Difference between revisions of "The Blockade (DED) (Level 1)"

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{{NPCTableCSS}}__NOTOC__
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{{NPCTableCSS}}{{MissionLinks}}
{{Template:Missiondetails
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{{Missiondetails
 
|Level=1
 
|Level=1
 
|Type=Encounter
 
|Type=Encounter
 
|Objective=Kill their high-ranking officers
 
|Objective=Kill their high-ranking officers
 
|Faction1=CONCORD
 
|Faction1=CONCORD
|DamageToDeal=
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|DamageToDeal= Any damage type
 
|DamageToResist=  
 
|DamageToResist=  
 
|WebPoint=Starbase Stasis Tower (Web)
 
|WebPoint=Starbase Stasis Tower (Web)
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===Single Pocket===
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{{MissionBriefing |A DED strike-force has set up a blockade near a hidden stargate in <System>, and are swarming over any passersby, which are mostly smugglers loyal to <Pirate Faction>. DED tend to create these temporary blockades at ill-defended stargates, to catch some of our employees which have broken the law within 'Empire' space. And we tend to send in hired guns to disperse the pigs.}}
  
All groups aggro on spawn.
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=== Single Pocket ===
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All waves (except last) spawn at the range ~ 100 km and aggro on spawn.
  
 
{{NPCTableHead|Initial Group, Auto-aggro}}
 
{{NPCTableHead|Initial Group, Auto-aggro}}
{{NPCTableRow|Tower|1|Caldari Stasis Tower|ewar=Web}}
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{{NPCTableRow|Sentry|1|Caldari Stasis Tower|ewar=Web}}
{{NPCTableRow|Frigate|9|DED Soldier 3rd Class|trigger=Spawns Reinforcement 1}}
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{{NPCTableRow|Frigate|8|DED Soldier 3rd Class}}
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{{NPCTableRow|Frigate|1|DED Soldier 1st Class|trigger=Spawns Wave 1}}
 
|}
 
|}
  
{{NPCTableHead|Reinforcement 1}}
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{{NPCTableHead|Wave 1 (3 groups)}}
{{NPCTableRow|Frigate|2|DED Soldier 2nd Class|trigger=Spawns Reinforcement 2}}
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{{NPCTableSeparator| Group 1}}
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{{NPCTableRow|Frigate|4|DED Soldier 3rd Class}}
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{{NPCTableSeparator| Group 2}}
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{{NPCTableRow|Frigate|2|DED Soldier 2nd Class}}
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{{NPCTableSeparator| Group 3}}
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{{NPCTableRow|Frigate|4|DED Soldier 3rd Class}}
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{{NPCTableRow|Frigate|1|DED Soldier 2nd Class|trigger=Spawns Wave 2}}
 
|}
 
|}
  
{{NPCTableHead|Reinforcement 2}}
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{{NPCTableHead|Wave 2 (2 groups)}}
{{NPCTableRow|Frigate|4|DED Soldier 3rd Class|trigger=Spawns Reinforcement 3}}
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{{NPCTableSeparator| Group 1}}
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{{NPCTableRow|Frigate|3|DED Soldier 1st Class}}
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{{NPCTableSeparator| Group 2}}
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{{NPCTableRow|Frigate|5|DED Soldier 2nd Class|trigger=Spawns Wave 3}}
 
|}
 
|}
  
{{NPCTableHead|Reinforcement 3}}
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{{NPCTableHead|Wave 3 (2 groups)}}
{{NPCTableRow|Frigate|4|DED Soldier 3rd Class}}
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{{NPCTableSeparator| Group 1}}
{{NPCTableRow|Frigate|1|DED Soldier 2nd Class|trigger=Spawns Reinforcement 4}}
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{{NPCTableRow|Frigate|3|DED Soldier 1st Class}}
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{{NPCTableSeparator| Group 2}}
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{{NPCTableRow|Frigate|8|DED Soldier 1st Class}}
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{{NPCTableRow|Frigate|1|DED Soldier 2nd Class|trigger=Spawns Wave 4}}
 
|}
 
|}
  
{{NPCTableHead|Reinforcement 4}}
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{{NPCTableHead|Wave 4 (1 group)}}
{{NPCTableRow|Frigate|5|DED Soldier 2nd Class|trigger=Spawns Reinforcement 5}}
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{{NPCTableRow|Frigate|6|DED Soldier 2nd Class}}
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{{NPCTableRow|Frigate|1|DED Soldier 1st Class|trigger=Completes Objectives}}
 
|}
 
|}
  
{{NPCTableHead|Reinforcement 5}}
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{{MessageBox|In local chat channel after the last wave trigger death:
{{NPCTableRow|Frigate|8|DED Soldier 3rd Class}}
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|The mission objective has been achieved.  The leader of the DED forces is no more.  Return to your agent for your reward.
{{NPCTableRow|Frigate|1|DED Soldier 2nd Class}}
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|collapsed=yes}}
|}
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=== Notes ===
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* A lot of Veldspar asteroids around
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{{Missionrelated}}
  
[[Category:Mission_reports]]
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[[Category:Security missions]]

Latest revision as of 15:53, 27 August 2022


Level 1
Type Encounter
Objective Kill their high-ranking officers
Faction CONCORD
Best damage to deal Any damage type
Damage to resist Electromagnetic damageThermal damageKinetic damageExplosive damage Omni
Warp disruption Starbase Stasis Tower (Web)
Ship suggestion Frigate, Destroyer


Mission briefing
A DED strike-force has set up a blockade near a hidden stargate in <System>, and are swarming over any passersby, which are mostly smugglers loyal to <Pirate Faction>. DED tend to create these temporary blockades at ill-defended stargates, to catch some of our employees which have broken the law within 'Empire' space. And we tend to send in hired guns to disperse the pigs.

Single Pocket

All waves (except last) spawn at the range ~ 100 km and aggro on spawn.


Initial Group, Auto-aggro
WD EWAR L


Sentry 1 x Sentry Caldari Stasis Tower Stasis Webifier
Frigate 8 x Frigate DED Soldier 3rd Class
Frigate 1 x Frigate DED Soldier 1st Class Spawns Wave 1


Wave 1 (3 groups)
WD EWAR L
Group 1
Frigate 4 x Frigate DED Soldier 3rd Class
Group 2
Frigate 2 x Frigate DED Soldier 2nd Class
Group 3
Frigate 4 x Frigate DED Soldier 3rd Class
Frigate 1 x Frigate DED Soldier 2nd Class Spawns Wave 2


Wave 2 (2 groups)
WD EWAR L
Group 1
Frigate 3 x Frigate DED Soldier 1st Class
Group 2
Frigate 5 x Frigate DED Soldier 2nd Class Spawns Wave 3


Wave 3 (2 groups)
WD EWAR L
Group 1
Frigate 3 x Frigate DED Soldier 1st Class
Group 2
Frigate 8 x Frigate DED Soldier 1st Class
Frigate 1 x Frigate DED Soldier 2nd Class Spawns Wave 4


Wave 4 (1 group)
WD EWAR L


Frigate 6 x Frigate DED Soldier 2nd Class
Frigate 1 x Frigate DED Soldier 1st Class Completes Objectives
In local chat channel after the last wave trigger death:
The mission objective has been achieved. The leader of the DED forces is no more. Return to your agent for your reward.

Notes

  • A lot of Veldspar asteroids around