Difference between revisions of "Portal to War (2 of 5)"

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<noinclude>{{NPCTableCSS}}__NOTOC__{{MissionLinks}}{{main|Portal to War}}</noinclude>
 
<noinclude>{{NPCTableCSS}}__NOTOC__{{MissionLinks}}{{main|Portal to War}}</noinclude>
 +
 
{{Missiondetails
 
{{Missiondetails
|Level=3
+
|Level= 3
|Type=Encounter
+
|Type= Encounter
|Objective=Destroy the control tower and return 1x Encoded Data Chip (0.1 m3) to agent
+
|Objective= Infiltrate the Amarr complex and destroy the control tower quickly, before it manages to call in reinforcements. Bring back the contents of the loot-1x Encoded Data Chip (0.1{{m3}})- from the control tower to your agent.
|Faction1=Caldari State
+
 
|Faction2=Amarr Empire
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Once you enter the complex and the alarm bells sound, you will only have a certain amount of time before they manage to greatly bolster their defenses.
|DamageToDeal=
+
|Faction1= Caldari State
|DamageToResist=
+
|Faction2= Amarr Empire
|WebPoint=Caldari Navy Delta II Support Frigate (Web, Warp Disrupt)
+
|WebPoint= Caldari Navy Delta II Support Frigate (Web, Warp Disrupt)
|EWAR=Imperial Agatho/Donus/Divine Imperial Napat (Tracking Disrupt), Imperial Templar Seer (Neut, Tracking Disrupt)
+
|EWAR= Imperial Agatho/Donus/Divine Imperial Napat (Tracking Disrupt), Imperial Templar Seer (Neut, Tracking Disrupt)
|ShipSizeLimit=
+
|ShipSizeLimit=  
|ShipSuggestion=HAC, Battlecruiser
+
|ShipSuggestion= HAC, Battlecruiser
|Rewards=
+
|Rewards=  
|StandingLoss=
+
|StandingLoss=  
|Extra=Prop mod or Tractor Beam to pull cargo container
+
|Extra= Prop mod or Tractor Beam to pull cargo container
 
}}
 
}}
 
{{MissionBriefing
 
{{MissionBriefing
Line 23: Line 24:
 
Oh, and one other thing, when you arrive there one of our agents will probably have already gone through the gate. His task was to move the navigational beacon in the Amarr complex room. This will cause the acceleration gate from the slave compound, where we believe most of the Amarr armada is located, to fail. This should give you some extra time to finish your task before reinforcements arrive. But regardless, please complete this mission as fast as possible, or you risk being overwhelmed.
 
Oh, and one other thing, when you arrive there one of our agents will probably have already gone through the gate. His task was to move the navigational beacon in the Amarr complex room. This will cause the acceleration gate from the slave compound, where we believe most of the Amarr armada is located, to fail. This should give you some extra time to finish your task before reinforcements arrive. But regardless, please complete this mission as fast as possible, or you risk being overwhelmed.
 
}}
 
}}
 +
Video: [[https://www.youtube.com/watch?v=nY-G8KG5eHI Cerberus] April 2014 - starts at 5:21]
 +
 +
 +
=== 1st Pocket ===
 +
{{NPCTableHead|Structures}}
 +
{{NPCTableRow|Acceleration Gate||Ancient Acceleration Gate}}
 +
|}
 +
No enemy ships.
 +
 +
 +
=== 2nd Pocket ===
 +
{{NPCTableHead|Structures}}
 +
{{NPCTableRow|Acceleration Gate||Old Acceleration Gate}}
 +
|}
 +
No enemy ships.
 +
 +
When warping to pocket 3
 +
{{MessageBox|Pop-up - Incoming Transmission:
 +
|We’ve reconfigure the acceleration gate I here to send you to the Amarr-Caldari complex.  The first room looks like a Caldari outpost, haven’t managed to get into the one beyond.. Good luck in your mission!  And remember, you only have a short while before the Amarrian reinforcements arive, so hurry!
 +
|collapsed= yes}}
  
===1st Pocket===
 
Empty.
 
  
===2nd Pocket===
+
=== 3rd Pocket (Caldari ships) ===
Empty.
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Acceleration Gate is locked until all hostile ships are destroyed. Despite that you fight Caldari Navy ships, standing loss is from Amarr Empire (no way to avoid it).
  
