Difference between revisions of "Smuggler Interception (Blood Raiders) (Level 4)"

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{{NPCTableCSS}}{{MissionLinks}}
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{{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Level 4 Blood Raider variant of this mission. For other variants, see [[Smuggler Interception|Smuggler Interception (disambiguation)]].}}
  
 
{{Missiondetails
 
{{Missiondetails
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|DamageToResist=
 
|DamageToResist=
 
|WebPoint=Elite frigates
 
|WebPoint=Elite frigates
|EWAR=Tracking disruption, neuting
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|EWAR=Tracking disruption, Energy Neutralizing
 
|ShipSizeLimit=
 
|ShipSizeLimit=
 
|ShipSuggestion=  
 
|ShipSuggestion=  
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|A large convoy was spotted in a nearby system, apparently en route straight through Weraroix. This is a perfect chance for you to show us what you're worth. This convoy comes with a large escort, so you better go out there prepared. I want you to intercept the convoy after it makes the jump into Weraroix; Destroy the ships if they don't surrender their goods, and bring anything you can salvage back to me. I'll split the loot. Sounds fair eh?  
 
|A large convoy was spotted in a nearby system, apparently en route straight through Weraroix. This is a perfect chance for you to show us what you're worth. This convoy comes with a large escort, so you better go out there prepared. I want you to intercept the convoy after it makes the jump into Weraroix; Destroy the ships if they don't surrender their goods, and bring anything you can salvage back to me. I'll split the loot. Sounds fair eh?  
 
}}
 
}}
Video: [[http://www.youtube.com/watch?v=G8NHrmj6_68 Maelstrom]] , [[http://www.youtube.com/watch?v=qXfSW0zE_NM Rattlesnake]] , [[https://youtu.be/RhPEYIlyEI8 Sentry Dominix]]<br>
+
Video: [http://www.youtube.com/watch?v=G8NHrmj6_68 Maelstrom], [http://www.youtube.com/watch?v=qXfSW0zE_NM Rattlesnake], [https://youtu.be/RhPEYIlyEI8 Sentry Dominix], [https://youtu.be/q58OKOThjaA Gila] 2021-04-27]<br>
  
 
Blitz:<br>
 
Blitz:<br>
 
Kill Group 3 (including the Blood Raider Personnel Transport) of pocket 2 and loot the Militants.
 
Kill Group 3 (including the Blood Raider Personnel Transport) of pocket 2 and loot the Militants.
  
===1st pocket===
+
=== 1st pocket ===
Acceleration gate 60 km from warpin. Gate is locked until all enemies destroyed
+
Acceleration gate 60 km from warp-in. Gate is locked until all enemies destroyed.
  
No aggro on warp in. Proximity aggro on groups 2 & 3 when within 6km of the gate.
+
No aggro on warp-in. Proximity aggro on groups 2 & 3 when within 6km of the gate.
 +
 
 +
Tips:
 +
* Group 4 can be sniped without aggroing anything else.
 +
* Attacking Group 2 aggroes Group 3. The last group will remain neutral and can be aggroed separately.
 +
* Attacking Group 1 OR 3: Aggroes whole pocket.
  
Tips:<br>
 
* Attacking Group 1 OR 3: Aggroes whole pocket.<br><br>
 
* Attacking Group 2 OR 4: Aggroes Group 1 & 3 only. The last group will remain neutral and can be aggroed separately.<br><br>
 
  
You can Eiminate both groups 4 and 1 without drawing pocket agro but it gets a bit complicated. you need to fly your ship off to the side putting the station ruins between your ship and groups 1 2 and 3. after your within range eliminate group 4 this will draw group 1 agro. if you wait for a few minuts after destroying group 4 you will notice that group 1 will be stuck in the station ruins unable to get close to you. additionally they will have drifted out of agro range of the other 2 pockets. at this point it should be safe to eliminate group 1 without 2 and 3 agroing you.
+
You can eliminate both groups 4 and 1 without drawing pocket aggro but it gets a bit complicated. You need to fly your ship off to the side putting the station ruins between your ship and groups 1 2 and 3. After your within range eliminate group 4 this will draw group 1 aggro. If you wait for a few minutes after destroying group 4 you will notice that group 1 will be stuck in the station ruins unable to get close to you. Additionally they will have drifted out of aggro range of the other 2 pockets. At this point it should be safe to eliminate group 1 without 2 and 3 aggroing you.
  
