Difference between revisions of "Striking Down Two Flies With One Swing (Blood Raiders & Mercenaries)"

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m (Remove {{survival copy}}. Already formated to "Uniwiki:Mission formatting guidelines".)
 
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{{NPCTableRow|Frigate|4|Mercenary Rookie/Fighter}}
 
{{NPCTableRow|Frigate|4|Mercenary Rookie/Fighter}}
 
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'''Standings loss:'''
 +
* Blood Raider Covenant: -0.4 (Repair Station)
  
 
'''Asteroids:'''<br>
 
'''Asteroids:'''<br>

Latest revision as of 02:46, 27 March 2024


Level 1
Type Encounter
Factions Blood RaidersMercenaries
Best damage to deal Electromagnetic damage EMThermal damage ThKinetic damage KinThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage ThKinetic damage KinThermal damage Th

Space Type: Normal

Single Pocket

Wave 1, appears in when firing on outpost
WD EWAR L


Frigate 6 x Frigate Corpii Follower/Worshipper
Sentry 4 x Sentry Point Defense Batteries Ammo
Wave 2, after killing outpost
WD EWAR L


Frigate 4 x Frigate Mercenary Rookie/Fighter

Standings loss:

  • Blood Raider Covenant: -0.4 (Repair Station)

Asteroids:
Veldspar / Scordite