User:Cartilige Deninard/AMC/Sandbox1

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This is the AMC Sandbox, any work found here is not current and should be ignored

AMC Mission Statement

Template:On-Going Events

AMCLogo2.png

What?

“The purpose of the AMC is to provide E-UNI students with the opportunity to mine in organized fleets, learn how to run fleet operations efficiently, and to earn ISK in a friendly co-operative environment”.

Why?

Goals of the Amarr Mining Camp:

  • Teach students how to mine, co-operate and function in fleet mining operation with utmost efficiency.
  • Introduce players to the basics of running a fleet and managing a spreadsheet.
  • Inform students about ways to maximize the profits and benefits that come with organized mining.

These Goals will be accomplished through:

  • A set of procedures which should be adhered to if you intend on participating in mining fleets.
  • Event Liaisons who will assist in the management of the event and ensure adherence to procedures.
  • Volunteers who will run drills and mini-classes periodically.

Amarr Mining Camp helps new players in a lot of ways. Endeavour Spreadsheet will provide you with a brief idea about the wide variety of financial and inventory information directly from the organizers to fulfill the goals of AMC.

Where?

The Amarr Mining Camp is located in Amarr space at its current [classified] HQ because it presented an ideal balance of:

  • A decent distance from Aldrat (E-UNI HQ).
  • Reasonable distance from one of the major Trade Hubs.
  • An abundance of asteroid belts that contain high quality ores (+5 and +10 ores) in a very quiet constellation with a 50% refinery station.
  • It is far away from low security systems as well as any ice belts (popular for gankers).

Who’s It For?

The Amarr Mining Camp is currently open to all E-UNI students and is running within EVE University itself. We follow all the same rules and guidelines as anyone else in the UNI - as such, you will not need to leave E-UNI to join us. Simply join our Chat Channel (Amarr Mining Camp - use the same password as other E-UNI channels) say “Hi!”, and ask if there is a fleet going, and if not; start one yourself!

That said, we've decided the AMC is open to IVY League members, their alts and alumni only. We've chosen not to include +5 (NAP) and +10 (Friends) for two main reasons:

  • 1. Our priority is not to help +5/+10s make or maximize ISK or teach them about mining, they have their own corp resources for that.
  • 2. We prefer to keep the operation of the AMC as secure as possible while still open and accessible to E-UNI players. Admittedly, it is a delicate and difficult balance to maintain.

To reiterate, we prioritize the need to help E-UNI miners in a secure environment above all other considerations.

The above is a guideline - It is subject to future revisions. Note: It is to the Fleet Commander's own discretion in choosing who is a member of their fleet.

Who’s In-Charge?

The AMC was initiated by Seranti Olerie, Ubermensch Invictus and Vger Starseed in March 2012. However, Seranti and Uber have moved on to other things in Eve. Now Vger along with Cartilige Deninard is operating the AMC. These experienced Miners, each backed with a wide variety of knowledge in the sector and by creating the Amarr Mining Camp, they have offered to pass their knowledge onto less seasoned students. A roster of current AMC Staff organizers are also listed in the Endeavour Spreadsheet.

Application

  • You need to have the Freshman title to join the Amarr Mining Camp
  • Read and understand the information provided in this page.
  • Do not ask about the whereabout of the campus, nor disclose the location (including people who claim to be part of the AMC).
  • Join the "Amarr Mining Camp" Chat Channel (uses the same password as other E-Uni channels) and mumble channel.
  • Try to speak with Assistant Personnel Manager Rose Chanlin or Personnel Officer TwilightSazuka for a brief interview through a convo. If they are not available, DO NOT send them an in-game mail, try to catch them in another day.
  • After you are accepted to the AMC, you will then be given the information on the whereabout of the AMC. From then on you are free to join any mining ops. If you are a Freshman or above you are able to access the Corporation Hangar where you will find mining and hauling items for your personal use.

REPEAT: only members of AMC staff have permission to provide you with the location of the campus.

Procedures

Fleets

Miners

Marking Lasers

In ‘Shared Can’ operations, the fleet commanders need to keep track of each person’s contribution. In the AMC, this is measured by the time each member spent mining. Follow the simple steps below to ensure you get the correct payout for the fleet:

LASERS ON TT:TT (replacing TT:TT with the server time) this is to be used when you start mining.

