Pirate Slaughter (Angel Cartel)

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Template:Survival copy


name=Pirate Slaughter, level 4

Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: Explosive, Kinetic and some deal thermal.
Extra features: Extra spawns. (Fixed locations).
Recommended damage dealing: Explosive (kinetic)
Recommended ships: CNR, Rattlesnake, Golem

Note: The spawns and triggers are a big mess. Just be prepared for a massive respawn with following aggro. Not drone friendly.

===Pocket 1:===

Initial wave at warp in (delayed or no aggro):
2x FF (Arch Gistii Hijacker) (Web/scramble) (Trigger for 8th ambush )
2x CR (Gistum Defeater) (Possible trigger)
2x DD (Gistior Defacer)

[1]

1st ambush (possible by destroying the Defeaters):
3x CR (Gistum Liquidator)
1x BS (Gist War General)

2nd ambush (Either time triggered or when the BS hits structure):
2x BS (Gist Commander/General)

3rd ambush (Time triggered):
1x BC (Gistatis Praefectus)

4th ambush (Time triggered?):
4x FF (Gistii Raider/Ambusher)
2x BC (Gistum Phalanx)

5th ambush (Time triggered?):
2x BC (Gistatis Primus/Legionnaire)

6th ambush (Time triggered?):
4x CR (Gistum Phalanx)

7th ambush (Time triggered?):
1x CR (Gistum Phalanx)
2x BC (Gistatis Praefectus)

8th ambush (Triggered by destruction of Arch Gistii Hijacker):
1x BC (Gistatis Praefectus)

===Pocket 2:===

All spawns will happen around the gate. So it's snipable if you get some distance to the gate.

Initial wave (aggro):
4x BS (Gist Warlord/General)
3x BC (Gistatis Tribuni) (Trigger for 2nd ambush)

[2]

1st ambush (Time triggered):
2x CR (Gistum Liquidator/Marauder)

2nd ambush (Two of the Tribunis will trigger each half of it):
4x DD (Gistior Defacer)

3rd ambush (Time triggered or by destruction of the CR):
2x CR (Gistum Centurion)
1x BS (Gistatis Tribuni)

4th ambush (Time triggered or by attacking 3rd ambush):
2x BS (Gist General/Commander)

5th ambush (Time triggered or by attacking a General or BS):
1x HAC (Arch Gistum Liquidator)
1x BC (Gistatis Legionnaire)

6th ambush (Upon destruction of the last BS or General):
3x BS (Gist Malakim (EM torpedo)/Warlord/General)
3x BC (Gistatis Primus/Legionnaire)

===Pocket 3:===

The initial wave will assemble over a short period of time. No aggro, so you can snipe this one.

Initial wave (No aggro):
1x BS (Gist Nephilim) Triggers 1st ambush
2x BC (Gistatis Legatus/Praefectus) Trigger 3rd ambush
7x CR (Gistum Centurion/Phalanx) Trigger 2nd ambush
4x DD (Gistior Defiler/Seizer)

[3]

1st ambush (Upon desctruction of Gist Nephilim):
2x BS (Gist War Generals)

2nd ambush (Upon desctruction of one of the Phalanx'):
2x BS (Gist Warlord)

3rd ambush (Upon desctuction of one or all the BCs):
1x DD (Gistior Seizer) Trigger 4th ambush.

4th ambush (Upon destruction of the DD in 3rd ambush) (No aggro):
2x BS (Gist Seraphim)
2x CR (Gistum Marauder)

5th ambush (upon destruction of one of the CR in 4th ambush) (No aggro):
2x FF (Arch Gistii Hijacker) (Web/scramble)

Small Blitz::

- No need to shoot the gistior trasher in the 3rd stage, mission completes without that trigger.
- Mission is also completed before the 4th ambush. Maybe before the 3rd.