Difference between revisions of "Unauthorized Military Presence (Mordus)"

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{{NPCTableCSS}}{{MissionLinks}}
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{{MissionLinks}}{{NPCTableCSS}}
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{{hatnote|This article details the Level 1 Mordu's Legion version of this mission. For other variants, see [[Unauthorized Military Presence|Unauthorized Military Presence (disambiguation)]].}}
  
 
{{Missiondetails
 
{{Missiondetails
|Level=1
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|Level= 1
|Type=Encounter
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|Type= Encounter
|Objective=
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|Objective= Intercept the personnel transport ship, destroy its guards, and bring the militants to your agent
|Faction1=Mordu's Legion
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|Faction1= Mordu's Legion
 
|DamageToDeal=
 
|DamageToDeal=
 
|DamageToResist=
 
|DamageToResist=
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|EWAR=
 
|EWAR=
 
|ShipSizeLimit=
 
|ShipSizeLimit=
|ShipSuggestion=Frigate
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|ShipSuggestion= Frigate
 
|Rewards=
 
|Rewards=
|StandingLoss=Personnel Transport destruction (-4.0% Mordu's Legion)
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|StandingLoss= Personnel Transport destruction (-0.4 Mordu's Legion)
 
|Extra=
 
|Extra=
 
}}
 
}}
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{{MissionBriefing
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|We've spotted an unauthorized Mordus personnel transport ship flying through <System>. Cargo scanners revealed a load of marines on board, no doubt a part of a ground force intended to strike a target near here. We don't know where they are headed or what they're up to, but we definitely want to find out. I request that you intercept the transport and capture the men on board. Bring them back to us for questioning.
  
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We believe the escort team is split up into a few groups. If you strike fast and hard, you'll probably avoid getting swarmed by them all at once. Just keep a look out for any stray ships, we don't want them escaping back to their homebase to report the incident.
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}}
  
===Pocket 1===
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=== Pocket 1 ===
 
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'''Blitz:''' Ignore the Sabre and take the gate.
{{NPCTableHead|Initial Group}}
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{{NPCTableHead|Initial group}}
{{NPCTableRow|Frigate|1|Mordus Sabre|trigger=Reinforcement 1}}
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{{NPCTableRow|Frigate|1|Mordus Sabre|trigger= Sends message on damage}}
 
|}
 
|}
 
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{{MessageBox|In local|
{{NPCTableHead|Reinforcement 1}}
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{{Co|#ff0000|As the Mordu's ship is getting closer and closer to destruction it desperately starts to send out distress signals!  Reinforcements might be arriving any moment now.}}
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}}
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{{NPCTableHead|Reinforcement}}
 
{{NPCTableRow|Frigate|6|Mordus Rookie}}
 
{{NPCTableRow|Frigate|6|Mordus Rookie}}
 
|}
 
|}
  
 
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=== Pocket 2 ===
===Pocket 2===
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{{MessageBox|In local on arrival|
 
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{{Co|#48ff00|Ship Computer: You have approximately 2 minutes before the personnel transport arrives!}}
{{NPCTableHead|Group 1}}
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}}
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{{NPCTableHead|Initial group, auto aggro}}
 
{{NPCTableRow|Frigate|5|Mordus Rookie}}
 
{{NPCTableRow|Frigate|5|Mordus Rookie}}
 
|}
 
|}
 
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{{MessageBox|In local when the Personnel transport arrives|
{{NPCTableHead|Group 2, after 2 minutes}}
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{{Co|#a3fc80|The personnel transport has arrived.}}
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|collapsed= yes}}
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{{NPCTableHead|Personnel Transport and escort, after 2 minutes}}
 
{{NPCTableRow|Frigate|6|Mordus Rookie/Sabre}}
 
{{NPCTableRow|Frigate|6|Mordus Rookie/Sabre}}
{{NPCTableRow|Industrial|1|Personnel Transport}}
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{{NPCTableRow|Cruiser|1|Mordus Personnel Transport}}
 
|}
 
|}
  
  
===Notes===
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=== Notes ===
*Pocket 1 contains 80+ asteroids. (Mostly Veldspar, but some Plagioclase and Pyroxeres)
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* Pocket 1 contains 80+ asteroids. (Mostly Veldspar, but also some Plagioclase, Pyroxeres and neglible amounts of Kernite)
*Pocket 2 contains 60+ asteroids. (Mostly Veldspar, but some Plagioclase, Pyroxeres, and Omber)
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* Pocket 2 contains 60+ asteroids. (Mostly Veldspar, but also some Plagioclase, Pyroxeres and neglible amounts of Omber)
*Gate to Pocket 2 is unlocked without killing anything
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{{Missionrelated}}
 
{{Missionrelated}}
[[Category:Mission reports]]
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[[Category:Security missions]]

Latest revision as of 00:47, 1 September 2022

This article details the Level 1 Mordu's Legion version of this mission. For other variants, see Unauthorized Military Presence (disambiguation).


Level 1
Type Encounter
Objective Intercept the personnel transport ship, destroy its guards, and bring the militants to your agent
Faction Mordu's Legion
Best damage to deal Kinetic damage KinElectromagnetic damage EM
Damage to resist Kinetic damage KinThermal damage ThBattleships deal almost purely kinetic damage. Smaller things deal both kinetic and thermal
Ship suggestion Frigate
Standing loss Personnel Transport destruction (-0.4 Mordu's Legion)
Mission briefing
We've spotted an unauthorized Mordus personnel transport ship flying through <System>. Cargo scanners revealed a load of marines on board, no doubt a part of a ground force intended to strike a target near here. We don't know where they are headed or what they're up to, but we definitely want to find out. I request that you intercept the transport and capture the men on board. Bring them back to us for questioning.

We believe the escort team is split up into a few groups. If you strike fast and hard, you'll probably avoid getting swarmed by them all at once. Just keep a look out for any stray ships, we don't want them escaping back to their homebase to report the incident.

Pocket 1

Blitz: Ignore the Sabre and take the gate.

Initial group
WD EWAR L


Frigate 1 x Frigate Mordus Sabre Sends message on damage
In local

As the Mordu's ship is getting closer and closer to destruction it desperately starts to send out distress signals! Reinforcements might be arriving any moment now.

Reinforcement
WD EWAR L


Frigate 6 x Frigate Mordus Rookie

Pocket 2

In local on arrival

Ship Computer: You have approximately 2 minutes before the personnel transport arrives!

Initial group, auto aggro
WD EWAR L


Frigate 5 x Frigate Mordus Rookie
In local when the Personnel transport arrives

The personnel transport has arrived.

Personnel Transport and escort, after 2 minutes
WD EWAR L


Frigate 6 x Frigate Mordus Rookie/Sabre
Cruiser 1 x Cruiser Mordus Personnel Transport


Notes

  • Pocket 1 contains 80+ asteroids. (Mostly Veldspar, but also some Plagioclase, Pyroxeres and neglible amounts of Kernite)
  • Pocket 2 contains 60+ asteroids. (Mostly Veldspar, but also some Plagioclase, Pyroxeres and neglible amounts of Omber)