LASERS OFF TT:TT (again replacing TT:TT with server time) this is to be used when you stop mining, or leave your computer for more than your Laser’s cycle time.

When changing belts or re-targeting asteroids, you need not give a lasers off. Lasers off is only required for when you are stopping when everyone else is continuing.

Jet-Can Naming

For ‘Shared Can’ operations, you will be mining into jetcans, which the Haulers will collect to haul back to station. Try to share a can with somebody when possible, but if there are none in reach then just create your own. We have a naming scheme for jetcans, as follows:

FLEET TT:TT (this can is in use, and was jettisoned at <timestamp> EVE-server time)

FULL TT:TT (this can is full to 27,500m3 or as near as possible, it retains the time from when it was a FLEET can)

PULL TT:TT (this can is not yet full, but is no longer being used, such as when you run out of asteroids to mine but haven't yet filled the can)

We use the time on cans to ensure that they do not reach the end of their 2 hour lifespan and pop, wasting the ore inside. The time on a can should remain the same as that was the time it was jettisoned, and not the time when it's name was changed.

For detailed information on participating in a mining operation see Participating in a Mining Op.

Haulers

Announcing start/end times

Similar as miners, haulers need to announce the times when they start hauling or stop hauling, so the fleet commander can payout the haulers based on the time they were hauling.

Contracting the ore

At the end of the operation, or when you stop hauling, you contract all the ore you've hauled at the station to the fleet commander.

Commanders

Spreadsheet

As an AMC FC, it is required for you to keep track of your Fleet; recording each member's participation, share weights, amount of ore mined, prices of ore, etcetera. The easiest, and preferred way to do this is to use a Spreadsheet - namely the 'AMC_Buyback_Spreadsheet'. It's not as hard as it sounds - it's actually pretty simple, so please do not be afraid of becoming a Fleet Commander because of the Spreadsheet business. If you ever get stuck, just ask around and there's bound to be someone who can give you a hand.

MOTD (Message of the Day)

When your Fleet is running, you have the opportunity to create an MOTD (Message of the Day). You can place some important information on the MOTD for the whole Fleet (especially new joiners) to see; for example:

  • Time Started
  • Time End (estimate)
  • Location (Be careful with this during wartime, WTs may have alts infiltrating the university)
  • Priority Ore
  • Spreadsheet Link
  • Reminders of Procedures (Naming Cans, etc)
  • Personal Notes

To set the MOTD follow these steps:

  • 1. Right-Click on the 'Fleet' Tab
  • 2. In the drop-down, select the 'Settings' option
  • 3. There should be an MOTD text box. This is where you type out your MOTD.

For detailed information on how to run a mining operation see Running a Mining Op.

Programs

AMC Buy-Back

If you are an AMC Miner or Fleet Commander that has run an operation or have simply been solo-mining but don't want to go through the hassle of hauling, refining and then selling the ore yourself then you’re in luck. As an AMC student, you are able to take advantage of the ‘Buy-Back’ program. You can find full instructions here

Free T1 Modules/Ships

If you're concerned that you don't have the best ship for mining or can't contribute to a mining fleet, worry not, the AMC is offering a free Venture and the following list of T1 modules to fit your ships:

NOTE: We are no longer able to give away free retrievers due to the increase in cost, but instead we are able to loan them out on a 2-week basis following the same rules as the uni loaner fleet Mining Loaner Fleet and also to purchase at a slightly reduced cost.

Contests

T2 Module Lottery

A lottery is conducted for every shared can mining fleet in which all participants have a random (equal) chance of winning a T2 module from the following list:

The purpose of this lottery is to give newer players a chance at acquiring T2 items while they gradually skill up and make enough ISK to get into bigger and better mining ships.

Student Run Contest

As of the 1st of August (2012) I am going to be running a competition for the people who fc mining fleets, reward tiers will be as follows:

  • 1. First place: 50 million
  • 2. Second place: 30 million
  • 3. Third place: 20 million

Rules are as follows:

  • 1. It must be an amc fleet.
  • 2. It must have been submitted to the archive thread (read wiki under buyback for more information).
  • 3. Post in said thread must be sent before 11:59 pm on the 1st of the following month.
  • 4. Must be a shared can.
  • 5. The fleet must have spent more than 20 hours mining (thats total time, e.g. 10 people mine for 2 hours, total time is 20 hours).
  • 6. Must be euni alt/alumini/student/wardropped/etc.
  • 7. Current amc staff and myself (Ayar Achasse) cannot win.
  • 8. In order to protect myself and the participants from anything unforeseen, I reserve the right to disqualify, make new rules without notice, rescind old rules without notice and cancel the contest altogether.

