Difference between revisions of "Serpent And The Slaves"

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{{survival copy}}{{NPCTableCSS}}{{MissionLinks}}
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{{NPCTableCSS}}{{MissionLinks}}
  
{{Missiondetails}}name=The Serpent and the Slaves, Level 4
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{{Missiondetails
 +
|Name=
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|Level= 4
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|Type= Encounter
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|Objective= Investigate a possible slave trading outpost and deal with any possible slavers.
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|Faction1= Serpentis
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|Faction2= Sansha
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|DamageToDeal=
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|DamageToResist=
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|WebPoint=
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|EWAR= Tracking disrupt
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|ShipSizeLimit=
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|ShipSuggestion= Battlecruiser, Battleship
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|Rewards=
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|StandingLoss=
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|Extra=
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}}
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{{MissionBriefing
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|We have a lead on a potential slave trade in Adiere and I need someone to patrol that area and find out what's happening. We think they're trading Gallente citizens, which is an open act of hostility against the Federation, so we need to shut this ring down as soon as possible. But first, we have to know who's behind it.
  
Faction: Serpentis, Sansha<br>
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Understand that you won't be trying to actually stop the slavers; all we need is information on who's behind it. If you encounter any hostiles, however, please take care of them.
Mission type: Encounter<br>
 
Space type: Deadspace<br>
 
Damage dealt: TH/KI<br>
 
Extras: tracking disruption<br>
 
Web/scramble: None<br>
 
Recommended damage dealing: kin/therm<br>
 
  
===Warp-In===
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Declining a mission from a particular agent more than once every 4 hours may result in a loss of standing with that agent, except in the case of special missions that clearly state otherwise in their description.
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}}
  
Auto-aggro at warp-in.  
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Gated single pocket.
  
1x Battlecruiser (Serpentis Lookout)<br>
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===Warp-in===
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{{MessageBox|Pirate Broadcast|Ah, you're here for the pick-up? Wait a minute – you're not with the Nation!|collapsed=yes}}
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{{NPCTableHead|Initial Defender (Auto-aggro)}}
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{{NPCTableRow|Battlecruiser|1|Serpentis Lookout}}
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|}
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{{NPCTableHead|Structures}}
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{{NPCTableRow|Acceleration Gate|1|Acceleration Gate|note = Locked}}
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|}
  
 
===Single Pocket===
 
===Single Pocket===
  
===Initial Group (Auto-aggro)===
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{{MessageBox|Serpentis Broadcast|We're done with these live bodies for our experimentation. The project is nearly complete. You're free to use these specimens for your own devices. Don't bother explaining: We don't want to know what the Nation does with them.
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There's an intruder! You've set us up, haven't you?|collapsed=yes}}
  
 
Reinforcemement waves are triggered by killing the last ship of the entire group.
 
Reinforcemement waves are triggered by killing the last ship of the entire group.
**Be careful, reinforcemement waves aggro drones.**
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{{NPCTableHead|Initial Defenders (Auto-aggro)}}
 
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{{NPCTableSeparator|Group 1 (50km)}}
3x Frigate(Corelli Guard)<br>
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{{NPCTableRow|Frigate|3|Corelli Guard/Safeguard}}
2x Battleship (Core Rear Admiral)<br>
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{{NPCTableRow|Battleship|2|Core Rear Admiral}}
2x Elite Cruiser (Centum Loyal Execrator) '''Tracking Disrupt'''<br>
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{{NPCTableSeparator|Group 2 (60km)}}
3x Frigate (Centii Loyal Savage) '''Tracking Distrupt'''<br>
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{{NPCTableRow|Frigate|3|Centii Loyal Savage/Slavehunter|ewar=TD}}
 
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{{NPCTableRow|Elite Cruiser|3|Centum Loyal Execrator/Slaughter|ewar=TD}}
===Reinforcement Wave 1===
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{{NPCTableRow|Battleship|3|Centus Mutant/Savage Lord}}
 
