Difference between revisions of "The Score (Angel Cartel) (Level 3)"

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{{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Level 3 Angel variant of this mission. For other variants, see [[The Score|The Score (disambiguation)]].}}
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{{NPCTableCSS}} {{MissionLinks}} {{hatnote|This article details the Level 3 Angel variant of this mission. For other variants, see [[The Score|The Score (disambiguation)]].}}
  
 
{{Missiondetails
 
{{Missiondetails
|Level=3
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|Level= 3
|Type=Encounter
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|Type= Encounter
|Objective=
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|Objective= Time to settle the score. Go and destroy all the ships at the encounter. Your main target will be lurking around the radio telescope, seek and destroy then return to me.
|Faction1=Angel Cartel
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|Faction1= Angel Cartel
|DamageToDeal=  
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|DamageToDeal1=  
|DamageToResist=
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|DamageToResist1=  
|WebPoint=
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|WebPoint=  
|EWAR=Target Painting (Gistii Ruffian, Gistum Crusher/Defeater/Smasher)
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|EWAR= Target Painting (Gistii Ruffian, Gistum Crusher/Defeater/Smasher)
|ShipSizeLimit=
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|ShipSizeLimit=  
|ShipSuggestion=Battlecruiser
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|ShipSuggestion= Battlecruiser
|Rewards=
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|Rewards=  
|StandingLoss=
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|StandingLoss=  
|Extra=
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|Extra=  
 
}}
 
}}
 
 
{{MissionBriefing
 
{{MissionBriefing
 
|Something just came up that's right up your alley.
 
|Something just came up that's right up your alley.
  
Aye I do, '''<Character>'''. We got reports of an Angel Cartel patrol in this sector. Our surveillance patrol reports they are scouts providing intel back to their leaders for a much larger raiding party. We cannot have them discover our weak points or gather any intel on our convoy travel routes. Teach them a lesson for us, '''<Character>'''.  
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Aye I do, <Pilot> . We got reports of an Angel Cartel patrol in this sector. Our surveillance patrol reports they are scouts providing intel back to their leaders for a much larger raiding party. We cannot have them discover our weak points or gather any intel on our convoy travel routes. Teach them a lesson for us, <Pilot>.  
 
}}
 
}}
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=== 1st Pocket ===
 
=== 1st Pocket ===
Full room aggro upon attacking.<br>
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Full room aggro upon attacking.
  
{{NPCTableHead|Initial Group}}
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{{NPCTableHead|Single Group}}
{{NPCTableRow|Frigate|7|Gistii Ambusher/Nomad/Raider/Ruffian|ewar=TP}}
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{{NPCTableRow|Frigate|7|Gistii Ambusher/Nomad/Raider/Ruffian|ewar= TP}}
 
{{NPCTableRow|Destroyer|2|Gistior Defacer/Haunter}}
 
{{NPCTableRow|Destroyer|2|Gistior Defacer/Haunter}}
{{NPCTableRow|Cruiser|8|Gistum Crusher/Defeater/Depredator/Smasher|ewar=TP}}
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{{NPCTableRow|Cruiser|8|Gistum Crusher/Defeater/Depredator/Smasher|ewar= TP}}
 
|}
 
|}
  
  
 
=== 2nd Pocket ===
 
=== 2nd Pocket ===
Group 1 is the mission objective and engaging it causes full pocket aggro.<br>
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Group 1 is the mission objective and engaging it causes full pocket aggro.
  
{{NPCTableHead|1st Group, 60-70km [Left Group]}}
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{{NPCTableHead|}}
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{{NPCTableSeparator|Group 1, 60-70km [Left]}}
 
{{NPCTableRow|Frigate|6|Gistii Ambusher/Raider/Thug}}
 
{{NPCTableRow|Frigate|6|Gistii Ambusher/Raider/Thug}}
 
{{NPCTableRow|Cruiser|4|Gistum Centurion/Liquidator/Marauder/Phalanx}}
 
{{NPCTableRow|Cruiser|4|Gistum Centurion/Liquidator/Marauder/Phalanx}}
 
{{NPCTableRow|Battlecruiser|1|Gistatis Prime/Tribuni}}
 
{{NPCTableRow|Battlecruiser|1|Gistatis Prime/Tribuni}}
  
{{NPCTableSeparator|2nd Group, 60-65km [Right Group]}}
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{{NPCTableSeparator|Group 2, 60-65km [Right]}}
 
{{NPCTableRow|Frigate|2|Gistii Ambusher/Outlaw/Raider/Thug}}
 
{{NPCTableRow|Frigate|2|Gistii Ambusher/Outlaw/Raider/Thug}}
 
{{NPCTableRow|Cruiser|2|Gistum Centurion/Liquidator/Marauder/Phalanx}}
 
{{NPCTableRow|Cruiser|2|Gistum Centurion/Liquidator/Marauder/Phalanx}}
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{{NPCTableHead|1st Pocket}}
 
{{NPCTableHead|1st Pocket}}
{{NPCTableRow|Asteroid|8|Veldspar|note=199,996 units}}
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{{NPCTableRow|Asteroid|8|Veldspar|note= 199,996 units}}
{{NPCTableRow|Asteroid|6|Plagioclase|note=173,925 units}}
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{{NPCTableRow|Asteroid|6|Plagioclase|note= 173,925 units}}
{{NPCTableRow|Asteroid|6|Pyroxeres|note=191,877 units}}
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{{NPCTableRow|Asteroid|6|Pyroxeres|note= 191,877 units}}
 
|}
 
|}
  

Revision as of 15:59, 28 June 2023

This article details the Level 3 Angel variant of this mission. For other variants, see The Score (disambiguation).


Level 3
Type Encounter
Objective Time to settle the score. Go and destroy all the ships at the encounter. Your main target will be lurking around the radio telescope, seek and destroy then return to me.
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
EWAR Target Painting (Gistii Ruffian, Gistum Crusher/Defeater/Smasher)
Ship suggestion Battlecruiser
Mission briefing
Something just came up that's right up your alley.

Aye I do, <Pilot> . We got reports of an Angel Cartel patrol in this sector. Our surveillance patrol reports they are scouts providing intel back to their leaders for a much larger raiding party. We cannot have them discover our weak points or gather any intel on our convoy travel routes. Teach them a lesson for us, <Pilot>.

1st Pocket

Full room aggro upon attacking.


Single Group
WD EWAR L


Frigate 7 x Frigate Gistii Ambusher/Nomad/Raider/Ruffian Target Painter
Destroyer 2 x Destroyer Gistior Defacer/Haunter
Cruiser 8 x Cruiser Gistum Crusher/Defeater/Depredator/Smasher Target Painter


2nd Pocket

Group 1 is the mission objective and engaging it causes full pocket aggro.


WD EWAR L
Group 1, 60-70km [Left]
Frigate 6 x Frigate Gistii Ambusher/Raider/Thug
Cruiser 4 x Cruiser Gistum Centurion/Liquidator/Marauder/Phalanx
Battlecruiser 1 x Battlecruiser Gistatis Prime/Tribuni
Group 2, 60-65km [Right]
Frigate 2 x Frigate Gistii Ambusher/Outlaw/Raider/Thug
Cruiser 2 x Cruiser Gistum Centurion/Liquidator/Marauder/Phalanx


Mining

Mining causes a few frigates to spawn.


1st Pocket
WD EWAR L


Asteroid 8 x Veldspar 199,996 units
Asteroid 6 x Plagioclase 173,925 units
Asteroid 6 x Pyroxeres 191,877 units