Difference between revisions of "The Blockade (DED) (Level 1)"

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name=The Blockade, level 1
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{{NPCTableCSS}}{{MissionLinks}}
__NOTOC__{{survival copy}}
 
  
Faction: Concord<br>
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{{Missiondetails
Mission type: Encounter<br>
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|Level=1
Normal space: no gates (note mwd: effectiveness not known as I didn't equip one)<br>
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|Type=Encounter
Damage Dealt: All kinds<br>
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|Objective=Kill their high-ranking officers
Extras: conditional waves<br>
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|Faction1=CONCORD
Web: yes (stasis tower with range over 100km)/warp scramblers: no<br>
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|DamageToDeal= Any damage type
Recommended damage dealing: kin/therm/em/exp, NPCs have equal resists for all damage types<br>
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|DamageToResist=
Recommended ship: Rifter <br>
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|WebPoint=Starbase Stasis Tower (Web)
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|EWAR=
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|ShipSizeLimit=
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|ShipSuggestion=Frigate, Destroyer
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|Rewards=
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|Extra=
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}}
  
===Single Pocket===
 
Upon warpin there is a Stasis Tower and 12-15 enemies in 3 or 4 smaller groups of mixed size and types. When you approach the tower will web you and all soldiers will aggress:<br>
 
  
Wave 1:<br>
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{{MissionBriefing |A DED strike-force has set up a blockade near a hidden stargate in <System>, and are swarming over any passersby, which are mostly smugglers loyal to <Pirate Faction>. DED tend to create these temporary blockades at ill-defended stargates, to catch some of our employees which have broken the law within 'Empire' space. And we tend to send in hired guns to disperse the pigs.}}
(numbers are approximate)
 
3 x DED Soldier 1st Class (Frigate)
 
4 x DED Soldier 2nd Class (Frigate)
 
8 x DED Soldier 3rd Class (Frigate)
 
  
Wave 2, 3 and 4:<br>
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=== Single Pocket ===
Later waves of soldiers similar in composition to the previous waves will warpin at a fair distance of 30kms or more. Each wave is triggered by the last ship in the preceding wave.There will be many DED soldiers - about 50-60 in the mission - arriving in four waves of 12-15 ships.
 
  
'''Tips:'''<br>
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All waves (except last) spawn at the range ~ 100 km and aggro on spawn.
- 1st class DED soldiers represent the biggest threat with the shortest range (7 500m) weapons. 2nd and 3rd class soldiers are less of a threat and fire from a longer range (10 000m). All soldiers are clustered in groups (about 3 or 4 groups of varying size) per wave. Attack groups separately to try and avoid allowing them to gang up on you. <br>
 
- Until the tower is destroyed warping out is your only defence if you are swamped by the enemy. Drawing the soldiers away from the tower is the first step, then blowing up the tower is the next step. Once the tower is destroyed kill further waves of reinforcements. <br>
 
- Take them out group by group, and don't get nervous when new enemy warpins are triggered. New enemy warpins will be at distance, so try and keep the groups separated. Have a survivable setup.<br>
 
- This is a rich mission with muliple objectives. Firstly destroy the tower, and then kill the waves of concord soldiers - so be prepared. The loot table is biased towards energy/capacitor and electronic warfare. All soldiers drop tags.<br>
 