I am toying with a few ideas at the moment, wether it will be a points system or hours based remains in question, but the person who takes control of a sheet and becomes an fc mid op will get some sort of partial recognition.

Remember, you do not have to be a vet fc to win this, you can have a fleet getting 1m/h and you are still in the running.

Please contact Ayar Achasse if you have any questions/concerns.

Contact Information

You are encouraged to join the AMC chat channel (name: Amarr Mining Camp, password: same as standard E-Uni channels). We would also highly recommend you join the Industry.E-Uni chat channel, the industry channel is visited by experienced miners and manufacturers that are not in the AMC. Mumble is also welcomed.

Contact Vger Starseed, Cartilige Deninard for buyback and hanger access, Pale Peril, Rose Chanlin, and Tyrus Solarin for hanger access. Also Contact any of the above if you have any questions, comments, concerns, ideas, or advice regarding AMC operations or its management that you would like to share.

Furthermore, if there is anything you still don’t understand, please refer to the “FAQ” and “Additional Links” sections below.

How To Help

If you would like to contribute to the AMC, please feel free to contact any of the above mentioned organisers.

FAQ

  • What is the AMC? - If you didn’t read the first section for whatever reason, here’s a quick run-down to what the AMC is: The Amarr Mining Camp is an organized group of Miners who have travelled down to Amarr Space to gain access to the better ores of the game. This allows us to make a higher income from mining than we would achieve if we were up in Aldrat (E-UNI HQ).
  • How do I join the AMC? - In short; you don't. The Amarr Mining Camp is running within EVE University. We follow all the same rules and guidelines as anyone else in the Uni. As such, you will not need to leave E-UNI to join us. Simply join our Chat Channel (Amarr Mining Camp - use the same password as other E-UNI channels) and ask if there is a fleet going, or start one yourself!
  • How do I start/join a fleet? - Please refer to the 'Participating in a Mining Op' and 'Running a Mining Op' Wiki page for information on these subjects. They will tell you everything you need to know.
  • Who do I talk to if I have a problem? - Feel free to ask any questions or direct any concerns to our 'Amarr Mining Camp' chat channel so one of our more experienced members can help you with your issue. However, if the question/concern is one you wish to keep privately or is unsuitable for standard E-UNI members, do not hesitate to contact: Vger Starseed, Cartilige Deninard , Pale Peril, Rose Chanlin or Tyrus Solarin. Each will be more than willing to assist you.
  • Do I need a specific ship to help with Mining Operations? - No, you don't. No matter what ship you're flying in, you can always jump straight into a fleet and help. You'll be just as useful as anyone else out there. The more, the merrier.
  • Do I need specific skills to run a Fleet? - Absolutely not! As Fleet Boss [Commander] all you need to run a fleet is a Spreadsheet (more information here) and people to mine/haul with. To start a fleet, just advertise it in chat and people will join you.

Any further questions you may have can be asked in the 'Amarr Mining Camp' Chat Channel.

Additional Links

Forums

Wiki


Template:On-Going Events

Whclogo.jpg


Location: J211936
Time: 23/7

Mission

Wormhole Campus aims to provide students with an opportunity to experience W-Space life with all it's challenges and opportunities.

Background and Overview

WHC had other previous iterations. Some archaic wiki pages can be found of these older installations.

In Summer 2012 talks among management were initiated to re-open the unfortunate W-Space Campus. In October the final decision to go forward was made and WHC began preparation to open it's doors once more. WHC found a live-able system and erected a POS toward end-November and currently resides in a C2 W-Space system with a high-sec and C3 static. All eligible unistas are welcome to join.

Leadership

Camp Coordinator
Sylvanium Orlenard

Camp Liasons
Murbella Idaho
Enta en Bauldry
Larsen Knight

POS Fuel Techinicians
POSITION OPEN
POSITION OPEN

The WHC is overseen by the Director of Special Projects. In the event of other issues or problems with people please contact the Student Advocate.

