Difference between revisions of "Unauthorized Military Presence (Mordus)"

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m (Add MissionBriefing and messages)
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{{Missiondetails
 
{{Missiondetails
|Level=1
+
|Level= 1
|Type=Encounter
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|Type= Encounter
|Objective=
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|Objective= Intercept the personnel transport ship, destroy its guards, and bring the militants to your agent
|Faction1=Mordu's Legion
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|Faction1= Mordu's Legion
 
|DamageToDeal=
 
|DamageToDeal=
 
|DamageToResist=
 
|DamageToResist=
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|EWAR=
 
|EWAR=
 
|ShipSizeLimit=
 
|ShipSizeLimit=
|ShipSuggestion=Frigate
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|ShipSuggestion= Frigate
 
|Rewards=
 
|Rewards=
|StandingLoss=Personnel Transport destruction (-4.0% Mordu's Legion)
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|StandingLoss= Personnel Transport destruction (-0.4 Mordu's Legion)
 
|Extra=
 
|Extra=
 
}}
 
}}
 +
{{MissionBriefing|
 +
We've spotted an unauthorized Mordus personnel transport ship flying through <System>. Cargo scanners revealed a load of marines on board, no doubt a part of a ground force intended to strike a target near here. We don't know where they are headed or what they're up to, but we definitely want to find out. I request that you intercept the transport and capture the men on board. Bring them back to us for questioning.
  
 +
We believe the escort team is split up into a few groups. If you strike fast and hard, you'll probably avoid getting swarmed by them all at once. Just keep a look out for any stray ships, we don't want them escaping back to their homebase to report the incident.
 +
}}
  
 
===Pocket 1===
 
===Pocket 1===
  
{{NPCTableHead|Initial Group}}
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{{NPCTableHead|Initial group}}
{{NPCTableRow|Frigate|1|Mordus Sabre|trigger=Reinforcement 1}}
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{{NPCTableRow|Frigate|1|Mordus Sabre|trigger=Sends message on damage}}
 
|}
 
|}
 
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{{MessageBox|In local|
{{NPCTableHead|Reinforcement 1}}
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{{Co|#ff0000|As the Mordu's ship is getting closer and closer to destruction it desperately starts to send out distress signals!  Reinforcements might be arriving any moment now.}}
 +
}}
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{{NPCTableHead|Reinforcement}}
 
{{NPCTableRow|Frigate|6|Mordus Rookie}}
 
{{NPCTableRow|Frigate|6|Mordus Rookie}}
 
|}
 
|}
 
  
 
===Pocket 2===
 
===Pocket 2===
 
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{{MessageBox|In local on arrival|
{{NPCTableHead|Group 1}}
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{{Co|#48ff00|Ship Computer: You have approximately 2 minutes before the personnel transport arrives!}}
 +
}}
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{{NPCTableHead|Initial group}}
 
{{NPCTableRow|Frigate|5|Mordus Rookie}}
 
{{NPCTableRow|Frigate|5|Mordus Rookie}}
 
|}
 
|}
 
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{{MessageBox|In local when the Personnel transport arrives|
{{NPCTableHead|Group 2, after 2 minutes}}
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{{Co|#a3fc80|The personnel transport has arrived.}}
 +
|collapsed= yes}}
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{{NPCTableHead|Personnel Transport and escort, after 2 minutes}}
 
{{NPCTableRow|Frigate|6|Mordus Rookie/Sabre}}
 
{{NPCTableRow|Frigate|6|Mordus Rookie/Sabre}}
{{NPCTableRow|Industrial|1|Personnel Transport}}
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{{NPCTableRow|Cruiser|1|Mordus Personnel Transport}}
 
|}
 
|}
  
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*Pocket 2 contains 60+ asteroids. (Mostly Veldspar, but some Plagioclase, Pyroxeres, and Omber)
 
*Pocket 2 contains 60+ asteroids. (Mostly Veldspar, but some Plagioclase, Pyroxeres, and Omber)
 
*Gate to Pocket 2 is unlocked without killing anything
 
*Gate to Pocket 2 is unlocked without killing anything
 +
 
{{Missionrelated}}
 
{{Missionrelated}}
[[Category:Mission reports]]
+
[[Category: Missions]][[Category:Mission reports]]

Revision as of 17:55, 29 July 2021


Level 1
Type Encounter
Objective Intercept the personnel transport ship, destroy its guards, and bring the militants to your agent
Faction Mordu's Legion
Best damage to deal Kinetic damage KinElectromagnetic damage EM
Damage to resist Kinetic damage KinThermal damage ThBattleships deal almost purely kinetic damage. Smaller things deal both kinetic and thermal
Ship suggestion Frigate
Standing loss Personnel Transport destruction (-0.4 Mordu's Legion)
Mission briefing

We've spotted an unauthorized Mordus personnel transport ship flying through <System>. Cargo scanners revealed a load of marines on board, no doubt a part of a ground force intended to strike a target near here. We don't know where they are headed or what they're up to, but we definitely want to find out. I request that you intercept the transport and capture the men on board. Bring them back to us for questioning.

We believe the escort team is split up into a few groups. If you strike fast and hard, you'll probably avoid getting swarmed by them all at once. Just keep a look out for any stray ships, we don't want them escaping back to their homebase to report the incident.

Pocket 1

Initial group
WD EWAR L


Frigate 1 x Frigate Mordus Sabre Sends message on damage
In local

As the Mordu's ship is getting closer and closer to destruction it desperately starts to send out distress signals! Reinforcements might be arriving any moment now.

Reinforcement
WD EWAR L


Frigate 6 x Frigate Mordus Rookie

Pocket 2

In local on arrival

Ship Computer: You have approximately 2 minutes before the personnel transport arrives!

Initial group
WD EWAR L


Frigate 5 x Frigate Mordus Rookie
In local when the Personnel transport arrives

The personnel transport has arrived.

Personnel Transport and escort, after 2 minutes
WD EWAR L


Frigate 6 x Frigate Mordus Rookie/Sabre
Cruiser 1 x Cruiser Mordus Personnel Transport


Notes

  • Pocket 1 contains 80+ asteroids. (Mostly Veldspar, but some Plagioclase and Pyroxeres)
  • Pocket 2 contains 60+ asteroids. (Mostly Veldspar, but some Plagioclase, Pyroxeres, and Omber)
  • Gate to Pocket 2 is unlocked without killing anything