  
[[Category:Mission reports]]
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{{NPCTableHead|Initial Group, Auto-aggro}}
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{{NPCTableRow|Sentry|1|Caldari Stasis Tower|ewar=Web}}
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{{NPCTableRow|Frigate|8|DED Soldier 3rd Class}}
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{{NPCTableRow|Frigate|1|DED Soldier 1st Class|trigger=Spawns Wave 1}}
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|}
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{{NPCTableHead|Wave 1 (3 groups)}}
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{{NPCTableSeparator| Group 1}}
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{{NPCTableRow|Frigate|4|DED Soldier 3rd Class}}
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{{NPCTableSeparator| Group 2}}
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{{NPCTableRow|Frigate|2|DED Soldier 2nd Class}}
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{{NPCTableSeparator| Group 3}}
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{{NPCTableRow|Frigate|4|DED Soldier 3rd Class}}
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{{NPCTableRow|Frigate|1|DED Soldier 2nd Class|trigger=Spawns Wave 2}}
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|}
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{{NPCTableHead|Wave 2 (2 groups)}}
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{{NPCTableSeparator| Group 1}}
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{{NPCTableRow|Frigate|3|DED Soldier 1st Class}}
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{{NPCTableSeparator| Group 2}}
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{{NPCTableRow|Frigate|5|DED Soldier 2nd Class|trigger=Spawns Wave 3}}
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|}
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{{NPCTableHead|Wave 3 (2 groups)}}
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{{NPCTableSeparator| Group 1}}
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{{NPCTableRow|Frigate|3|DED Soldier 1st Class}}
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{{NPCTableSeparator| Group 2}}
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{{NPCTableRow|Frigate|8|DED Soldier 1st Class}}
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{{NPCTableRow|Frigate|1|DED Soldier 2nd Class|trigger=Spawns Wave 4}}
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|}
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{{NPCTableHead|Wave 4 (1 group)}}
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{{NPCTableRow|Frigate|6|DED Soldier 2nd Class}}
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{{NPCTableRow|Frigate|1|DED Soldier 1st Class|trigger=Completes Objectives}}
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|}
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{{MessageBox|In local chat channel after the last wave trigger death:
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|The mission objective has been achieved.  The leader of the DED forces is no more.  Return to your agent for your reward.
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|collapsed=yes}}
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=== Notes ===
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* A lot of Veldspar asteroids around
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{{Missionrelated}}
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[[Category:Security missions]]

Latest revision as of 15:53, 27 August 2022


Level 1
Type Encounter
Objective Kill their high-ranking officers
Faction CONCORD
Best damage to deal Any damage type
Damage to resist Electromagnetic damageThermal damageKinetic damageExplosive damage Omni
Warp disruption Starbase Stasis Tower (Web)
Ship suggestion Frigate, Destroyer


Mission briefing
A DED strike-force has set up a blockade near a hidden stargate in <System>, and are swarming over any passersby, which are mostly smugglers loyal to <Pirate Faction>. DED tend to create these temporary blockades at ill-defended stargates, to catch some of our employees which have broken the law within 'Empire' space. And we tend to send in hired guns to disperse the pigs.

Single Pocket

All waves (except last) spawn at the range ~ 100 km and aggro on spawn.


Initial Group, Auto-aggro
WD EWAR L


Sentry 1 x Sentry Caldari Stasis Tower Stasis Webifier
Frigate 8 x Frigate DED Soldier 3rd Class
Frigate 1 x Frigate DED Soldier 1st Class Spawns Wave 1


Wave 1 (3 groups)
WD EWAR L
Group 1
Frigate 4 x Frigate DED Soldier 3rd Class
Group 2
Frigate 2 x Frigate DED Soldier 2nd Class
Group 3
Frigate 4 x Frigate DED Soldier 3rd Class
Frigate 1 x Frigate DED Soldier 2nd Class Spawns Wave 2


Wave 2 (2 groups)
WD EWAR L
Group 1
Frigate 3 x Frigate DED Soldier 1st Class
Group 2
Frigate 5 x Frigate DED Soldier 2nd Class Spawns Wave 3


Wave 3 (2 groups)
WD EWAR L
Group 1
Frigate 3 x Frigate DED Soldier 1st Class
Group 2
Frigate 8 x Frigate DED Soldier 1st Class
Frigate 1 x Frigate DED Soldier 2nd Class Spawns Wave 4


Wave 4 (1 group)
WD EWAR L


Frigate 6 x Frigate DED Soldier 2nd Class
Frigate 1 x Frigate DED Soldier 1st Class Completes Objectives
In local chat channel after the last wave trigger death:
The mission objective has been achieved. The leader of the DED forces is no more. Return to your agent for your reward.

Notes

  • A lot of Veldspar asteroids around