What do I need to join WHC?

Minimum Requirements

Skills

Knowledge

Ships to Bring

Important: Due to the dangerous nature of PvE and PvP in w-space, and the mechanics of Ship Maintenance Arrays allowing access to all ships in storage, any ship and pod brought into the campus is to be considered lost or stolen. Do not fly what you can't replace.

Also, keep in mind that WSOP is in effect and any sufficiently shiny loss to a war target is grounds for the X title and removal from the WHC. Lack of local and not knowing they are in system is not a valid excuse.

The below are merely suggestions for being useful during your first few weeks in system without investing too much resources in the endeavor. Once you are more comfortable with day to day operations and better understand the risks involved, you may consider bringing in more specialized or expensive ships and equipment.

Scanner

Combat

  • Battlecruiser with appropriate T2 tank, weapons system, cloak and probe launcher.
    • Bring modules and rigging for both a buffer and local repair tank.

Recommended Reading

Recommended Skills & Ships

These skills are highly recommended if you plan to stay. They provide an adequate skill base for exploration and PvP.

  • Astrometrics IV
    • Astrometric Rangefinding III
    • Astrometric Pinpointing III
    • Astrometric Acquisition III
  • Salvaging III
    • Sleeper Battleships require IV. Note that salvage rigs increase salvaging efficiency by one skill level each.
  • Hacking III
    • Codebreakers in Radar sites
  • Archaeology III
    • Analyzers in Magnetometric sites
  • Covert Ops IV
    • For more versatile fits
  • Your choice of well fitted out PvP ship

Joining the WHC

Once you have met the above requirements and are ready to try out wormhole life, follow the instructions below to be invited to join the WHC.

NOTE: Due to limited space for the storage of ships and equipment, there is a chance that the campus will not be accepting applications at the current time. Do not lose hope, we aim for a continuous turnover of occupants, and as long as the campus is successful, infrastructure will continue top go up increasing our maximum occupancy.

  • Join WHC.E-UNI chat and check if applications are open.
  • Fill out this form
  • Once invited, join the WHC.E-UNI mailing list and further instructions will be given via the welcome message.

Living Out of a Can

Since there are no stations in W-Space, you will have to store your items in a Secure Cargo Container. You can set a password on these, effectively making sure that the contents can't be stolen. Your ships will have to go into the communal Ship Maintenance Array or stay inside the POS shield. This means that all your hulls might be stolen, so faction fitting that Tech 3 cruiser of yours might be a little too tempting to some.

Using the POS

The main feature of the WHC POS is the Ship Maintenance Array(SMA) and Corporate Hangar Array(CHA). Here is a short introduction to Player Owned Starbases.

If you steal you'll be quickly added to the Departed list followed by a swift kick out of the University.

Ship Maintenance Array

The SMA can store 20 million m3 worth of assembled ships. There are no divisions within the SMA, as such all ships stored are accessible by everyone in corp.

  • To store your ship in the SMA, right click the array and select Store Vessel.
  • The Access Vessel button lets you view ships that are currently stored.
  • To board a ship, right click and select Board Vessel.
  • To launch a ship for an alt, right click and select Launch Vessel.
  • When boarding a new ship, the array will attempt to store your current ship which will fail if the cargohold contains assembled containers or the capacity of the array is surpassed leaving the ship floating in the field.
  • If you do not have the required skills to use modules on the ship (namely T2 weapon systems) they will be offline upon jumping in, just replace the ship in the SMA.
    • NOTE: All campus members have access to the SMA. In general if you are not okay with other people sitting in your ship, then with the current mechanics, wormhole life is most likely not for you as "ownership" is a very relative term when living out of a POS. That said, please respect the property of others.

Communal Ships

  • All ships marked as WHC, UNI or unnamed, stored in the SMA should be considered communal ships and may be used by any campus member with the required skills.
    • Ships are first come first serve, please do not fight over ships though, look at disagreements as an opportunity to try out a different hull/role
    • These can either be ships stocked by the campus staff, or through donations by campus members (we always accept donations)
    • These ships are not to be renamed as they are intended to remain communal
    • If the ship or modules suffer any heat/shield/armor/hull damage, they should be repaired prior to returning to storage
    • It is recommended to replace lost communal ships within 24 hours of the loss use the loss mail as a shopping list, If replacing them yourself, please seek reimbursement via the Ship Replacement Program. This is not required, as these will be replaced on semi-regular intervals by the WHC staff.

