Difference between revisions of "The Mordus Headhunters (Level 5)"

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name=The Mordus Headhunters, Level 5
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{{NPCTableCSS}}{{MissionLinks}}__NOTOC__
__NOTOC__{{survival copy}}
 
  
Faction: Mordu’s Legion<br>
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{{Missiondetails
Mission type: Encounter<br>
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|Level=5
Space type: Deadspace<br>
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|Type=Encounter
Web/Scramble: Mordus Bounty Hunters – Chances: (90% Web, 10% Scramble)<br>
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|Objective=
Extras: None<br>
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|Faction1=Mordu's Legion
Damage dealt: Kinetic 73% / Thermal 27%<br>
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|DamageToDeal=
Recommended damage dealing: Kin/EM <br>
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|DamageToResist=
Recommended ships: Completed in (1) Maelstrom w/ Active Tank and (1) Maelstrom w/ 2 Shield Transporters in 2 hours<br>
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|WebPoint=
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|EWAR=
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|ShipSizeLimit=T2 Battleship and smaller
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|ShipSuggestion=Passive/Active Battleship + Logistics Battleship
 +
|Rewards=
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|StandingLoss=
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|Extra=
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}}
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{{MissionBriefing|Hm. Yes. As a matter of fact, I do have a relatively serious matter that could use someone of your ability … not to mention someone with your considerable resources. One of our patrols spotted a Mordu's Legion strike force not far from here. We have since received intelligence confirming that the Legion has been hired to assassinate one of our high-ranking officials. We can't let this happen, of course, so we need someone of your caliber to destroy them all. Make sure no one survives.
  
Acceleration Gate into Deadspace.  
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Of course, we ourselves have used the Legion in the past for … well, for various things. So we don't want to make a big political scene out of this if we ever have to hire them in the future. That's why we mustn't send one of our own ships out to confront them. No, you're the right one for this job. Leave no trace behind; I don't want this biting us in the ass later on.  
  
===First Pocket===
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Oh, and one other thing: Our spies inform us that Taisu Magdesh might actually be part of the Mordu strike force, so be extra careful if he appears ― his reputation is hard won.}}
Gate restricted to T2 Battleship sized hulls and below
 
  
Initial Group:<br>
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=== 1st Pocket ===
No Aggro until your first shot. Frigates can be Aggro'ed separately. Shooting any Battleship will cause a spawn.
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Reinforcements that are triggered when a ship is shot will be referred to as "Hair-Trigger".<br>
 +
[http://i609.photobucket.com/albums/tt174/climb22033/MordusHeadhunters5-1.jpg Initial Group] and the locations of upcoming spawns
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{{NPCTableHead|Initial Group}}
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{{NPCTableRow|Frigate|3|Mordus Katana}}
 +
{{NPCTableRow|Elite Frigate|3|Mordus Bounty Hunter|ewar=Web|point=scram}}
 +
{{NPCTableRow|Battleship|2|Mordus Mammoth|trigger=1A Reinforcement (Hair-Trigger)}}
 +
{{NPCTableRow|Battleship|3|Mordus Gigamar|trigger=2nd Reinforcement (Hair-Trigger)}}
 +
|}
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{{NPCTableHead|1A Reinforcement (Hair-Trigger), at Station Ruins}}
 +
{{NPCTableRow|Elite Frigate|3|Mordus Bounty Hunter|ewar=Web|point=scram}}
 +
{{NPCTableRow|Cruiser|5|Mordus Leopard/Lion|trigger=Leopard kill triggers 1B Reinforcement}}
 +
|}
 +
{{NPCTableHead|1B Reinforcement, at Asteroids}}
 +
{{NPCTableRow|Battleship|5|Mordus Gigamar/Mammoth}}
 +
|}
 +
{{NPCTableHead|2nd Reinforcement (Hair-Trigger), at Asteroids}}
 +
{{NPCTableRow|Elite Frigate|3|Mordus Bounty Hunter|ewar=Web|point=scram}}
 +
{{NPCTableRow|Cruiser|2|Mordus Lion}}
 +
{{NPCTableRow|Battleship|3|Mordus Gigamar}}
 +
|}
  
6 x Frigates
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=== 2nd Pocket ===
(3 x Mordus Bounty Hunter) orbits at 8k, '''Web'''/Scramble
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[http://i609.photobucket.com/albums/tt174/climb22033/MordusHeadhunters5-2.jpg Initial Group] and the locations of upcoming spawns
(3 x Mordus Katana) orbits at 8k
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{{NPCTableHead|Initial Group (auto-aggro)}}
5 x Battleships
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{{NPCTableRow|Battleship|10|Mordus Mammoth/Phanti/Gigamar/Sequestor|trigger=Sequestor triggers 1st Reinforcement (Hair-Trigger)}}
(2 x Mordus Mammoth) orbits at 50k, '''Trigger 1a''' when shot
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|}
(3 x Mordus Gigamar) orbits at 45k, '''Trigger 2''' when shot
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{{NPCTableHead|1st Reinforcement (Hair-Trigger), 0km}}
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{{NPCTableRow|Elite Frigate|3|Mordus Bounty Hunter|ewar=Web|point=scram|trigger=2nd Reinforcement}}
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{{NPCTableRow|Cruiser|4|Mordus Lion}}
 +
|}
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{{NPCTableHead|2nd Reinforcement}}
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{{NPCTableRow|Elite Frigate|3|Mordus Bounty Hunter|ewar=Web|point=scram}}
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{{NPCTableRow|Cruiser|7|Mordus Leopard/Lion}}
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{{NPCTableRow|Battleship|5|Mordus Mammoth}}
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|}
  
