In The Midst of Deadspace (3 of 5)

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Main article: In The Midst of Deadspace
ObjectiveFind armory in slave compound room deadspace area, destroy enemies, and retrieve Imperial Navy Gate Permit container.
FactionAmarr Empire
Best damage to dealElectromagnetic damage EMThermal damage Th
Damage to resistElectromagnetic damage EMThermal damage Th
EWARImperial Navy Delta II Support Frigate (Web, Warp disrupt)
Ship suggestionBattleship, Marauder, T3C
Standing lossAmarr Empire
ExtraProp mod recommended!
Mission briefing
A brain scan of the marines you captured revealed images of a third entrance into the Amarr slave compound deadspace area. However getting through the first acceleration gate requires a key. Fortunately one of the marines knew its location.

You must once again venture to the slave compound. There you will find an armory which was hidden by a cloaking field emitter. Since we know of its exact location now, we will modify your ship's computer to ignore the cloaking field. This should make the task of retrieving the key quite easy.

Once you have the key report back to me, and I will give you the coordinates to the third entrance.

Pocket 1

  • Empty except for asteroids.


Asteroid 11 x Veldspar
Asteroid 13 x Scordite

Pocket 2

  • Empty except for asteroids.


Asteroid 8 x Veldspar
Asteroid 31 x Scordite
Asteroid 1 x Omber

Pocket 3

Initial Group (auto-aggro)

Frigate 5 x Frigate Imperial Navy Delta II Support Frigate Warp Disruptor Stasis Webifier
Cruiser 6 x Cruiser Imperial Navy Officer/Omen
Battleship 2 x Battleship Imperial Navy Apocalypse


  • Force Field in Pocket 3 must be destroyed to retrieve the container from the Imperial Armory.
  • The gate permit is required for Parts 4 and 5.

Next: In The Midst of Deadspace (4 of 5)

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