Difference between revisions of "Id and Egonics, Inc."

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{{Missiondetails
 
{{Missiondetails
 
|Level= 3
 
|Level= 3
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|ShipSuggestion= Battlecruiser, Industrial (to pick up the captives)
 
|ShipSuggestion= Battlecruiser, Industrial (to pick up the captives)
 
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The mission contains 2 pockets.  The first pocket must be cleared of NPCs before the acceleration gate can be taken.  The NPCs are around 20 km away.
 
The mission contains 2 pockets.  The first pocket must be cleared of NPCs before the acceleration gate can be taken.  The NPCs are around 20 km away.
  
 
Both pockets contain a few battleships; they have poor tracking and can be speed-tanked in a cruiser.
 
Both pockets contain a few battleships; they have poor tracking and can be speed-tanked in a cruiser.
===First Pocket===
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=== First Pocket ===
 
Initially, the Amarr Slaver is present in the pocket next to the acceleration gate.  He will taunt you in local, then warp off quickly.
 
Initially, the Amarr Slaver is present in the pocket next to the acceleration gate.  He will taunt you in local, then warp off quickly.
  
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===Second Pocket===
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=== Second Pocket ===
 
 
 
There are two industrials present on entry, an '''Amarr Slaver''' (your mission objective) and a '''State Transport'''. The Caldari industrial does not need to be killed to complete the mission.
 
There are two industrials present on entry, an '''Amarr Slaver''' (your mission objective) and a '''State Transport'''. The Caldari industrial does not need to be killed to complete the mission.
  
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{{NPCTableRow|Industrial|1|State Transport|note=Incurs 2.4% standing loss with Caldari State when destroyed|drop=Livestock}}
 
{{NPCTableRow|Industrial|1|State Transport|note=Incurs 2.4% standing loss with Caldari State when destroyed|drop=Livestock}}
 
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{{Missionrelated}}
 
{{Missionrelated}}
[[Category:Mission reports]]
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[[Category:Missions]][[Category:Mission reports]]

Revision as of 09:27, 5 July 2021



Level 3
Type Encounter
Objective Kill the Amarr Slaver and retrieve the captives (1093 m3 space is required)
Faction Amarr Empire
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
EWAR Tracking disruption
Ship suggestion Battlecruiser, Industrial (to pick up the captives)


The mission contains 2 pockets. The first pocket must be cleared of NPCs before the acceleration gate can be taken. The NPCs are around 20 km away.

Both pockets contain a few battleships; they have poor tracking and can be speed-tanked in a cruiser.

First Pocket

Initially, the Amarr Slaver is present in the pocket next to the acceleration gate. He will taunt you in local, then warp off quickly.

No standings loss from killing the Amarr ships. Gate is locked until they are destroyed.


WD EWAR L


Frigate 2 x Frigate Mercenary Frigate (Imperial Forian/Paladin)
Cruiser 2 x Cruiser Mercenary Cruiser (Imperial Agatho/Donus) Tracking Disruptor
Battleship 1 x Battleship Mercenary Battleship (Imperial Origen) 1x Imperial Navy General Insignia I

Second Pocket

There are two industrials present on entry, an Amarr Slaver (your mission objective) and a State Transport. The Caldari industrial does not need to be killed to complete the mission.


WD EWAR L
Amarr group
Frigate 2 x Frigate Imperial Forian/Matendi
Cruiser 2 x Cruiser Imperial Agatho/Donus Tracking Disruptor
Battleship 1 x Battleship Imperial Bataivah 1x Imperial Navy General Insignia I
Hauler 1 x Industrial Amarr Slaver Mission objective 1093 Captives
Caldari group
Frigate 2 x Frigate State Shinai/Nagasa
Cruiser 2 x Cruiser State Bushi/Dogo Cruisers may not jam Target Jammer
Battleship 1 x Battleship State Tenkyu Caldari Navy Vice Admiral Insignia I
Hauler 1 x Industrial State Transport Incurs 2.4% standing loss with Caldari State when destroyed Livestock