===3rd Pocket (Caldari ships)===
+
{{MessageBox|In local
 +
|Hi, this is your agent speaking.  Your ship's computer seems to have picked up a distress signal from a nearby Amarrian entity.  I have deciphered it and it is a request for more reinforcements.  They might arrive at any minute!  Hurry up or you'll be overwhelmed!
 +
|collapsed= yes}}
  
{{NPCTableHead|1st Group, 18-30km (auto-aggro)}}
+
{{NPCTableHead|}}
{{NPCTableRow|Frigate|3|Caldari Navy Delta II Support Frigate|ewar=Web|point=yes}}
+
{{NPCTableSeparator|1st Group, 18-30km (auto-aggro)}}
 +
{{NPCTableRow|Frigate|3|Caldari Navy Delta II Support Frigate|ewar= Web|point= yes}}
 
{{NPCTableRow|Cruiser|3|Caldari Navy Blackbird}}
 
{{NPCTableRow|Cruiser|3|Caldari Navy Blackbird}}
|}
 
  
{{NPCTableHead|2nd Group, 30-45km}}
+
{{NPCTableSeparator|2nd Group, 30-45km}}
 
{{NPCTableRow|Frigate|6|Caldari Navy Soldier/Officer}}
 
{{NPCTableRow|Frigate|6|Caldari Navy Soldier/Officer}}
|}
 
  
{{NPCTableHead|3rd Group, 30-45km}}
+
{{NPCTableSeparator|3rd Group, 30-45km}}
 
{{NPCTableRow|Frigate|6|Caldari Navy Soldier/Officer}}
 
{{NPCTableRow|Frigate|6|Caldari Navy Soldier/Officer}}
|}
 
  
{{NPCTableHead|4th Group, 50km}}
+
{{NPCTableSeparator|4th Group, 50km}}
 
{{NPCTableRow|Frigate|3|Caldari Navy Griffin}}
 
{{NPCTableRow|Frigate|3|Caldari Navy Griffin}}
{{NPCTableRow|Cruiser|1|Caldari Navy Moa}}
+
{{NPCTableRow|Cruiser|1-2|Caldari Navy Moa}}
 
|}
 
|}
  
  
===4th Pocket (Amarr ships)===
+
=== 4th Pocket (Amarr ships) ===
*Amarr fleet is timed and will take approximately 2 hours to spawn.
+
{{NPCTableHead|Structure, 17km}}
 +
{{NPCTableRow|Structure||Imperial Control Tower|note= Mission object|cargo= 1x Encoded Data Chip (0.1 m3)|trigger= 1st Reinforcement upon shooting}}
 +
|}
  
{{NPCTableHead|1st Group, 30-35km}}
+
{{NPCTableHead|Initial}}
{{NPCTableRow|Sentry|1|Imperial Sentry Gun|drop=May drop ammo/missiles}}
+
{{NPCTableSeparator|Group A, 30-35km}}
{{NPCTableRow|Cruiser|1|Imperial Equalizer}}
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{{NPCTableRow|Cruiser|1|Imperial Avenger/Equalizer}}
|}
+
{{NPCTableRow|Sentry|1|Imperial Sentry Gun|drop= May drop ammo/missiles}}
  
{{NPCTableHead|2nd Group, 40-45km}}
+
{{NPCTableSeparator|Group B, 40-45km}}
{{NPCTableRow|Sentry|1|Imperial Sentry Gun|drop=May drop ammo/missiles}}
 
 
{{NPCTableRow|Cruiser|2|Imperial Agatho/Avenger/Donus}}
 
{{NPCTableRow|Cruiser|2|Imperial Agatho/Avenger/Donus}}
 +
{{NPCTableRow|Sentry|1|Imperial Sentry Gun|drop= May drop ammo/missiles}}
 
|}
 
|}
  
{{NPCTableHead|Control Tower, 17km}}
+
{{MessageBox|In local
{{NPCTableRow|Structure|1|Imperial Control Tower|note=Mission object|cargo=1x Encoded Data Chip (0.1 m3)|trigger=1st Reinforcement upon shooting}}
+
|A few Amarrian cruisers appear from nearby to defend the control tower!!  Hurry before it's too late!
|}
+
|collapsed= yes}}
 
 
 
