Difference between revisions of "The Spy Stash (Angel Cartel)"

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m (Change {{Missiondetails}} Faction to Faction1 to be able to use the default damage entries. Add the Objective parameter as a reminder. Make Blitz bold.)
 
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{{Missiondetails
 
{{Missiondetails
|Level=3
+
|Level= 3
 +
|Objective=
 
|Type= Encounter
 
|Type= Encounter
|Faction= Angel Cartel
+
|Faction1= Angel Cartel
|DamageToDeal={{Damagetype|ex|kin}}
+
|DamageToDeal1=  
|DamageToResist={{Damagetype|ex|kin}}
+
|DamageToResist1=  
|WebPoint=Arch Gistii Elite Frigates
+
|WebPoint= Arch Gistii Elite Frigates
|EWAR=Webifiers and Target Painting
+
|EWAR= Webifiers and Target Painting
 
|ShipSizeLimit=
 
|ShipSizeLimit=
 
|ShipSuggestion= Huginn, Drake, Hurricane
 
|ShipSuggestion= Huginn, Drake, Hurricane
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}}
 
}}
  
* Blitz: Jump the first two gates, then kill everything except sentries and batteries, and then loot the Officer's quarters.
+
* '''Blitz:''' Jump the first two gates, then kill everything except sentries and batteries, and then loot the Officer's quarters.
 
* No hostiles at the initial gate
 
* No hostiles at the initial gate
  
===Pocket 1===
+
=== Pocket 1 ===
 
* Shooting the Light Missile Batteries aggroes all groups
 
* Shooting the Light Missile Batteries aggroes all groups
 
* Gate not locked @ 30km
 
* Gate not locked @ 30km
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{{NPCTableHead|Group 4 (100km)}}
 
{{NPCTableHead|Group 4 (100km)}}
{{NPCTableRow|Elite Frigate|2|Arch Gistii Nomad/Ruffian|point=yes|ewar=TP|ewar2=Web}}
+
{{NPCTableRow|Elite Frigate|2|Arch Gistii Nomad/Ruffian|point= yes|ewar= TP|ewar2= Web}}
 
{{NPCTableRow|Cruiser|3|Gistum Centurion/Phalanx}}
 
{{NPCTableRow|Cruiser|3|Gistum Centurion/Phalanx}}
 
|}
 
|}
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Structures have no loot
 
Structures have no loot
  
===Pocket 2===
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=== Pocket 2 ===
 
* Attacking Group 1 aggroes Group 2 as well
 
* Attacking Group 1 aggroes Group 2 as well
 
* Killing Group 2 completes the mission
 
* Killing Group 2 completes the mission
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{{NPCTableHead|Group 2 (40km)}}
 
{{NPCTableHead|Group 2 (40km)}}
 
{{NPCTableRow|Destroyer|2|Gistior Seizer}}
 
{{NPCTableRow|Destroyer|2|Gistior Seizer}}
{{NPCTableRow|Cruiser|1|Gistum Crusher/Smasher|ewar=TP}}
+
{{NPCTableRow|Cruiser|1|Gistum Crusher/Smasher|ewar= TP}}
 
{{NPCTableRow|Battlecruiser|2|Gistatis Tribuni}}
 
{{NPCTableRow|Battlecruiser|2|Gistatis Tribuni}}
 +
{{NPCTableSeparator|May Spawn}}
 +
{{NPCTableRow|Battleship|1|Gist Nephilim}}
 
|}
 
|}
  
* Some have reported that if you do the mission in a battleship, you will encounter a Mach class battleship as the final spawn
+
* Some have reported that if you do the mission in a battleship, you will encounter a Mach class battleship as the final spawn. However, I have run the mission in a battleship, and not gotten the spawn, so it's probably random.
  
 
{{Missionrelated}}
 
{{Missionrelated}}
[[Category:Mission reports]]
+
 
 +
[[Category:Security missions]]

Latest revision as of 11:44, 24 September 2022


Level 3
Type Encounter
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Warp disruption Arch Gistii Elite Frigates
EWAR Webifiers and Target Painting
Ship suggestion Huginn, Drake, Hurricane


  • Blitz: Jump the first two gates, then kill everything except sentries and batteries, and then loot the Officer's quarters.
  • No hostiles at the initial gate

Pocket 1

  • Shooting the Light Missile Batteries aggroes all groups
  • Gate not locked @ 30km


Group 1 (Auto Aggro, 11km)
WD EWAR L


Destroyer 2 x Destroyer Gistior Defiler


Group 2 (Auto Aggro, 60-80km)
WD EWAR L


Sentry 3 x Sentry Angel Light Missile Battery


Group 3 (Auto Aggro, 40-70km)
WD EWAR L


Destroyer 5 x Destroyer Gistior Defacer/Haunter/Shatterer
Cruiser 3 x Cruiser Gistum Marauder
Battlecruiser 2 x Battlecruiser Gistatis Praefectus/Tribuni


Group 4 (100km)
WD EWAR L


Elite Frigate 2 x Elite Frigate Arch Gistii Nomad/Ruffian Warp Disruptor Target Painter Stasis Webifier
Cruiser 3 x Cruiser Gistum Centurion/Phalanx

Structures:
Structures have no loot

Pocket 2

  • Attacking Group 1 aggroes Group 2 as well
  • Killing Group 2 completes the mission
  • The Officer's quarters @ 21km, will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics (not required)


Group 1 (Auto Aggro)
WD EWAR L


Sentry 2 x Sentry Angel Sentry Gun
Sentry 2 x Sentry Angel Heavy Missile Battery


Group 2 (40km)
WD EWAR L


Destroyer 2 x Destroyer Gistior Seizer
Cruiser 1 x Cruiser Gistum Crusher/Smasher Target Painter
Battlecruiser 2 x Battlecruiser Gistatis Tribuni
May Spawn
Battleship 1 x Battleship Gist Nephilim
  • Some have reported that if you do the mission in a battleship, you will encounter a Mach class battleship as the final spawn. However, I have run the mission in a battleship, and not gotten the spawn, so it's probably random.