Difference between revisions of "In The Midst of Deadspace (1 of 5)"

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(Created page with "__NOTOC__{{survival copy}} {{Missiondetails |Name=In the Midst Of Deadspace Part 1, Level 4 |Level=4 |Type=Encounter |Objective= |Faction=Amarr/Caldari |Faction1=Amarr |Factio...")
 
m (All mining asteroids removed from all pockets as checked on 2024-02-03)
 
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__NOTOC__{{survival copy}}
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<noinclude>{{NPCTableCSS}}__NOTOC__{{MissionLinks}}{{main|In The Midst of Deadspace}}</noinclude>
 
{{Missiondetails
 
{{Missiondetails
|Name=In the Midst Of Deadspace Part 1, Level 4
 
 
|Level=4
 
|Level=4
 
|Type=Encounter
 
|Type=Encounter
|Objective=
+
|Objective=Destroy the Amarr fleet guarding the slave compound
|Faction=Amarr/Caldari
+
|Faction1=Amarr Empire
|Faction1=Amarr
+
|Faction2=Caldari State
|Faction2=Caldari
+
|DamageToDeal=
|DamageToDeal=EM/Thermal against Amarr, Kinetic/Thermal against Caldari
+
|DamageToResist=
|DamageToResist=EM/therm, kin missiles (Amarr), Kin/therm (Caldari)
+
|WebPoint=Imperial Navy Gamma I/Gamma II/Delta I Support Frigate (Web, Warp disrupt)<br>Imperial Navy Gamma II Support Frigate (Web, Scram)
|WebPoint=Caldari support frigates in the first pocket, amarr support frigates in the second and third
 
 
|EWAR=
 
|EWAR=
|ShipSizeLimit=
+
|ShipSizeLimit=  
|ShipSuggestion=Paladin, Golem, CNR, Raven, Domi, Tengu
+
|ShipSuggestion=Battleship, Marauder, T3C
|Rewards=
+
|Rewards=  
|Extra=Bring an afterburner if you can, the gates are a little spread out.
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|StandingLoss= -0.24 per tick Amarr Empire for killing the Apocalypses, -0.002 per tick Amarr Empire for killing other ships.
 +
|Extra=Prop mod useful, as gates are spread out
 