 
{{NPCTableHead|Defenders}}
 
{{NPCTableHead|Defenders}}
{{NPCTableSeparator|Group 1( 90 km, Minmatar Military Station Ruins }}
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{{NPCTableSeparator|Group 1 (90 km, Minmatar Military Station Ruins) }}
 
{{NPCTableRow|Frigate|2|Corpii Diviner/...}}
 
{{NPCTableRow|Frigate|2|Corpii Diviner/...}}
 
{{NPCTableRow|Elite Cruiser|3|Corpum Arch Sage/...|ewar = Neut}}
 
{{NPCTableRow|Elite Cruiser|3|Corpum Arch Sage/...|ewar = Neut}}
{{NPCTableRow|Battleship|2|Corpus Prophet/Archon}}
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{{NPCTableRow|Battleship|2|Corpus Archon/Prophet}}
  
{{NPCTableSeparator|Group 2( 66 km, Space Anomaly}}
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{{NPCTableSeparator|Group 2 (66 km, Space Anomaly)}}
 
{{NPCTableRow|Elite Cruiser|3|Corpum Arch Priest/...|ewar = Neut}}
 
{{NPCTableRow|Elite Cruiser|3|Corpum Arch Priest/...|ewar = Neut}}
 
{{NPCTableRow|Battlecruiser|2|Corpior Bishop/Seer}}
 
{{NPCTableRow|Battlecruiser|2|Corpior Bishop/Seer}}
  
{{NPCTableSeparator|Group 3( 90 km, acceleration gate}}
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{{NPCTableSeparator|Group 3 (90 km, acceleration gate)}}
 
{{NPCTableRow|Elite Cruiser|3|Corpum Revenant/...|ewar = TD}}
 
{{NPCTableRow|Elite Cruiser|3|Corpum Revenant/...|ewar = TD}}
{{NPCTableRow|Battlecruiser|3|Corpus Prophet/...}}
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{{NPCTableRow|Battleship|3|Corpus Archon/Prophet...}}
  
{{NPCTableSeparator|Group 4( 100 km, Dysfunctional Solar Harvester }}
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{{NPCTableSeparator|Group 4 (100 km, Dysfunctional Solar Harvester) }}
 
{{NPCTableRow|Cruiser|3|Corpum Priest/...}}
 
{{NPCTableRow|Cruiser|3|Corpum Priest/...}}
 
|}
 
|}
  
===2nd pocket===
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=== 2nd pocket ===
  
 
NO aggro on warp in. The transport ships drop the mission objective. Destroying the group in which the transporters are (group 3) marks the mission completed.
 
NO aggro on warp in. The transport ships drop the mission objective. Destroying the group in which the transporters are (group 3) marks the mission completed.
  
 
Tips:
 
Tips:
* Group 1 can be ignored. Though they will aggro yoru drones from far away if not destroyed.
+
* Group 1 can be ignored. Though they will aggro your drones from far away if not destroyed.
 
* Aggro for Group 2 & 3 are tied with each other. Attacking either will aggro the other.
 
* Aggro for Group 2 & 3 are tied with each other. Attacking either will aggro the other.
 +
* Attacking Group 4 aggroes group 3
  
 
Groups here are not exactly defined.
 
