really speeds up the process.<br>
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* Set drones to aggressive for any jamming ships (especially Room 2).
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* For Pockets 5 & 6, wait until all ships have spawned before bringing in a logistics ship.
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* Suggest using a Drake instead of logistics if not needed. Really speeds up the process.
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Thanks to JohnnyMnemonic. I borrowed a good portion of his page and changed what I needed to for the Caldari version.
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{{Missionrelated}}
 
{{Missionrelated}}
  
 
[[Category:Security missions]]
 
[[Category:Security missions]]

Revision as of 16:08, 11 September 2022

Template:Survival copy



Level 5
Type Encounter
Faction Caldari
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption All Frigates 25-35% chance each
EWAR Energy Neutralizer Sentry IIIs, Jamming
Ship suggestion Ishtar with Osprey Shield Repping. Osprey was only needed for last room.

Space type: Deadspace, multiple pockets with gates

//Two Remote Cloaking Array's must be destroyed before a hidden gate that leads to the Enemy Base will appear//

Pocket 1 - Entry Point

Empty pocket with 3 gates that lead to the combat pockets:

  • Top Gate - Gate to Remote Cloaking Array Pocket 2
  • Bottom Gate - Gate to Remote Cloaking Array Pocket 3
  • Middle Gate - Gate to Pocket 4

Entry Point - Pocket 1, 3 Gates lead to the action


Pocket 2

via Top Gate (Heavy Web, Scramble)
8 x Caldari Stasis Tower Web speed multiplier of 0.665 each
9 x Elite Frigate (Taibu State Tachi/*Shuriken 25-27.5% Jamming for 20 seconds/*Scram/*Web)
5 x Elite Cruiser (Taibu State Shugo/Tendai 30-35% Jamming for 20 seconds)
Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket


Pocket 3

via Bottom Gate
5 x Caldari Energy Neutralizer Sentry II
3 x Caldari Energy Neutralizer Sentry I
10 x Elite Frigate (Taibu State Nagasa/Shinai/Shirasaya/Suriage Web/Scram)
2 x Battleships (State Shukuro Daijo/Taisho)
Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket


Pocket 4

via Middle Gate
1 x Caldari Energy Neutralizer III
6 x Battlecruiser (State Shukuro Bajo)
6 x Battleship (State Shukuro Shogun)
A gate to pocket 5 will be visible here if you destroyed the two Remote Cloaking Arrays


Pocket 5

(Takes 30 seconds for all 10 cruisers to spawn)
5 x Caldari Heavy Missile Battery
10 x Elite Cruiser (Taibu State Bajo/Samurai)
A gate will take you to the final pocket 6


Pocket 6 - Enemy Base

4 x Caldari Heavy Missile Battery
2 x Caldari Energy Neutralizer II
2 x Caldari Energy Neutralizer III
2 x Elite Frigates (Taibu State Nagasa Web/Scram)
...Reinforcements are 2 x Elite Frigate (Taibu State Tachi 27.5 Jam for 20 seconds)... (This doesn't happen if the towers are all destroyed)
2 x Elite Frigate (Taibu State Tachi 27.5% Jam for 20 seconds)
2 x Elite Cruiser (Taibu State Sohei/Tendai 32.5% Jam for 20 seconds)
5 x Battlecruiser (State Shukuro Bajo/Samurai)
10 x Battleship(State Shukuro Shogun/Bishamon)
Destroy the Caldari Station (150,000 hp). Mission is flagged complete when the station is destroyed.
The station drops a T1 named turret or launcher.


Tips

  • Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries.
  • Set drones to aggressive for any jamming ships (especially Room 2).
  • For Pockets 5 & 6, wait until all ships have spawned before bringing in a logistics ship.
  • Suggest using a Drake instead of logistics if not needed. Really speeds up the process.


Thanks to JohnnyMnemonic. I borrowed a good portion of his page and changed what I needed to for the Caldari version.