}}
 
}}
 +
{{MissionBriefing
 +
|It has come to my attention that another agent within Federation Navy revealed a sizable deadspace area inside Vittenyn that has apparently been claimed by the Amarr - Caldari Alliance. Apparently what he found in there was more than he could handle, so it has fallen to us to resolve this critical matter of national security.
 +
 +
Your first task is to infiltrate the Amarr slave compound and destroy the fleet guarding it. The previous agent with this assignment had discovered a secret entrance into the complex. However due to his bungling the Amarr forces now know about this 'hidden' route and there it's pointless to use it. Instead I want you to fly in there through the main gate and attack them head-on. You should be experienced enough to handle 'em, although I do of course recommend bringing some backup with you.
 +
}}
 +
 +
 +
=== Pocket 1 ===
 +
 +
{{NPCTableHead|Group 1, 18-20km (auto-aggro)}}
 +
{{NPCTableRow|Cruiser|4|Caldari Navy Moa}}
 +
|}
 +
 +
{{NPCTableHead|Group 2, 20-27km}}
 +
{{NPCTableRow|Frigate|2|Caldari Navy Delta II Support Frigate|ewar=Web|point=yes}}
 +
{{NPCTableRow|Battleship|2|Caldari Navy Raven}}
 +
|}
 +
 +
{{NPCTableHead|Group 3, 32-38km}}
 +
{{NPCTableRow|Battleship|2|Imperial Navy Armageddon}}
 +
|}
 +
 +
{{NPCTableHead|Group 4, 54-57km}}
 +
{{NPCTableRow|Cruiser|2|Imperial Navy Maller}}
 +
{{NPCTableRow|Battleship|2|Imperial Navy Apocalypse}}
 +
|}
 +
 +
 +
=== Pocket 2 ===
 +
 +
{{NPCTableHead|Group 1, 5-32km (auto-aggro)}}
 +
{{NPCTableRow|Sentry|3|Amarr Sentry Gun}}
 +
{{NPCTableRow|Frigate|4|Imperial Navy Gamma II Support Frigate|ewar=Web|point=scram}}
 +
{{NPCTableRow|Battleship|2|Imperial Navy Apocalypse}}
 +
|}
 +
 +
=== Pocket 3 ===
 +
* No aggro on warp-in, but attack aggro varies.
 +
* Left Group causes Back Group to aggro.
 +
 +
{{NPCTableHead|Left Group, 68-73km}}
 +
{{NPCTableRow|Sentry|1|Amarr Sentry Gun}}
 +
{{NPCTableRow|Frigate|2|Imperial Navy Delta/Gamma I Support Frigate|ewar=Web|point=yes}}
 +
{{NPCTableRow|Frigate|1|Imperial Navy Delta II Support Frigate|ewar=Web|point=yes}}
 +
{{NPCTableRow|Battleship|1|Imperial Navy Apocalypse}}
 +
|}
 +
 +
* Right Group causes Bottom Group to aggro.
 +
 +
{{NPCTableHead|Right Group, 72-76km}}
 +
{{NPCTableRow|Sentry|1|Amarr Sentry Gun}}
 +
{{NPCTableRow|Frigate|2|Imperial Navy Delta/Gamma I Support Frigate|ewar=Web|point=yes}}
 +
{{NPCTableRow|Frigate|2|Imperial Navy Delta II Support Frigate|ewar=Web|point=yes}}
 +
{{NPCTableRow|Battleship|2|Imperial Navy Armageddon/Apocalypse}}
 +
|}
 +
 +
{{NPCTableHead|Top Group, 68-74km}}
 +
{{NPCTableRow|Sentry|1|Amarr Sentry Gun}}
 +
{{NPCTableRow|Frigate|2|Imperial Navy Gamma I Support Frigate|ewar=Web|point=yes}}
 +
{{NPCTableRow|Frigate|2|Imperial Navy Delta II Support Frigate|ewar=Web|point=yes}}
 +
{{NPCTableRow|Battleship|2|Imperial Navy Armageddon/Apocalypse}}
 +
|}
 +
 +
{{NPCTableHead|Bottom Group, 68-74km}}
 +
{{NPCTableRow|Sentry|1|Amarr Sentry Gun}}
 +
{{NPCTableRow|Frigate|2|Imperial Navy Gamma I Support Frigate|ewar=Web|point=yes}}
 +
{{NPCTableRow|Frigate|1|Imperial Navy Gamma II Support Frigate|ewar=Web|point=scram}}
 +
{{NPCTableRow|Battleship|2|Imperial Navy Armageddon}}
 +
|}
 +
 +
{{NPCTableHead|Back Group, 85-105km}}
 +
{{NPCTableRow|Sentry|1|Amarr Sentry Gun}}
 +
{{NPCTableRow|Frigate|3|Imperial Navy Gamma II Support Frigate|ewar=Web|point=scram}}
 +
{{NPCTableRow|Cruiser|3|Imperial Navy Maller}}
 +
{{NPCTableRow|Battleship|2|Imperial Navy Jakar}}
 +
|}
 +
 +
  
  
Space type: Deadspace<br>
+
<noinclude>'''Next:''' [[In The Midst of Deadspace (2 of 5)]]
- '''Note:''' VERY heavy EM damage in Pocket 3 with multiple Aggro<br><br>
+
{{Missionrelated}}
===Pocket 1===
+
[[Category:Security missions]]
Group 1 (18-20km):<br>
+
</noinclude>
Aggro at warp in
 
4x Cruisers (4x Caldari Navy Moa)<br>
 
Group 2 (20-27km):<br>
 
2x Frigates (2x Caldari Navy Delta II Support Frigate)<br>
 
2x Battleships (2x Caldari Navy Raven)<br>
 
Group 3 (32-38km):<br>
 
2x Battleships (2x Amarr Navy Armageddon)<br>
 
Group 4 (54-57km):<br>
 
2x Cruisers (2x Amarr Navy Maller)<br>
 
2x Battleships (2x Amarr Navy Apocalypse)<br>
 
'''Minable Asteriods:'''<br>
 
11x Veldspar (0.75M Units)<br>
 
13x Scordite (0.91M Units)<br>
 
===Pocket 2===
 
Group 1 (5-32km):<br>
 
Aggro at warp in
 
4x Frigates (4x Amarr Navy Gamma II Support Frigate) '''Take them out first they will web you and are the main dmg dealers early on'''<br>
 
2x Battleships (1x Amarr Navy Apocalypse, 1x Amarr Navy Armageddon)<br>
 
5x Amarr Sentry Guns<br>
 
'''Minable Asteriods:'''<br>
 
8x Veldspar (0.65M Units)<br>
 
34x Scordite (1.26M Units)<br>
 
1x Omber (90K Units)<br>
 
===Pocket 3===
 
5 Visible groups in this stage. Left, Right, Top, Bottom and Back. No aggro on warp in but attack aggro varies, explained below.
 