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|}
2x Battleship (Core Rear Admiral)<br>
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{{NPCTableHead|Reinforcement Wave 1}}
3x Cruiser (Corelum Chief Protector)<br>
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{{NPCTableRow|Cruiser|3|Corelum Chief Protector}}
 
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{{NPCTableRow|Battleship|2|Core Rear Admiral}}
===Reinforcement Wave 2===
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|}
 
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{{NPCTableHead|Reinforcement Wave 2}}
3x Battleship (Core Port Admiral)<br>
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{{NPCTableRow|Frigate|2|Corelli Guard}}
2x Frigate(Corelii Guard)<br>
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{{NPCTableRow|Battleship|3|Core Port Admiral}}
 
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|}
===Reinforcement Wave 3===
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{{NPCTableHead|Reinforcement Wave 3}}
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{{NPCTableRow|Battlecruiser|3|Corelatis Squad Leader}}
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{{NPCTableRow|Battleship|2|Core Port Admiral}}
 +
|}
  
2x Battleship (Core Port Admiral)<br>
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{{MessageBox|Sansha's Nation Message|Nation does not want us to waste our time with these slaves. Leave them to rot in freedom.|collapsed=yes}}
3x Battlecruiser (Corelatis Squad Leader)<br>
 
  
 
{{Missionrelated}}
 
{{Missionrelated}}
 
[[Category:Mission reports]]
 
[[Category:Mission reports]]

Revision as of 09:51, 29 December 2021


Level 4
Type Encounter
Objective Investigate a possible slave trading outpost and deal with any possible slavers.
Factions SerpentisSansha
Best damage to deal Kinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Damage to resist Thermal damage ThKinetic damage KinElectromagnetic damage EMThermal damage Th
EWAR Tracking disrupt
Ship suggestion Battlecruiser, Battleship
Mission briefing
We have a lead on a potential slave trade in Adiere and I need someone to patrol that area and find out what's happening. We think they're trading Gallente citizens, which is an open act of hostility against the Federation, so we need to shut this ring down as soon as possible. But first, we have to know who's behind it.

Understand that you won't be trying to actually stop the slavers; all we need is information on who's behind it. If you encounter any hostiles, however, please take care of them.

Declining a mission from a particular agent more than once every 4 hours may result in a loss of standing with that agent, except in the case of special missions that clearly state otherwise in their description.

Gated single pocket.

Warp-in

Pirate Broadcast
Ah, you're here for the pick-up? Wait a minute – you're not with the Nation!
Initial Defender (Auto-aggro)
WD EWAR L


Battlecruiser 1 x Battlecruiser Serpentis Lookout
Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate Locked

Single Pocket

Serpentis Broadcast
We're done with these live bodies for our experimentation. The project is nearly complete. You're free to use these specimens for your own devices. Don't bother explaining: We don't want to know what the Nation does with them.

There's an intruder! You've set us up, haven't you?

Reinforcemement waves are triggered by killing the last ship of the entire group.

Initial Defenders (Auto-aggro)
WD EWAR L
Group 1 (50km)
Frigate 3 x Frigate Corelli Guard/Safeguard
Battleship 2 x Battleship Core Rear Admiral
Group 2 (60km)
Frigate 3 x Frigate Centii Loyal Savage/Slavehunter Tracking Disruptor
Elite Cruiser 3 x Elite Cruiser Centum Loyal Execrator/Slaughter Tracking Disruptor
Battleship 3 x Battleship Centus Mutant/Savage Lord
Reinforcement Wave 1
WD EWAR L


Cruiser 3 x Cruiser Corelum Chief Protector
Battleship 2 x Battleship Core Rear Admiral
Reinforcement Wave 2
WD EWAR L


Frigate 2 x Frigate Corelli Guard
Battleship 3 x Battleship Core Port Admiral
Reinforcement Wave 3
WD EWAR L


Battlecruiser 3 x Battlecruiser Corelatis Squad Leader
Battleship 2 x Battleship Core Port Admiral
Sansha's Nation Message
Nation does not want us to waste our time with these slaves. Leave them to rot in freedom.