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/MordusHeadhunters5-1.jpg" title="Initial Group ships and the locations of upcoming spawns" alt="Initial Group ships and the locations of upcoming spawns"}}<br>
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=== 3rd Pocket ===
 +
[http://i609.photobucket.com/albums/tt174/climb22033/MordusHeadhunters5-3.jpg Reinforcement spawn locations]
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{{NPCTableHead|Initial Group}}
 +
{{NPCTableRow|Elite Frigate|3|Mordus Bounty Hunter|ewar=Web|point=scram}}
 +
{{NPCTableRow|Battleship|3|Mordus Gigamar}}
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{{NPCTableRow|Battleship|1|Mordus Fleet Commander|trigger=Reinforcement (Hair-Trigger)}}
 +
|}
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{{NPCTableHead|Reinforcement (Hair-Trigger), 30km on 4 sides}}
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{{NPCTableRow|Elite Frigate|12|Mordus Bounty Hunter|ewar=Web|point=scram}}
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{{NPCTableRow|Battleship|12|Mordus Gigamar}}
 +
|}
  
Spawn 1a:<br>
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=== Notes ===
Upon Shooting a Mammoth, there spawns above the Station Ruins:<br>
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* No Neuts means this mission is active tank friendly
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* Spawns will aggro teammates and drones, so trigger spawns before friendly Logistics ship(s) enter the room
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* Maximum damage dealing of all ships in 3rd Pocket is 1,980 HP/s (72% Kin, 28% Therm)
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* Orbit ranges:
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** Frigates - 8km
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** Cruisers - 18km
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** Battleships - 50km
 +
* Mordus Fleet Commander might Drop a x03 implant
  
3 x Frigates (Mordus Bounty Hunter) orbits at 8k
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{{Missionrelated}}
5 x Cruisers (Mordus Leopard/Lion*) orbits at 18k, '''*Trigger 1b'''
 
  
Spawn 1b:<br>
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[[Category:Security missions]]
Upon destruction of the final cruiser, there spawns within the asteroids:<br>
 
 
 
5 x Battleships (Mordus Gigamar/Mammoth) orbits at 45k-50k
 
 
 
Spawn 2:<br>
 
Upon Shooting a Gigamar, there spawns within the asteroids:<br>
 
 
 
3 x Frigates (Mordus Bounty Hunter) orbits at 8k
 
2 x Cruisers (Mordus Lion) orbits at 18k
 
3 x Battleships (Mordus Gigamar) orbits at 45k
 
 
 
===Second Pocket===
 
 
 
Initial Group:<br>
 
Full Room Aggro shortly after warp-in:<br>
 
 
 
10 x Battleships (Mordus Mammoth/Phanti/Gigamar/Sequestor*) '''*Trigger '''when shot
 
 
 
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/MordusHeadhunters5-2.jpg" title="Initial Group ships and the locations of upcoming spawns" alt="Initial Group ships and the locations of upcoming spawns"}}<br>
 
 
 
Spawn 1:<br>
 
Upon Shooting a Sequestor, there spawns next to the warp-in:<br>
 
 
 
3 x Frigates (Mordus Bounty Hunter) orbits at 8k, '''Trigger'''
 
4 x Cruisers (Mordus Lion) orbits at 18k
 
 
 
Spawn 2:<br>
 
Upon destroying all the frigates:<br>
 
 
 
3 x Frigates (Mordus Bounty Hunter) orbits at 8k
 
7 x Cruisers (Mordus Lion/Leopard) orbits at 18k
 
2 x Battleships (Mordus Mammoth) orbits at 50k
 
 
 
===Third Pocket===
 
 
 
Initial Group:<br>
 
 
 
3 x Frigates (Mordus Bounty Hunter) orbits at 8k
 
4 x Battleships (3 x Mordus Mammoth) orbits at 50k
 
(1 x Mordus Fleet Commander) '''Trigger''' when shot
 
 
 
Spawn 1:<br>
 
Upon Shooting the Mordus Fleet Commander, there spawns on four sides at 30k from warp-in:<br>
 
 
 
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/MordusHeadhunters5-3.jpg" title="Spawn 1...it's just a shot away!" alt="Spawn 1...it's just a shot away!"}}<br>
 
 
 
12 x Frigates (Mordus Bounty Hunter) orbits at 8k
 
12 x Battleships (Mordus Gigamar) orbits at 45k
 
 
 