Groups here are not exactly defined.
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{{NPCTableHead|Defenders}}
 
{{NPCTableHead|Defenders}}
 
{{NPCTableSeparator|Group 1 (55-70 km, Ripped Superstructure) }}
 
{{NPCTableSeparator|Group 1 (55-70 km, Ripped Superstructure) }}
{{NPCTableRow|Frigate|2|Corpii Worshipper}}
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{{NPCTableRow|Frigate|2|Corpii Worshipper/Reaver}}
{{NPCTableRow|Elite Frigate|2|Elder Corpii Worshipper|ewar = Web|point = yes}}
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{{NPCTableRow|Elite Frigate|2|Elder Corpii Worshipper/Follower|ewar = Web|point = yes}}
{{NPCTableRow|Destroyer|2|Corpior Friar}}
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{{NPCTableRow|Destroyer|2|Corpior Friar/Devoter}}
  
 
{{NPCTableSeparator|Group 2 (70-80 km, Ruined Monument)}}
 
{{NPCTableSeparator|Group 2 (70-80 km, Ruined Monument)}}
{{NPCTableRow|Battlecruiser|2|Corpatis Fanatic/...}}
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{{NPCTableRow|Battlecruiser|2|Corpatis Fanatic/Phantom/...}}
{{NPCTableRow|Battleship|4|Corpus Prophet/Archon}}
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{{NPCTableRow|Battleship|4|Corpus Archon/Prophet}}
  
 
{{NPCTableSeparator|Group 3 (70-80 km, Spatial Rift)}}
 
{{NPCTableSeparator|Group 3 (70-80 km, Spatial Rift)}}
{{NPCTableRow|Industrial|2|Blood Raider Personnel Transport|cargo = Militants}}
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{{NPCTableRow|Cruiser|2|Blood Raider Personnel Transport|cargo = Militants}}
{{NPCTableRow|Elite Cruiser|2|Corpum Arch Sage/...|ewar = Neut}}
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{{NPCTableRow|Elite Cruiser|0-2|Corpum Arch Sage/...|ewar = Neut}}
{{NPCTableRow|Battlecruiser|4|Corpatis Shade/...}}
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{{NPCTableRow|Battlecruiser|2-4|Corpatis Shade/...}}
 
{{NPCTableRow|Battleship|4|Corpus Oracle/...}}
 
{{NPCTableRow|Battleship|4|Corpus Oracle/...}}
  
 
{{NPCTableSeparator|Group 4 (70-80 km, Ripped Superstructure)}}
 
{{NPCTableSeparator|Group 4 (70-80 km, Ripped Superstructure)}}
{{NPCTableRow|Frigate|2|Corpii Raider}}
+
{{NPCTableRow|Frigate|2|Corpii Raider/Diviner}}
{{NPCTableRow|Battlecruiser|3|Corpatis Phantom}}
+
{{NPCTableRow|Battlecruiser|2-3|Corpatis Phantom}}
 +
|}
 +
=== Loot + Salvage + Bounty ===
 +
'''Loot:''' ± 4.3 Mil ISK
 +
 
 +
'''Salvage:''' ± 4.3 Mil ISK
 +
 
 +
'''Bounty: ''' ~7.5 Mil ISK
 +
 
 +
{| class="wikitable complex sortable"
 +
|-
 +
!Date
 +
!Loot
 +
!Salvage
 +
!Comment
 +
|-
 +
|2002 Mar
 +
|5M ISK
 +
|5M ISK
 +
|
 
|}
 
|}
  
 
{{Missionrelated}}
 
{{Missionrelated}}
[[Category:Mission reports]]
+
 
 +
[[Category:Security missions]]

Latest revision as of 16:34, 6 January 2024

This article details the Level 4 Blood Raider variant of this mission. For other variants, see Smuggler Interception (disambiguation).


Type Encounter
Objective Retrieve 10x militants (20 m3)
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Warp disruption Elite frigates
EWAR Tracking disruption, Energy Neutralizing
Mission briefing
A large convoy was spotted in a nearby system, apparently en route straight through Weraroix. This is a perfect chance for you to show us what you're worth. This convoy comes with a large escort, so you better go out there prepared. I want you to intercept the convoy after it makes the jump into Weraroix; Destroy the ships if they don't surrender their goods, and bring anything you can salvage back to me. I'll split the loot. Sounds fair eh?