Left Group(68-73):<br>
 
Attacking left group causes aggro from the back group
 
4x Frigates (2x Amarr Navy Gamma I Support Frigates, 1x Amarr Navy Delta I Support Frigate, 1x Amarr Navy Delta II Support Frigate)<br>
 
1x Battleship (1x Amarr Navy Apocalypse)<br>
 
1x Amarr Sentry Gun<br>
 
Right Group (72-76):<br>
 
Attacking right group causes aggro from the bottom group
 
4x Frigates (2x Amarr Navy Delta II Support Frigates, 1x Amarr Navy Delta I Support Frigate, 1x Amarr Navy Gamma I Support Frigate)<br>
 
2x Battleships (1x Amarr Navy Armageddon, 1x Amarr Navy Apocalypse)<br>
 
1x Amarr Sentry Gun<br>
 
Top Group (68-74):<br>
 
4x Frigates (2x Amarr Navy Gamma I Support Frigates, 2x Amarr Navy Delta II Support Frigates) <br>
 
2x Battleships (1x Amarr Navy Armageddon, 1x Amarr Navy Apocalypse)<br>
 
1x Amarr Sentry Gun<br>
 
Bottom Group (68-74):<br>
 
3x Frigates (2x Amarr Navy Gamma I Support Frigates, 1x Amarr Navy Gamma II Support Frigate)<br>
 
2x Battleships (2x Amarr Navy Armageddon)<br>
 
1x Amarr Sentry Gun<br>
 
Back Group (85-105):<br>
 
3x Frigates (3x Amarr Navy Gamma II Support Frigate) <br>
 
3x Cruisers (3x Amarr Navy Maller)<br>
 
2x Battleships (2x [[http://npc.elfarto.com/view.php?id=20330 Amarr Navy Jakars]] using Kinetic Cruise Missiles)<br><br>
 
'''Structures:'''<br>
 
No Structures drop loot.
 
'''Tips:'''<br>
 
1) Fire on the bottom group to get aggro from 3 groups. Different groups may aggro but the strength is the same.
 
  Amarr Navy Jakars deal a lot of damage and tank very strongly with EM being the lowest resist at 50%.
 
  The Sentries will only fire on you if you get close to them (Around 30-40km).
 
  If you can, kill the frigs while they approach with their MWDs active.
 
  Otherwise consider: All Interceptors orbit between 3000 m and 6300 m, thus Smartbombs can be used to destroy them quickly, but faction  ones (e.g. Imperial Navy Large EMP Smartbomb) are required to eliminate all interceptors. Tech 1 large smartbombs do not have enough for this job. Drones work fine but the number of interceptors in the third pocket is rather high.<br>
 
2) The mission objective (Amarr Light Marines) is dropped by the last ship of the back group.
 
3) The proper way to do this mission safely is to attack the LEFT group first, but this is tricky to do unless you have the range to attack them without approaching - the low group has proximity aggro around 50km (?) which means neither you, your buddies or your drones can get too close
 
  to them. Anyway, attacking the left group agroes the back group as well, and that group contains the mission objective. Start heading away with as good speed as you can and downing frigates with guns, and drones when the enemy is beyond agro range of the low group. This is best done with a sniper fit (i.e. able to hit for good damage beyond 50 km). You can then attack the other groups if you want to (or not, to "blitz").
 
4) When doing the mission in a Tengu, be sure to kill the Frigs first and be sure to have a decent 10mn AB equiped so you can speedtank most of the larger ships.
 
__
 
Standing loss:__ <br>
 
2.4% loss with the Amarr Empire (for Navy Apoc battleship in the first room and sentry tower in the second) per standing tick (15 minutes). NO loss with the Caldari State.
 
__Tags to be looted (worth about 20m+):__<br>
 
Caldari Navy Admiral x 2
 
Caldari Navy Captain II x 2
 
Caldari Navy Commodore II x 4
 
Imperial Navy Colonel x 5
 
Imperial Navy General I x 7
 
Imperial Navy General II x 12
 
Imperial Navy Sergeant II x 12
 
Imperial Navy Sergeant III x 11
 
Part 2 is a simple courier mission.
 