Mission Objective is to clear all of Third Pocket
 
 
 
'''Tips:'''<br>
 
 
 
- No Energy Neutralizer Sentries means this mission is Active Tank friendly<br>
 
- Spawns will more often than not aggro teammates and drones, therefore;<br>
 
- If using a logistics ship it is better to trigger spawns before having it enter the room<br>
 
- Pocket 3’s maximum damage dealing of all ships: 1,980hp/s (Kin: 72 %, Therm: 28%)<br><br>
 
 
 
[[Category:Mission reports]]
 

Latest revision as of 09:54, 17 September 2022


Level 5
Type Encounter
Faction Mordu's Legion
Best damage to deal Kinetic damage KinElectromagnetic damage EM
Damage to resist Kinetic damage KinThermal damage ThBattleships deal almost purely kinetic damage. Smaller things deal both kinetic and thermal
Ship size limit T2 Battleship and smaller
Ship suggestion Passive/Active Battleship + Logistics Battleship
Mission briefing
Hm. Yes. As a matter of fact, I do have a relatively serious matter that could use someone of your ability … not to mention someone with your considerable resources. One of our patrols spotted a Mordu's Legion strike force not far from here. We have since received intelligence confirming that the Legion has been hired to assassinate one of our high-ranking officials. We can't let this happen, of course, so we need someone of your caliber to destroy them all. Make sure no one survives.

Of course, we ourselves have used the Legion in the past for … well, for various things. So we don't want to make a big political scene out of this if we ever have to hire them in the future. That's why we mustn't send one of our own ships out to confront them. No, you're the right one for this job. Leave no trace behind; I don't want this biting us in the ass later on.

Oh, and one other thing: Our spies inform us that Taisu Magdesh might actually be part of the Mordu strike force, so be extra careful if he appears ― his reputation is hard won.

1st Pocket

Reinforcements that are triggered when a ship is shot will be referred to as "Hair-Trigger".
Initial Group and the locations of upcoming spawns

Initial Group
WD EWAR L


Frigate 3 x Frigate Mordus Katana
Elite Frigate 3 x Elite Frigate Mordus Bounty Hunter Warp Scrambler Stasis Webifier
Battleship 2 x Battleship Mordus Mammoth 1A Reinforcement (Hair-Trigger)
Battleship 3 x Battleship Mordus Gigamar 2nd Reinforcement (Hair-Trigger)
1A Reinforcement (Hair-Trigger), at Station Ruins
WD EWAR L


Elite Frigate 3 x Elite Frigate Mordus Bounty Hunter Warp Scrambler Stasis Webifier
Cruiser 5 x Cruiser Mordus Leopard/Lion Leopard kill triggers 1B Reinforcement
1B Reinforcement, at Asteroids
WD EWAR L


Battleship 5 x Battleship Mordus Gigamar/Mammoth
2nd Reinforcement (Hair-Trigger), at Asteroids
WD EWAR L


Elite Frigate 3 x Elite Frigate Mordus Bounty Hunter Warp Scrambler Stasis Webifier
Cruiser 2 x Cruiser Mordus Lion
Battleship 3 x Battleship Mordus Gigamar

2nd Pocket

Initial Group and the locations of upcoming spawns

Initial Group (auto-aggro)
WD EWAR L


Battleship 10 x Battleship Mordus Mammoth/Phanti/Gigamar/Sequestor Sequestor triggers 1st Reinforcement (Hair-Trigger)
1st Reinforcement (Hair-Trigger), 0km
WD EWAR L


Elite Frigate 3 x Elite Frigate Mordus Bounty Hunter 2nd Reinforcement Warp Scrambler Stasis Webifier
Cruiser 4 x Cruiser Mordus Lion
2nd Reinforcement
WD EWAR L


Elite Frigate 3 x Elite Frigate Mordus Bounty Hunter Warp Scrambler Stasis Webifier
Cruiser 7 x Cruiser Mordus Leopard/Lion
Battleship 5 x Battleship Mordus Mammoth

3rd Pocket

Reinforcement spawn locations

Initial Group
WD EWAR L


Elite Frigate 3 x Elite Frigate Mordus Bounty Hunter Warp Scrambler Stasis Webifier
Battleship 3 x Battleship Mordus Gigamar
Battleship 1 x Battleship Mordus Fleet Commander Reinforcement (Hair-Trigger)
Reinforcement (Hair-Trigger), 30km on 4 sides
WD EWAR L


Elite Frigate 12 x Elite Frigate Mordus Bounty Hunter Warp Scrambler Stasis Webifier
Battleship 12 x Battleship Mordus Gigamar

Notes

  • No Neuts means this mission is active tank friendly
  • Spawns will aggro teammates and drones, so trigger spawns before friendly Logistics ship(s) enter the room
  • Maximum damage dealing of all ships in 3rd Pocket is 1,980 HP/s (72% Kin, 28% Therm)
  • Orbit ranges:
    • Frigates - 8km
    • Cruisers - 18km
    • Battleships - 50km
  • Mordus Fleet Commander might Drop a x03 implant