Difference between revisions of "Recon (3 of 3) (Level 4)"

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*Fit a Microwarpdrive (or afterburner) to quickly cover the distance to the warp gate to save time and if your tank does not meet the minimum requirement.
 
*Fit a Microwarpdrive (or afterburner) to quickly cover the distance to the warp gate to save time and if your tank does not meet the minimum requirement.
 
*If you're in a slow battleship fit a Micro Jump Drive, align to the gate and jump, you'll only have to fly about 15km this way.
 
*If you're in a slow battleship fit a Micro Jump Drive, align to the gate and jump, you'll only have to fly about 15km this way.
 +
*Alternatively, fit a fast frigate to tank 4200 ehp capable of making it to the acceleration gate in two MWD cycles.
 
The mission is flagged completed once you have activated the warp gate and landed in the second room.
 
The mission is flagged completed once you have activated the warp gate and landed in the second room.
  

Revision as of 15:37, 7 October 2021

Other parts: 1 of 3 (Serpentis), 1 of 3 (Blood Raiders), 1 of 3 (Guristas Pirates), 1 of 3 (Sansha Nation), 1 of 3 (Angel Cartel), 2 of 3


Level 4
Type Reconnaissance
Objective Scout the area
Faction none
Damage to resist Electromagnetic damageThermal damageKinetic damageExplosive damage Omni
Ship suggestion Well tanked battlecruiser, fast cruiser
Extra Gas Cloud Damage


Video: [Sentry Dominix], [Gila 2021-04-25]

There are no NPC ships to kill. The warp gate is 60km away from the warp-in point. The gate is configured to reject Capsules and Capitals.

The toxic environment will damage your ship in consecutive toxic cloud waves. Each wave deals an equal amount of each type of raw damage with no resists applied. Damage amount increases with each successive wave.

Wave dmg Time
1 2000 0:15
2 2200 0:20
3 2400 0:40
4 2600 1:00
5 2800 1:20
6 3000 1:50
7 3200 2:10
8 3400 2:30
9 3600 2:50
10 3800 3:10
11 8000 4:00

After the final giant toxic cloud wave there will be no more damage coming from the toxic environment.

Tip:

  • The toxic cloud waves will be reset after you have warped out.
  • The waves take 4:00 min, if you warp back shortly after the final wave, they don't reset and you can fly to the gate unmolested. If you come back too fast they are still going and you can die. If you wait too long or if someone else warps in, the wave sequence may reset.
  • The way to do this safely is to start a 4 minute timer as you start to warp, then warp out as soon as you land (about half the time a Shuttle can make it out), re-dock and get a new shuttle if needed, when the 4 minutes is up, warp in, fly to the gate.

Blitz:

  • Fit an omni-tank with a minimum sustainable 200 ehp per damage type.
  • Fit a Microwarpdrive (or afterburner) to quickly cover the distance to the warp gate to save time and if your tank does not meet the minimum requirement.
  • If you're in a slow battleship fit a Micro Jump Drive, align to the gate and jump, you'll only have to fly about 15km this way.
  • Alternatively, fit a fast frigate to tank 4200 ehp capable of making it to the acceleration gate in two MWD cycles.

The mission is flagged completed once you have activated the warp gate and landed in the second room.

Alternative Blitz:
The 4 minute trick.

  • Take shuttle named 神風 (Kamikaze) outside the station.
  • Set the station you just left as "Destination"
  • Click "Warp to location" and start your stopwatch/timer.
  • When in warp, enable the Autopilot
  • Land at gas cloud .. and let the Autopilot warp you back to the station
  • When in warp, disable the Autopilot
  • Wait outside of the station for the timer to hit 4 min. and click "Warp to location"
  • Land at gas cloud, start approaching the warp gate and open a can of Quafe
  • Reach the warp gate unharmed, warp to second pocket
  • Return to Agent and collect payment.

Easy does it ;)