Difference between revisions of "The Spy Stash (Angel Cartel)"

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m (Change {{Missiondetails}} Faction to Faction1 to be able to use the default damage entries. Add the Objective parameter as a reminder. Make Blitz bold.)
 
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{{survival copy}}{{NPCTableCSS}}{{MissionLinks}}
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{{NPCTableCSS}}{{MissionLinks}}
  
{{Missiondetails}}name=The Spy Stash, level 3
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{{Missiondetails
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|Level= 3
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|Objective=
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|Type= Encounter
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|Faction1= Angel Cartel
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|DamageToDeal1=
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|DamageToResist1=
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|WebPoint= Arch Gistii Elite Frigates
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|EWAR= Webifiers and Target Painting
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|ShipSizeLimit=
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|ShipSuggestion= Huginn, Drake, Hurricane
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|Rewards=
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|Extra=
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}}
  
Faction: Angel Cartel<br>
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* '''Blitz:''' Jump the first two gates, then kill everything except sentries and batteries, and then loot the Officer's quarters.
Mission type: Encounter<br>
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* No hostiles at the initial gate
Space type: Deadspace<br>
 
Damage dealt: Exp, Kin<br>
 
Recommended damage dealing: Exp, kin<br>
 
Recommended ships: Huginn, Drake, Hurricane<br>
 
Video: http://youtu.be/3oIEAcxMGbM<br>
 
  
No hostiles at the initial gate
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=== Pocket 1 ===
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* Shooting the Light Missile Batteries aggroes all groups
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* Gate not locked @ 30km
  
===Pocket 1===
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{{NPCTableHead|Group 1 (Auto Aggro, 11km)}}
Shooting the Light Missile Batteries aggroes all groups
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{{NPCTableRow|Destroyer|2|Gistior Defiler}}
Gate not locked @ 30km
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|}
  
Group 1 (automatic aggro):<br>
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{{NPCTableHead|Group 2 (Auto Aggro, 60-80km)}}
(11km)
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{{NPCTableRow|Sentry|3|Angel Light Missile Battery}}
2x Destroyers (Gistior Defiler)<br>
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|}
  
Group 2 (automatic aggro):<br>
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{{NPCTableHead|Group 3 (Auto Aggro, 40-70km)}}
(60-80km)
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{{NPCTableRow|Destroyer|5|Gistior Defacer/Haunter/Shatterer}}
3x Angel Light Missile Battery<br>
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{{NPCTableRow|Cruiser|3|Gistum Marauder}}
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{{NPCTableRow|Battlecruiser|2|Gistatis Praefectus/Tribuni}}
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|}
  
Group 3 (automatic aggro):<br>
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{{NPCTableHead|Group 4 (100km)}}
(40-70km)
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{{NPCTableRow|Elite Frigate|2|Arch Gistii Nomad/Ruffian|point= yes|ewar= TP|ewar2= Web}}
5x Destroyers (Gistior Defacer/Haunter/Shatterer)<br>
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{{NPCTableRow|Cruiser|3|Gistum Centurion/Phalanx}}
3x Cruisers (Gistum Marauder)<br>
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|}
2x Battlecruisers (Gistatis Praefectus/Tribuni)<br>
 
 
 
Group 4:<br>
 
(100km)
 
2x Elite Frigates (Arch Gistii Nomad/Ruffian) '''web/scram/painter'''<br>
 
3x Cruisers (Gistum Centurion/Phalanx)<br>
 
  
 
'''Structures:'''<br>
 
'''Structures:'''<br>
 
Structures have no loot
 
Structures have no loot
  
===Pocket 2===
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=== Pocket 2 ===
Attacking Group 1 aggroes Group 2 as well
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* Attacking Group 1 aggroes Group 2 as well
Killing Group 2 completes the mission
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* Killing Group 2 completes the mission
The Officer's quarters @ 21km, will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics (not required)
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* The Officer's quarters @ 21km, will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics (not required)
  
