The Score (Angel Cartel) (Level 3)

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This article details the Level 3 Angel variant of this mission. For other variants, see The Score (disambiguation).


Level 3
Type Encounter
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
EWAR Target Painting (Gistii Ruffian, Gistum Crusher/Defeater/Smasher)
Ship suggestion Battlecruiser


Mission briefing
Something just came up that's right up your alley.

Aye I do, <Character>. We got reports of an Angel Cartel patrol in this sector. Our surveillance patrol reports they are scouts providing intel back to their leaders for a much larger raiding party. We cannot have them discover our weak points or gather any intel on our convoy travel routes. Teach them a lesson for us, <Character>.

1st Pocket

Full room aggro upon attacking.


Initial Group
WD EWAR L


Frigate 7 x Frigate Gistii Ambusher/Nomad/Raider/Ruffian Target Painter
Destroyer 2 x Destroyer Gistior Defacer/Haunter
Cruiser 8 x Cruiser Gistum Crusher/Defeater/Depredator/Smasher Target Painter


2nd Pocket

Group 1 is the mission objective and engaging it causes full pocket aggro.


1st Group, 60-70km [Left Group]
WD EWAR L


Frigate 6 x Frigate Gistii Ambusher/Raider/Thug
Cruiser 4 x Cruiser Gistum Centurion/Liquidator/Marauder/Phalanx
Battlecruiser 1 x Battlecruiser Gistatis Prime/Tribuni
2nd Group, 60-65km [Right Group]
Frigate 2 x Frigate Gistii Ambusher/Outlaw/Raider/Thug
Cruiser 2 x Cruiser Gistum Centurion/Liquidator/Marauder/Phalanx


Mining

Mining causes a few frigates to spawn.


1st Pocket
WD EWAR L


Asteroid 8 x Veldspar 199,996 units
Asteroid 6 x Plagioclase 173,925 units
Asteroid 6 x Pyroxeres 191,877 units