Difference between revisions of "Reclamation (Amarr)"

From EVE University Wiki
Jump to: navigation, search
m (Bot: Automated text replacement (-Category:Mission reports + ); cosmetic changes)
 
(8 intermediate revisions by 5 users not shown)
Line 1: Line 1:
name=Reclamation, Level 5
+
{{NPCTableCSS}}{{MissionLinks}}
__NOTOC__{{survival copy}}
 
  
<div style="margin:0; background-color:#333322; border:1px solid #888888; font-style:normal; text-align:left; padding:1em 1em 1em 1em; overflow:hidden; color:#ffffff;  margin-right:100px; margin-left:100px">Please do final edit and remove Survival Headers tag</div>
+
{{Missiondetails
 
+
|Level=5
{{Template:Missiondetails
+
|Type=Encounter
|Level= 6
 
|Type= Encounter
 
 
|Objective=   
 
|Objective=   
|Faction= Amarr
+
|Faction=Amarr Empire
|DamageToDeal= {{Damagetype|th|em}}
+
|DamageToDeal=
|DamageToResist= {{Damagetype|th|em}}
+
|DamageToResist=
|WebPoint= All Frigates
+
|WebPoint=Divine Imperial Imran (Web, Scram)
|EWAR= Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disrupter
+
|EWAR=Amarr Energy Neutralizer Sentry III (Neut), Divine Imperial Ambrose/Basil (Neut)
 
|ShipSizeLimit=  
 
|ShipSizeLimit=  
|ShipSuggestion=  
+
|ShipSuggestion=Passive Battleship + Logistics
 
|Rewards=   
 
|Rewards=   
 
|Extra=  
 
|Extra=  
 
}}
 
}}
{{NPCTableCSS}}
 
 
==Direct warp into Deadspace. No Gate==
 
  
[http://http://photobucket.com/gallery/user/climb22033/media/cGF0aDovUmVjbGFtYXRpb241YW0tMS5qcGc=/?ref=| Image showing warp in position.]
+
=== Single Pocket ===
  
 
{{NPCTableHead|Initial Group}}
 
{{NPCTableHead|Initial Group}}
{{NPCTableRow| Frigates |10 |Divine Imperial Imran - orbits at 4km/Sixtus|point=yes}}
+
{{NPCTableRow|Elite Frigate|10|Divine Imperial Imran|note=Orbits at 4km|point=scram|ewar=Web}}
{{NPCTableRow| Destroyers |10 |Imperial Templar Caius/Crusader -  orbits at 8-16km}}
+
{{NPCTableRow|Destroyer|10|Imperial Templar Caius/Crusader|note=Orbits at 8-16km}}
{{NPCTableRow| Cruisers |6 |Divine Imperial Champion/Justicar -  orbits at 14-32km}}
+
{{NPCTableRow|Cruiser|6|Divine Imperial Champion/Justicar|note=Orbits at 14-32km}}
{{NPCTableRow| Battlecruisers |9 |Imperial Templar Champion/Justicar -  orbits at 10-22km}}
+
{{NPCTableRow|Battlecruiser|9|Imperial Templar Champion/Justicar|note=Orbits at 10-22km}}
{{NPCTableRow| Battleships |7 |Imperial Templar Martyr -  orbits at 49km}}
+
{{NPCTableRow|Battleship|7|Imperial Templar Martyr|note=Orbits at 49km}}
{{NPCTableRow| Tower Sentry Amarr III|1| }}
+
{{NPCTableRow|Sentry|1|Tower Sentry Amarr III}}
{{NPCTableRow| Amarr Energy Neutralizer Sentry III |3| |trigger = Escalation trigger }}
+
{{NPCTableRow|Sentry|3|Amarr Energy Neutralizer Sentry III|ewar=Neut|trigger=Shooting triggers additional spawns, see below}}
{{NPCTableSeparator|Ships spawn steadily over 8 minutes. Ships 50 -100km from warp-in}}
 