Group 1 (automatic aggro):<br>
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{{NPCTableHead|Group 1 (Auto Aggro)}}
2x Angel Sentry Gun<br>
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{{NPCTableRow|Sentry|2|Angel Sentry Gun}}
2x Angel Heavy Missile Battery<br>
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{{NPCTableRow|Sentry|2|Angel Heavy Missile Battery}}
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|}
  
Group 2:<br>
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{{NPCTableHead|Group 2 (40km)}}
(40km)
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{{NPCTableRow|Destroyer|2|Gistior Seizer}}
2x Destroyers (Gistior Seizer)<br>
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{{NPCTableRow|Cruiser|1|Gistum Crusher/Smasher|ewar= TP}}
1x Cruisers (Gistum Crusher/Smasher) '''Painter'''<br>
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{{NPCTableRow|Battlecruiser|2|Gistatis Tribuni}}
2x Battlecruisers (Gistatis Tribuni)<br>
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{{NPCTableSeparator|May Spawn}}
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{{NPCTableRow|Battleship|1|Gist Nephilim}}
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|}
  
Some have reported that if you do the mission in a battleship, you will encounter a Mach class battleship as the final spawn
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* Some have reported that if you do the mission in a battleship, you will encounter a Mach class battleship as the final spawn. However, I have run the mission in a battleship, and not gotten the spawn, so it's probably random.
  
'''Blitz:'''<br>
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{{Missionrelated}}
Jump the first two gates, then kill everything except sentries and batteries, and then loot the Officer's quarters.
 
 
 
'''Video:'''<br>
 
There is many ways to do this mission, but this is one way. http://youtu.be/3oIEAcxMGbM<br>
 
  
{{Missionrelated}}
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[[Category:Security missions]]
[[Category:Mission reports]]
 

Latest revision as of 11:44, 24 September 2022


Level 3
Type Encounter
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Warp disruption Arch Gistii Elite Frigates
EWAR Webifiers and Target Painting
Ship suggestion Huginn, Drake, Hurricane


  • Blitz: Jump the first two gates, then kill everything except sentries and batteries, and then loot the Officer's quarters.
  • No hostiles at the initial gate

Pocket 1

  • Shooting the Light Missile Batteries aggroes all groups
  • Gate not locked @ 30km


Group 1 (Auto Aggro, 11km)
WD EWAR L


Destroyer 2 x Destroyer Gistior Defiler


Group 2 (Auto Aggro, 60-80km)
WD EWAR L


Sentry 3 x Sentry Angel Light Missile Battery


Group 3 (Auto Aggro, 40-70km)
WD EWAR L


Destroyer 5 x Destroyer Gistior Defacer/Haunter/Shatterer
Cruiser 3 x Cruiser Gistum Marauder
Battlecruiser 2 x Battlecruiser Gistatis Praefectus/Tribuni


Group 4 (100km)
WD EWAR L


Elite Frigate 2 x Elite Frigate Arch Gistii Nomad/Ruffian Warp Disruptor Target Painter Stasis Webifier
Cruiser 3 x Cruiser Gistum Centurion/Phalanx

Structures:
Structures have no loot

Pocket 2

  • Attacking Group 1 aggroes Group 2 as well
  • Killing Group 2 completes the mission
  • The Officer's quarters @ 21km, will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics (not required)


Group 1 (Auto Aggro)
WD EWAR L


Sentry 2 x Sentry Angel Sentry Gun
Sentry 2 x Sentry Angel Heavy Missile Battery


Group 2 (40km)
WD EWAR L


Destroyer 2 x Destroyer Gistior Seizer
Cruiser 1 x Cruiser Gistum Crusher/Smasher Target Painter
Battlecruiser 2 x Battlecruiser Gistatis Tribuni
May Spawn
Battleship 1 x Battleship Gist Nephilim
  • Some have reported that if you do the mission in a battleship, you will encounter a Mach class battleship as the final spawn. However, I have run the mission in a battleship, and not gotten the spawn, so it's probably random.