Personal Ships

  • Personal ships are defined as Those titled with a unique 3 letter prefix other than WHC or UNI
    • Personal ships owned by others may be used unless they are labelled 'NO'. Do not board ships labelled 'NO' unless there is a campus emergency declared by Uni directors or campus leadership. Emergencies don't remove the "replace if lost" clause.
    • If the ship or modules suffer any heat/shield/armor/hull damage, they should be repaired prior to returning to storage
    • By boarding any ship that is not your own, you commit to replacing it when lost within 24 hours of the loss using the loss mail as a shopping list. Meaning depositing a fully fitted ship back into the SMA, do not contract or reimburse unless the owner has given express permission that is okay.

Corporate Hangar Array

The CHA can store 1.4 million m3 worth of items including un-assembled ships. There are 7 divisions within the CHA, each with their own access control. This is setup the same as all Uni corporate hangars based on current title status

DO NOT store containers in the CHA!

  • It requires elevated privileges that very few within the Uni posses to remove assembled containers from a corporate hangar.
  • Even if you have privileges, you can't extract items from the containers without first removing the container from the Hangar into your ship's hold

Hangar Divisions

Alpha

  • Tech 1 Meta 0-3 modules
  • Tech 1 ammunition
  • Tech 1 drones

Theta

  • Tech 2 and Meta 4 modules
  • Faction and Tech 2 ammo
  • Tech 2 Drones

Psi

  • Sleeper Loot (part of the Sleeper Loot Hauling Service)

Logistics

  • Fuel blocks and Strontium Clathrates
  • Fuel Donations accepted

Industry

  • NOT USED

Ivy League Navy

  • NOT USED

Restricted

  • NOT USED

Assembling Ships

  • Ensure that the CHA and the SMA have space for the assembled hull.
  • Drag ship from hauler into accessible tab within the CHA.
  • Right click and select assemble
  • Drag ship from the CHA into the SMA

Campus Rules and Procedures

General

  • Members active in the campus must be in the WHC fleet. If there is no fleet advertised, you may form one, and put up an advert so others may join.
  • Members active in the campus must be in mumble, at least able to listen. (if you are hearing impaired, let us know)
    • Wormhole Campus mumble is an event chat, so you may join mumble if you are not actively participating in the fleet, however you MUST follow combat comms when active.
  • Help your fellow campers learn. This is an on-going educational event. Lesson opportunities override all else.
  • Adhere to all EVE University Rules and WSOP.
  • Fly what you can afford to lose.

Diplomatic Concerns

  • Do not insult, provoke, or smack talk other corporations, alliances, or individual members in local or any other forum. Shoot them, pod them, gank their industrial ships, but be polite about it.
  • Do not discuss changes to diplomatic relations with the members of any other corporation or alliance unless you are an EVE University diplomat.
  • Avoid engaging fleets of mixed neutrals and blues.

PvP

  • Rules of Engagement are Not Blue Shoot It (NBSI). Should students roam into lowsec systems, the rule is Not Red Don't Shoot, or NRDS (more or less). Refer to the Uni Rules of Engagement for specific details. Students are encouraged to aggressively seek out fights with neutral parties.
  • Any event that results in a killmail or lossmail will have a comment on the killboard.
  • Suggested PvP loot distribution is donation to the campus. Fleet Agreement on loot distribution overrides this.
    • An exception to this rule is during wartime, war-target loot belongs to the Logistics Department.

PvE

  • PvE loot is property of the group who agree to rat or run sites together.
  • The campus offers a loot hauling and selling service at a 5% cut which goes to fuel and other operational needs. See below for more info.