[[http://eve-survival.org/wikka.php?wakka=IntheMidstofDeadspace4p3 Link to Part 3]]<br>
 
[[Category:Mission reports]]
 

Latest revision as of 01:44, 3 February 2024

Main article: In The Midst of Deadspace
Level 4
Type Encounter
Objective Destroy the Amarr fleet guarding the slave compound
Factions Amarr EmpireCaldari State
Best damage to deal Electromagnetic damage EMThermal damage ThKinetic damage KinThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage ThKinetic damage KinThermal damage Th
Warp disruption Imperial Navy Gamma I/Gamma II/Delta I Support Frigate (Web, Warp disrupt)
Imperial Navy Gamma II Support Frigate (Web, Scram)
Ship suggestion Battleship, Marauder, T3C
Standing loss -0.24 per tick Amarr Empire for killing the Apocalypses, -0.002 per tick Amarr Empire for killing other ships.
Extra Prop mod useful, as gates are spread out
Mission briefing
It has come to my attention that another agent within Federation Navy revealed a sizable deadspace area inside Vittenyn that has apparently been claimed by the Amarr - Caldari Alliance. Apparently what he found in there was more than he could handle, so it has fallen to us to resolve this critical matter of national security.

Your first task is to infiltrate the Amarr slave compound and destroy the fleet guarding it. The previous agent with this assignment had discovered a secret entrance into the complex. However due to his bungling the Amarr forces now know about this 'hidden' route and there it's pointless to use it. Instead I want you to fly in there through the main gate and attack them head-on. You should be experienced enough to handle 'em, although I do of course recommend bringing some backup with you.


Pocket 1

Group 1, 18-20km (auto-aggro)
WD EWAR L


Cruiser 4 x Cruiser Caldari Navy Moa


Group 2, 20-27km
WD EWAR L


Frigate 2 x Frigate Caldari Navy Delta II Support Frigate Warp Disruptor Stasis Webifier
Battleship 2 x Battleship Caldari Navy Raven


Group 3, 32-38km
WD EWAR L


Battleship 2 x Battleship Imperial Navy Armageddon


Group 4, 54-57km
WD EWAR L


Cruiser 2 x Cruiser Imperial Navy Maller
Battleship 2 x Battleship Imperial Navy Apocalypse


Pocket 2

Group 1, 5-32km (auto-aggro)
WD EWAR L


Sentry 3 x Sentry Amarr Sentry Gun
Frigate 4 x Frigate Imperial Navy Gamma II Support Frigate Warp Scrambler Stasis Webifier
Battleship 2 x Battleship Imperial Navy Apocalypse

Pocket 3

  • No aggro on warp-in, but attack aggro varies.
  • Left Group causes Back Group to aggro.


Left Group, 68-73km
WD EWAR L


Sentry 1 x Sentry Amarr Sentry Gun
Frigate 2 x Frigate Imperial Navy Delta/Gamma I Support Frigate Warp Disruptor Stasis Webifier
Frigate 1 x Frigate Imperial Navy Delta II Support Frigate Warp Disruptor Stasis Webifier
Battleship 1 x Battleship Imperial Navy Apocalypse
  • Right Group causes Bottom Group to aggro.


Right Group, 72-76km
WD EWAR L


Sentry 1 x Sentry Amarr Sentry Gun
Frigate 2 x Frigate Imperial Navy Delta/Gamma I Support Frigate Warp Disruptor Stasis Webifier
Frigate 2 x Frigate Imperial Navy Delta II Support Frigate Warp Disruptor Stasis Webifier
Battleship 2 x Battleship Imperial Navy Armageddon/Apocalypse


Top Group, 68-74km
WD EWAR L


Sentry 1 x Sentry Amarr Sentry Gun
Frigate 2 x Frigate Imperial Navy Gamma I Support Frigate Warp Disruptor Stasis Webifier
Frigate 2 x Frigate Imperial Navy Delta II Support Frigate Warp Disruptor Stasis Webifier
Battleship 2 x Battleship Imperial Navy Armageddon/Apocalypse


Bottom Group, 68-74km
WD EWAR L


Sentry 1 x Sentry Amarr Sentry Gun
Frigate 2 x Frigate Imperial Navy Gamma I Support Frigate Warp Disruptor Stasis Webifier
Frigate 1 x Frigate Imperial Navy Gamma II Support Frigate Warp Scrambler Stasis Webifier
Battleship 2 x Battleship Imperial Navy Armageddon


Back Group, 85-105km
WD EWAR L


Sentry 1 x Sentry Amarr Sentry Gun
Frigate 3 x Frigate Imperial Navy Gamma II Support Frigate Warp Scrambler Stasis Webifier
Cruiser 3 x Cruiser Imperial Navy Maller
Battleship 2 x Battleship Imperial Navy Jakar



Next: In The Midst of Deadspace (2 of 5)