{{NPCTableHead|1st Reinforcement, 6-10km from Control Tower}}
 
{{NPCTableHead|1st Reinforcement, 6-10km from Control Tower}}
{{NPCTableRow|Sentry|1|Imperial Sentry Gun|drop=May drop ammo/missiles}}
+
{{NPCTableRow|Cruiser|0-2|Imperial Agatho/Donus|ewar= TD}}
{{NPCTableRow|Cruiser|2|Imperial Agatho/Avenger/Donus|ewar=TD|trigger=2nd Reinforcement}}
+
{{NPCTableRow|Battlecruiser|0-5|Imperial Avenger/Equalizer|trigger= Last ship down triggers 2nd Reinforcement}}
 +
{{NPCTableRow|Sentry|0-1|Imperial Sentry Gun|drop= May drop ammo/missiles}}
 
|}
 
|}
  
 
{{NPCTableHead|2nd Reinforcement}}
 
{{NPCTableHead|2nd Reinforcement}}
{{NPCTableRow|Elite Frigate|5|Divine Imperial Paladin/Napat/Valok|ewar=TD|trigger=3rd Reinforcement upon shooting}}
+
{{NPCTableRow|Elite Frigate|5|Divine Imperial Paladin/Napat/Valok|ewar= TD|trigger= 3rd Reinforcement upon shooting}}
 
|}
 
|}
  
 
{{NPCTableHead|3rd Reinforcement}}
 
{{NPCTableHead|3rd Reinforcement}}
{{NPCTableRow|Cruiser|1|Imperial Donus/Equalizer/Navy Maller|ewar=TD}}
+
{{NPCTableRow|Cruiser|1|Imperial Donus/Equalizer/Navy Maller|ewar= TD}}
{{NPCTableRow|Battlecruiser|3|Imperial Templar Seer|ewar=Neut|ewar2=TD}}
+
{{NPCTableRow|Battlecruiser|3|Imperial Templar Seer|ewar= Neut|ewar2= TD}}
 
|}
 
|}
  
 +
* Amarr fleet is timed and will take approximately 2 hours to spawn. <!--  15 May 2023 - no idea if this is true, did not wait that long - Evon R'al -->
 +
 +
 +
{{MessageBox|Agent hand-in message
 +
|So you retrieved a data chip, from one of the control towers. Excellent. I'll have it looked at immediately.
 +
|collapsed= yes}}
  
===Notes===
+
=== Notes ===
*Video: [https://www.youtube.com/watch?v=nY-G8KG5eHI Cerberus] - starts at 5:21
+
* If you destroy the Control Tower, the 2nd and 3rd Reinforcements will not spawn.
*If you destroy the Control Tower, the 2nd and 3rd Reinforcements will not spawn.
+
* Structures do not drop loot.
*Structures do not drop loot.
+
* Standing loss for killing Amarr in part 2 is -0.24, this can be avoided by only blasting the Control tower for the chip.
*Standing loss for killing Amarr in part 2 is -0.24, this can be avoided by only blasting the Control tower for the chip.
+
* As of 09-May-YC124, I destroyed only Control Tower in pocket 4 and got 0.24 standing loss from Amarr Empire (no ships were shot). This was in addition to standing loss in pocket 3 (another 0.24 from Amarr).
 +
After mission was complete and standing from agent was increased, another 0.24 standing loss from Amarr Empire - total for part 2 of 5 is 3x 0.24 loss from Amarr !
  
 
<noinclude>'''Next:''' [[Portal to War (3 of 5)]]
 
<noinclude>'''Next:''' [[Portal to War (3 of 5)]]
 
{{Missionrelated}}
 
{{Missionrelated}}
[[Category:Mission reports]]</noinclude>
+
[[Category:Security missions]]
 +
</noinclude>

Latest revision as of 12:50, 16 May 2023

Main article: Portal to War


Level 3
Type Encounter
Objective Infiltrate the Amarr complex and destroy the control tower quickly, before it manages to call in reinforcements. Bring back the contents of the loot-1x Encoded Data Chip (0.1m3)- from the control tower to your agent. Once you enter the complex and the alarm bells sound, you will only have a certain amount of time before they manage to greatly bolster their defenses.
Factions Caldari StateAmarr Empire
Best damage to deal Kinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Damage to resist Kinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Warp disruption Caldari Navy Delta II Support Frigate (Web, Warp Disrupt)
EWAR Imperial Agatho/Donus/Divine Imperial Napat (Tracking Disrupt), Imperial Templar Seer (Neut, Tracking Disrupt)
Ship suggestion HAC, Battlecruiser
Extra Prop mod or Tractor Beam to pull cargo container
Mission briefing
Our engineers have just about finished modifying the gate that used to lead to the drone hive. It's far enough into the deadspace area to be usable for our little project of connecting it to the Amarr complex. I'm a little worried that I might not send you to the correct location, modifying these gates is always risky, and there's no time to test it.

Your assignment is simple. Get as far into the Amarr complex as you can, and bring back any important info to me. Knowing their positions and strength before we launch our assault would really help.

