Difference between revisions of "Surprise Surprise (Amarr & Caldari)"

From EVE University Wiki
Jump to: navigation, search
m
m (Bot: Automated text replacement (-Category:Mission reports + ); cosmetic changes)
 
(10 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{survival copy}}{{NPCTableCSS}}{{MissionLinks}}
+
{{MissionLinks}}{{NPCTableCSS}}
  
{{Missiondetails}}
+
{{Missiondetails
 +
|Name=
 +
|Level= 4
 +
|Type= Encounter
 +
|Objective= Investigate the disturbance at the location of the bookmark, deal with any hostiles, then report back to your agent.
 +
|Faction1= Amarr
 +
|Faction2= Caldari
 +
|DamageToDeal=
 +
|DamageToResist= {{Damagetype|em}}{{Damagetype|th}}{{Damagetype|ki}}
 +
|EWAR= Caldari Stasis Tower ([[File:Icon stasis webifier i.png|32px]])
 +
|ShipSizeLimit=
 +
|ShipSuggestion=
 +
|Rewards=
 +
|StandingLoss= (Blitz, if neither transport nor stasis tower are killed) 0.02% loss with Amarr Empire<br>apparently no loss with the Caldari State
 +
|Extra=
 +
}}
 +
{{MissionBriefing
 +
|One of our patrol teams noticed a suspicious looking craft on its system scanner. I'd like you to investigate the matter. If the craft is hostile, destroy it. Report back to me with your findings.
 +
I'll supply you with a bookmark to its approximate location. just be wary of any other hostile activity in the area. I expect a swift return (Character Name).
 +
}}
 +
Video: [https://www.youtube.com/watch?v=PxZhj6iiioE Vargur - Minimal Standing Loss] 2012-06]<br>
  
name=Surprise Surprise, Level 4
+
'''Blitz:'''
  
 +
Use a target painter to aggro the transport ship. This will cause Wave 1 to spawn, but will NOT cause you to lose any Amarr faction standing.
 +
Kill the Imperial Battleship which spawns on the Right Hand side of the room (Should be the Battleship which spawns furthest from you), and the State Battleship which spawns slightly off from the other two - Mission Complete.
  
Faction: Amarr/Caldari<br>
+
'''WARNING:''' Killing the stasis tower incurs -2.4% standing loss after the mission, even without killing the transport!
Mission type: Encounter<br>
 
Space type: Normal<br>
 
Damage dealt: EM/therm (Amarr), kin/therm (Caldari)<br>
 
Extras: <br>
 
Web/scramble: Web from Caldari Stasis Tower<br>
 
Recommended damage dealing: Therm/EM (Amarr), kin/therm (Caldari)<br>
 
Recommended ships: Golem, CNR, Raven, Domi<br>
 
Video: [[http://www.youtube.com/watch?v=PxZhj6iiioE Vargur - Minimal Standing Loss]]<br>
 
  
===Single Pocket===
 
Initial Spawn:<br>
 
Amarr Transport Ship (does minimal damage (about 10 DPS), has approx cruiser HP)
 
Attacking the transport ship causes a respawn:<br>
 
Wave 1:<br>
 
3x Battleship (random, normally imperial tanakh/ultara in different combinations)<br>
 
6x cruiser (imperial templar tamir/donus)<br>
 
  
Destroying 2 of the battleships cause a respawn (the exact triggers seem to be random, one BS has no respawn trigger)
+
=== Single Pocket ===
 +
{{NPCTableHead|Initial defender (65-70km)}}
 +
{{NPCTableRow|Industrial|1|Amarr Transport|trigger=triggers wave 1}}
 +
|}
  
Wave 2 (this spawns on the destruction of the first battleship):<br>
 
2x Battleships (state utaisho, state tenkyu)<br>
 
1x caldari stasis tower (over >180 web range )<br>
 
  
Wave 3 (this spawns on the destruction of the second battleship):<br>
+
{{NPCTableHead|Wave 1 (55-105 km)}}
3x Battleships (state utaisho, state tenkyu)<br>
+
{{NPCTableRow|Cruiser|6|Imperial Templar Tamir/Donus}}
1x caldari stasis tower (over >180 web range )<br>
+
{{NPCTableRow|Battleship|3|Imperial Tanakh/Ultara|trigger=triggers wave 2}}
 +
|}
  
'''Blitz:'''<br>
+
Killing one of the Battleships from wave 1 will trigger wave 2.
 +
Killing a second Battleship from wave 1 will trigger wave 3.
  
