Difference between revisions of "Morale and Morality"

From EVE University Wiki
Jump to: navigation, search
m
m (Bot: Adding category Security missions; cosmetic changes)
Line 13: Line 13:
  
 
Overview: Single pocket with 2 groups, one spawn. <br>
 
Overview: Single pocket with 2 groups, one spawn. <br>
Mission is complete once group 2 is destroyed.  
+
Mission is complete once group 2 is destroyed.
 
Spawn triggered by last ship in group 1.
 
Spawn triggered by last ship in group 1.
  
===Single Pocket===
+
=== Single Pocket ===
  
 
Group 1:<br>
 
Group 1:<br>
Line 27: Line 27:
  
 
Spawn 1:<br>
 
Spawn 1:<br>
This group spawns once last ship in group 1 is destroyed.  
+
This group spawns once last ship in group 1 is destroyed.
 
It appears at the same location as the Industrials.
 
It appears at the same location as the Industrials.
  
Line 40: Line 40:
  
 
{{Missionrelated}}
 
{{Missionrelated}}
 +
 
[[Category:Mission reports]]
 
[[Category:Mission reports]]
 +
[[Category:Security missions]]

Revision as of 12:43, 27 August 2022

Template:Survival copy


name=Morale and Morality, Level 3

Faction: Gallente Federation
Mission type: Encounter
Space type: Normal space with one gate
Damage dealt: Kin/therm
Extras: Dampening
Recommended damage dealing: kin/therm
Recommended ship classes: Cruiser, Battle Cruiser
Recommended generic setup: normal.

Overview: Single pocket with 2 groups, one spawn.
Mission is complete once group 2 is destroyed. Spawn triggered by last ship in group 1.

Single Pocket

Group 1:
2x frigate (Federation Praktor Harpago)
3x Cruiser (Federation Praktor Legionarius)
1x Elite Cruiser (Elite Federation Quadrieris)

Group 2:
4x Federation Industrial

Spawn 1:
This group spawns once last ship in group 1 is destroyed. It appears at the same location as the Industrials.

2x frigage (Elite Federation Matara) **sensor dampening**
2x Battle Cruiser (Federation Praktor Auxilia/Arx)

Blitz:
Tank the room and destroy the four Industrials.

Tip:
Mission is complete once four industrials are destroyed.