Video: Maelstrom, Rattlesnake, Sentry Dominix, Gila 2021-04-27]

Blitz:
Kill Group 3 (including the Blood Raider Personnel Transport) of pocket 2 and loot the Militants.

1st pocket

Acceleration gate 60 km from warp-in. Gate is locked until all enemies destroyed.

No aggro on warp-in. Proximity aggro on groups 2 & 3 when within 6km of the gate.

Tips:

  • Group 4 can be sniped without aggroing anything else.
  • Attacking Group 2 aggroes Group 3. The last group will remain neutral and can be aggroed separately.
  • Attacking Group 1 OR 3: Aggroes whole pocket.


You can eliminate both groups 4 and 1 without drawing pocket aggro but it gets a bit complicated. You need to fly your ship off to the side putting the station ruins between your ship and groups 1 2 and 3. After your within range eliminate group 4 this will draw group 1 aggro. If you wait for a few minutes after destroying group 4 you will notice that group 1 will be stuck in the station ruins unable to get close to you. Additionally they will have drifted out of aggro range of the other 2 pockets. At this point it should be safe to eliminate group 1 without 2 and 3 aggroing you.


Defenders
WD EWAR L
Group 1 (90 km, Minmatar Military Station Ruins)
Frigate 2 x Frigate Corpii Diviner/...
Elite Cruiser 3 x Elite Cruiser Corpum Arch Sage/... Energy Neutralizer
Battleship 2 x Battleship Corpus Archon/Prophet
Group 2 (66 km, Space Anomaly)
Elite Cruiser 3 x Elite Cruiser Corpum Arch Priest/... Energy Neutralizer
Battlecruiser 2 x Battlecruiser Corpior Bishop/Seer
Group 3 (90 km, acceleration gate)
Elite Cruiser 3 x Elite Cruiser Corpum Revenant/... Tracking Disruptor
Battleship 3 x Battleship Corpus Archon/Prophet...
Group 4 (100 km, Dysfunctional Solar Harvester)
Cruiser 3 x Cruiser Corpum Priest/...

2nd pocket

NO aggro on warp in. The transport ships drop the mission objective. Destroying the group in which the transporters are (group 3) marks the mission completed.

Tips:

  • Group 1 can be ignored. Though they will aggro your drones from far away if not destroyed.
  • Aggro for Group 2 & 3 are tied with each other. Attacking either will aggro the other.
  • Attacking Group 4 aggroes group 3

Groups here are not exactly defined.


Defenders
WD EWAR L
Group 1 (55-70 km, Ripped Superstructure)
Frigate 2 x Frigate Corpii Worshipper/Reaver
Elite Frigate 2 x Elite Frigate Elder Corpii Worshipper/Follower Warp Disruptor Stasis Webifier
Destroyer 2 x Destroyer Corpior Friar/Devoter
Group 2 (70-80 km, Ruined Monument)
Battlecruiser 2 x Battlecruiser Corpatis Fanatic/Phantom/...
Battleship 4 x Battleship Corpus Archon/Prophet
Group 3 (70-80 km, Spatial Rift)
Cruiser 2 x Cruiser Blood Raider Personnel Transport Militants
Elite Cruiser 0-2 x Elite Cruiser Corpum Arch Sage/... Energy Neutralizer
Battlecruiser 2-4 x Battlecruiser Corpatis Shade/...
Battleship 4 x Battleship Corpus Oracle/...
Group 4 (70-80 km, Ripped Superstructure)
Frigate 2 x Frigate Corpii Raider/Diviner
Battlecruiser 2-3 x Battlecruiser Corpatis Phantom

Loot + Salvage + Bounty

Loot: ± 4.3 Mil ISK

Salvage: ± 4.3 Mil ISK

Bounty: ~7.5 Mil ISK

Date Loot Salvage Comment
2002 Mar 5M ISK 5M ISK