Difference between revisions of "Pirate Business (Caldari)"

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Revision as of 12:47, 27 August 2022

Template:Survival copy


This article details the Level 3, Caldari version of this mission. For other variants, see Pirate Business (disambiguation).


Level 3
Type Encounter
Faction Caldari
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
EWAR Heavy ECM


Space type: Deadspace with gates

The Holoreels drop from the last ship killed.

Pocket 1

No aggro on Warp-in

Group (Huge Blob):
Distance: 45-75km from warp-in
8x Cruisers
14x Frigates

Note: The group doesn't aggro totally when shot.

Pocket 2

No aggro on Warp-in

Group 1:
Distance: 40-45km from Warp-in
9x Frigates

Group 2:
Distance: 40-45km from Warp-in
6x Cruisers
2x Caldari Transport Ship

Group 3:
Distance: 45-50km from Warp-in
5x Cruisers

Aggro notes:

-Group 1 and 2 are linked, aggro when shot.
-Group 3 doesn't aggro if not shot, it also fires on drones.