 
|}
 
|}
  
{{NPCTableHead| Timed Spawns - appear over time, one at a time, in this order}}
+
{{NPCTableHead|Timed Spawns}}
{{NPCTableRow| Tower Sentry Amarr IIIs| 3 | }}
+
{{NPCTableSeparator|Ships spawn steadily over 8 minutes. Ships 50-100km from warp-in}}
{{NPCTableRow| Cruisers |4-6 |Divine Imperial Ambrose/Basil -  orbits at 7-19k|ewar = Neut {{icon|neut|24|Neuting}}}}
+
{{NPCTableRow|Sentry|3|Tower Sentry Amarr III}}
 +
{{NPCTableRow|Cruiser|4-6|Divine Imperial Ambrose/Basil|note=Orbits at 7-19k|ewar=Neut}}
 
|}
 
|}
  
{{NPCTableHead| Neutralizer Spawns - shooting a Neutralizer will cause spawning}}
+
{{NPCTableHead|Neutralizer Spawns}}
{{NPCTableRow| Cruisers |4-6 |Divine Imperial Ambrose/Basil -  orbits at 7-19k|ewar = Neut {{icon|neut|24|Neuting}}}}
+
{{NPCTableRow|Cruiser|4-6|Divine Imperial Ambrose/Basil|note=Orbits at 7-19k|ewar=Neut}}
 
|}
 
|}
  
'''Tips:'''
+
=== Tips: ===
 +
* Use a Passive Tank or plan a capacitor that receives an additional 120 units/s.
 +
* Maximum damage dealing of initial group if it gets into range is 2222 hp/s (EM 54%, Therm 46%).
 +
* Set drones to Passive if you don't want them triggering the Neutralizer Spawns.
 +
* Destroying closest Asteroid Micro-Colony (62,000 hp) and the Imperial Templar Diviner triggers Objective Complete.
  
*Use a Passive Tank or plan a capacitor that receives an additional 120 units/s<br>
+
{{Missionrelated}}
*Maximum damage dealing of initial group if it gets into range is 2222 hp/s (EM 54%, Therm 46%)<br>
 
*Set drones to Passive if you don't want them triggering the Neutralizer Spawns<br>
 
*Destroying closest Asteroid Micro-Colony (62,000 hp) and the Imperial Templar Diviner triggers Objective Complete<br>
 
  
[[Category:Mission reports]]
+
[[Category:Security missions]]

Latest revision as of 15:34, 27 August 2022


Level 5
Type Encounter
Faction Amarr Empire
Warp disruption Divine Imperial Imran (Web, Scram)
EWAR Amarr Energy Neutralizer Sentry III (Neut), Divine Imperial Ambrose/Basil (Neut)
Ship suggestion Passive Battleship + Logistics


Single Pocket

Initial Group
WD EWAR L


Elite Frigate 10 x Elite Frigate Divine Imperial Imran Orbits at 4km Warp Scrambler Stasis Webifier
Destroyer 10 x Destroyer Imperial Templar Caius/Crusader Orbits at 8-16km
Cruiser 6 x Cruiser Divine Imperial Champion/Justicar Orbits at 14-32km
Battlecruiser 9 x Battlecruiser Imperial Templar Champion/Justicar Orbits at 10-22km
Battleship 7 x Battleship Imperial Templar Martyr Orbits at 49km
Sentry 1 x Sentry Tower Sentry Amarr III
Sentry 3 x Sentry Amarr Energy Neutralizer Sentry III Shooting triggers additional spawns, see below Energy Neutralizer


Timed Spawns
WD EWAR L
Ships spawn steadily over 8 minutes. Ships 50-100km from warp-in
Sentry 3 x Sentry Tower Sentry Amarr III
Cruiser 4-6 x Cruiser Divine Imperial Ambrose/Basil Orbits at 7-19k Energy Neutralizer


Neutralizer Spawns
WD EWAR L


Cruiser 4-6 x Cruiser Divine Imperial Ambrose/Basil Orbits at 7-19k Energy Neutralizer

Tips:

  • Use a Passive Tank or plan a capacitor that receives an additional 120 units/s.
  • Maximum damage dealing of initial group if it gets into range is 2222 hp/s (EM 54%, Therm 46%).
  • Set drones to Passive if you don't want them triggering the Neutralizer Spawns.
  • Destroying closest Asteroid Micro-Colony (62,000 hp) and the Imperial Templar Diviner triggers Objective Complete.