Oh, and one other thing, when you arrive there one of our agents will probably have already gone through the gate. His task was to move the navigational beacon in the Amarr complex room. This will cause the acceleration gate from the slave compound, where we believe most of the Amarr armada is located, to fail. This should give you some extra time to finish your task before reinforcements arrive. But regardless, please complete this mission as fast as possible, or you risk being overwhelmed.

Video: [Cerberus April 2014 - starts at 5:21]


1st Pocket

Structures
WD EWAR L


Acceleration Gate Ancient Acceleration Gate

No enemy ships.


2nd Pocket

Structures
WD EWAR L


Acceleration Gate Old Acceleration Gate

No enemy ships.

When warping to pocket 3

Pop-up - Incoming Transmission:
We’ve reconfigure the acceleration gate I here to send you to the Amarr-Caldari complex. The first room looks like a Caldari outpost, haven’t managed to get into the one beyond.. Good luck in your mission! And remember, you only have a short while before the Amarrian reinforcements arive, so hurry!


3rd Pocket (Caldari ships)

Acceleration Gate is locked until all hostile ships are destroyed. Despite that you fight Caldari Navy ships, standing loss is from Amarr Empire (no way to avoid it).

In local
Hi, this is your agent speaking. Your ship's computer seems to have picked up a distress signal from a nearby Amarrian entity. I have deciphered it and it is a request for more reinforcements. They might arrive at any minute! Hurry up or you'll be overwhelmed!


WD EWAR L
1st Group, 18-30km (auto-aggro)
Frigate 3 x Frigate Caldari Navy Delta II Support Frigate Warp Disruptor Stasis Webifier
Cruiser 3 x Cruiser Caldari Navy Blackbird
2nd Group, 30-45km
Frigate 6 x Frigate Caldari Navy Soldier/Officer
3rd Group, 30-45km
Frigate 6 x Frigate Caldari Navy Soldier/Officer
4th Group, 50km
Frigate 3 x Frigate Caldari Navy Griffin
Cruiser 1-2 x Cruiser Caldari Navy Moa


4th Pocket (Amarr ships)

Structure, 17km
WD EWAR L


Structure Imperial Control Tower Mission object 1st Reinforcement upon shooting 1x Encoded Data Chip (0.1 m3)


Initial
WD EWAR L
Group A, 30-35km
Cruiser 1 x Cruiser Imperial Avenger/Equalizer
Sentry 1 x Sentry Imperial Sentry Gun May drop ammo/missiles
Group B, 40-45km
Cruiser 2 x Cruiser Imperial Agatho/Avenger/Donus
Sentry 1 x Sentry Imperial Sentry Gun May drop ammo/missiles
In local
A few Amarrian cruisers appear from nearby to defend the control tower!! Hurry before it's too late!
1st Reinforcement, 6-10km from Control Tower
WD EWAR L


Cruiser 0-2 x Cruiser Imperial Agatho/Donus Tracking Disruptor
Battlecruiser 0-5 x Battlecruiser Imperial Avenger/Equalizer Last ship down triggers 2nd Reinforcement
Sentry 0-1 x Sentry Imperial Sentry Gun May drop ammo/missiles


2nd Reinforcement
WD EWAR L


Elite Frigate 5 x Elite Frigate Divine Imperial Paladin/Napat/Valok 3rd Reinforcement upon shooting Tracking Disruptor


3rd Reinforcement
WD EWAR L


Cruiser 1 x Cruiser Imperial Donus/Equalizer/Navy Maller Tracking Disruptor
Battlecruiser 3 x Battlecruiser Imperial Templar Seer Energy Neutralizer Tracking Disruptor
  • Amarr fleet is timed and will take approximately 2 hours to spawn.


Agent hand-in message
So you retrieved a data chip, from one of the control towers. Excellent. I'll have it looked at immediately.

Notes

  • If you destroy the Control Tower, the 2nd and 3rd Reinforcements will not spawn.
  • Structures do not drop loot.
  • Standing loss for killing Amarr in part 2 is -0.24, this can be avoided by only blasting the Control tower for the chip.
  • As of 09-May-YC124, I destroyed only Control Tower in pocket 4 and got 0.24 standing loss from Amarr Empire (no ships were shot). This was in addition to standing loss in pocket 3 (another 0.24 from Amarr).

After mission was complete and standing from agent was increased, another 0.24 standing loss from Amarr Empire - total for part 2 of 5 is 3x 0.24 loss from Amarr !

Next: Portal to War (3 of 5)