Use a target painter to aggro the transport ship. This will cause Wave 1 to spawn, but will NOT cause you to lose any Amarr faction standing. Kill the Imperial Battleship which spawns on the Right Hand side of the room (Should be the Battleship which spawns furthest from you), and the State Battleship which spawns slighty off from the other two - Mission Complete.
+
{{NPCTableHead|Wave 2 (50-90 km)}}
 +
{{NPCTableRow|Battleship|2|State Ttaisho/Tenkyu}}
 +
{{NPCTableRow|Sentry|1|Stasis Tower|ewar = Web}}
 +
|}
  
__Standing loss:__<br>
+
The Caldari Stasis Tower can web out to 180 km.
  
**Stasis tower is not the mission opjective!**
+
{{NPCTableHead|Wave 3 (70-90 km)}}
0.02% loss with Amarr Empire
+
{{NPCTableRow|Battleship|3|State Ttaisho/Tenkyu}}
apparently no loss with the Caldari State
+
{{NPCTableRow|Sentry|1|Stasis Tower|ewar = Web}}
 +
|}
  
**WARNING: Killing stasis tower incurs -2.4% after the mission, even without killing the transport!**<br>
 
  
__Tags (can vary slightly):__<br>
+
=== Loot ===
 +
Bounties: 0 ISK <br>
 +
Salvage: 1.5M ISK <br>
 +
Loot: 10M ISK <br>
  
Caldari Navy Vice Admiral x 5 (around 2-3m each)
+
{{Missionrelated}}
Imperial Navy Colonel x 6
 
Imperial Navy General x 3
 
  
{{Missionrelated}}
+
[[Category:Security missions]]
[[Category:Mission reports]]
 

Latest revision as of 15:50, 27 August 2022


Level 4
Type Encounter
Objective Investigate the disturbance at the location of the bookmark, deal with any hostiles, then report back to your agent.
Factions AmarrCaldari
Best damage to deal Electromagnetic damage EMThermal damage ThKinetic damage KinThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage ThKinetic damage Kin
EWAR Caldari Stasis Tower (Icon stasis webifier i.png)
Standing loss (Blitz, if neither transport nor stasis tower are killed) 0.02% loss with Amarr Empire
apparently no loss with the Caldari State
Mission briefing
One of our patrol teams noticed a suspicious looking craft on its system scanner. I'd like you to investigate the matter. If the craft is hostile, destroy it. Report back to me with your findings.

I'll supply you with a bookmark to its approximate location. just be wary of any other hostile activity in the area. I expect a swift return (Character Name).

Video: Vargur - Minimal Standing Loss 2012-06]

Blitz:

Use a target painter to aggro the transport ship. This will cause Wave 1 to spawn, but will NOT cause you to lose any Amarr faction standing. Kill the Imperial Battleship which spawns on the Right Hand side of the room (Should be the Battleship which spawns furthest from you), and the State Battleship which spawns slightly off from the other two - Mission Complete.

WARNING: Killing the stasis tower incurs -2.4% standing loss after the mission, even without killing the transport!


Single Pocket

Initial defender (65-70km)
WD EWAR L


Hauler 1 x Industrial Amarr Transport triggers wave 1


Wave 1 (55-105 km)
WD EWAR L


Cruiser 6 x Cruiser Imperial Templar Tamir/Donus
Battleship 3 x Battleship Imperial Tanakh/Ultara triggers wave 2

Killing one of the Battleships from wave 1 will trigger wave 2. Killing a second Battleship from wave 1 will trigger wave 3.


Wave 2 (50-90 km)
WD EWAR L


Battleship 2 x Battleship State Ttaisho/Tenkyu
Sentry 1 x Sentry Stasis Tower Stasis Webifier

The Caldari Stasis Tower can web out to 180 km.


Wave 3 (70-90 km)
WD EWAR L


Battleship 3 x Battleship State Ttaisho/Tenkyu
Sentry 1 x Sentry Stasis Tower Stasis Webifier


Loot

Bounties: 0 ISK
Salvage: 1.5M ISK
Loot: 10M ISK