Difference between revisions of "Preliminary Strike"

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m (Add objective. Add {{MissionBriefing}}. Sort NPCs in bounty order, low to high.)
 
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{{update|accel gate on warp-in}}
 
 
{{NPCTableCSS}}{{MissionLinks}}
 
{{NPCTableCSS}}{{MissionLinks}}
  
 
{{Missiondetails
 
{{Missiondetails
|Level=2
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|Level= 2
|Type=Encounter
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|Type= Encounter
|Objective=
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|Objective= Eliminate the UDI reinforcements, then report back to your agent.
|Faction1=Mercenaries
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|Faction1= Mercenaries
|DamageToDeal=
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|DamageToDeal1=  
|DamageToResist=
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|DamageToResist1=  
|WebPoint=
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|WebPoint=  
|EWAR=
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|EWAR=  
|ShipSizeLimit=
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|ShipSizeLimit=  
|ShipSuggestion=Cruiser, HAC
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|ShipSuggestion= Cruiser, HAC
|Rewards=
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|Rewards=  
|StandingLoss=
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|StandingLoss=  
|Extra=
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|Extra=  
 
}}
 
}}
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{{MissionBriefing
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|Recent reports from the Federal Intelligence Office give us reason to believe that the UDI terrorist organization has begun setting up outposts in the names of front corporations at deadspace forward points within our sovereign space, with the intention of spying on Gallente corporations. We recently managed to confirm the existence of one such outpost in this system.
  
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Operatives have already been sent in to cripple key outpost structures, and the UDI's response has been to call in a great deal of mercenary reinforcements, with our intel telling us more are on the way. We believe they may be planning a large-scale strike against this station sometime within the next 24 hours, so we need someone to go in there and put a dent in their current forces. This should delay their attack long enough for us to call in reinforcements of our own to take out the installation.
  
===Single Pocket===
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Should you accept, your mission would be to go in and take out every one of the mercenary ships you currently see at the installation. I would advise you to set up the most powerful combat fitting you possibly can, as according to our previous experience these people are not to be trifled with unless you know what you're doing. So what do you say?
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}}
  
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=== Single Pocket ===
 
{{NPCTableHead|Initial Group, 45-60km (no aggro)}}
 
{{NPCTableHead|Initial Group, 45-60km (no aggro)}}
{{NPCTableRow|Frigate|1|UDI Elite Mercenary}}
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{{NPCTableRow|Frigate|10|UDI Junior Mercenary|note= Renamed Mercenary Rookie}}
{{NPCTableRow|Frigate|3|UDI Mercenary}}
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{{NPCTableRow|Frigate|3|UDI Mercenary|note= Renamed Mercenary Fighter}}
{{NPCTableRow|Frigate|10|UDI Junior Mercenary}}
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{{NPCTableRow|Elite Frigate|1|UDI Elite Mercenary|note= Renamed Mercenary Elite Fighter}}
 
|}
 
|}
  
  
===Notes===
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=== Notes ===
*Structures do not drop loot.
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* Structures do not drop loot.
  
  
 
{{Missionrelated}}
 
{{Missionrelated}}
[[Category:Mission reports]]
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[[Category:Security missions]]

Latest revision as of 13:39, 21 April 2023


Level 2
Type Encounter
Objective Eliminate the UDI reinforcements, then report back to your agent.
Faction Mercenaries
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Ship suggestion Cruiser, HAC
Mission briefing
Recent reports from the Federal Intelligence Office give us reason to believe that the UDI terrorist organization has begun setting up outposts in the names of front corporations at deadspace forward points within our sovereign space, with the intention of spying on Gallente corporations. We recently managed to confirm the existence of one such outpost in this system.

Operatives have already been sent in to cripple key outpost structures, and the UDI's response has been to call in a great deal of mercenary reinforcements, with our intel telling us more are on the way. We believe they may be planning a large-scale strike against this station sometime within the next 24 hours, so we need someone to go in there and put a dent in their current forces. This should delay their attack long enough for us to call in reinforcements of our own to take out the installation.

Should you accept, your mission would be to go in and take out every one of the mercenary ships you currently see at the installation. I would advise you to set up the most powerful combat fitting you possibly can, as according to our previous experience these people are not to be trifled with unless you know what you're doing. So what do you say?

Single Pocket

Initial Group, 45-60km (no aggro)
WD EWAR L


Frigate 10 x Frigate UDI Junior Mercenary Renamed Mercenary Rookie
Frigate 3 x Frigate UDI Mercenary Renamed Mercenary Fighter
Elite Frigate 1 x Elite Frigate UDI Elite Mercenary Renamed Mercenary Elite Fighter


Notes

  • Structures do not drop loot.