Comms

  • Campus communications are by default “OPEN COMMS”.
  • You may not enter the Wormhole Campus Mumble Channel unless you are a campus member, Eve Uni Staff, Manager or Director. You will most likely be asked to leave and then kicked.
  • When first entering the campus mumble, please wait at least a full minute before speaking, unless it is very urgent.
  • Campus may move to “Open Command” or "Closed Comms" if there is a threat in the immediate location or if a local QRF has formed.
  • Groups of students operating in the nearby systems may remain in the main campus mumble.
  • Operations in Known Space must move to a separate ILN Fleet mumble channel. Moving to a separate fleet from the campus is recommended but not required.
  • We operate on a "built for purpose" foundation. If you are hunting someone in particular, or are operating a constant operation hunting targets, join a separate mumble channel (or fleet as a whole) until you accomplish your goal or disband the initiative. This helps organize our fleet and keep comms clear for those who need it.

Bookmarking

Corporate Bookmarks

  • WHC follows an easy to understand bookmarking convention. Standard format is "<sigtype> [<sigid>] <additional info>"
  • Signature types are WH(Wormhole), G(Gravimetric), L(Ladar), R(Radar), M(Magnetometric)
  • You must save wormhole bookmarks while on-grid or the bookmark location will be off.
  • Examples;
    • WH [AAA] Highsec Static
    • WH [BBB] C3 Roaming J111111
    • G [CCC] Average Frontier Deposit
    • L [DDD] Barren Perimeter Reservoir
    • A [EEE] Cosmic Anomoly (for large systems)
  • You should never mark the system or constellation for K-Space wormholes. This information is restricted to standing fleet members only. This information may be placed into both the mapper and the fleet's MOTD.

Personnal Bookmarks

  • Bookmark the K-Space side of wormholes yourself
  • Make safe spots
  • Make tactical bookmarks
    • Double optimal from each POS defense grouping
    • On grid yet outside minimum warp distance (150km) of the POS
    • Just off grid from POS

Alts

Due to many different factors like Neutrality, ensuring that its not just one small group of Real Life people who are enjoying the campus and a few other administrative headaches a strict policy regarding Alts was developed for the Wormhole Campus.

DISCLAMER: Due to complicated POS mechanics we can not guarantee your alt will not be shot by the UNI POS. You have been warned.

Alt Rules while at the WHC

  • All of your Alts behavior, regardless of which Corp / Alliance they are in are subject to EVE University Rules. Any break of those rules will result in disciplinary action taken on your main.
  • Alts in third party player-owned corporations may not engage in PvP activity.
  • No Alts shall be allowed in the W-Space system if the Main character is not an active member of the WHC. Your main may leave the WHC for events / shopping trips / and other activities but should return in a day or so, otherwise your Alt(s) will be asked to leave also.
  • If your main receives an [X] Title, your Alt must also leave the system.
  • You may bring multiple Alts who are in the Ivy League alliance (as in the alt is in the Ivy League Hall of Residence). Be advised that we will keep a close eye on the numbers and if we see that pilots are abusing this (as in bringing in 10 ALTS and not leave any PI for the regular Unistas we may place a limit on this.
  • You may bring only 1 Alt that is out of the alliance, said Alt may be in a NPC Corporation or a personal Player Owned Corporation.
    • Personal Player Owned Corporation must be owned and inhabited only by Alts of a UNI character who is an active member of the WHC.
    • Personal Player Owned Corporation standings must be set to +5. Please join the in-game channel "Diplomacy.E-UNI" for instructions on how to do this. (You can blame CCP POS mechanics for this one)
    • The Alt (as in the Character itself) must be set to +7.5 to the Ivy League Alliance please fill in this form to accomplish this, Wait for a confirmation email from the diplomats and then please wait 24 hours (to ensure standings register, we hope that is long enough)
  • Due to current POS mechanics, your Alt that is in the Ivy League Alliance (Ivy League Hall of Residence) will be able to enter the POS shield of the Communal POS, your Alt that is outside of the Alliance will not.
  • No Out-of-Alliance Alts will have access to any of the POS modules. (That includes the Ship Maintenance Array and the Corp Hangar Array)

What can your Alt do for you in the Wormhole?

  • Scanning Alts are Awesome! It increases the security of the entire campus to have more characters able to scan their way out of the system therefore letting a Uni Fleet in when we have to.
  • Planetary Interaction Alt. Having more Alts do planetary interaction helps to collect PI taxes for the UNI and therefore pay for POS fuel and things like that.
  • Hauling Alt. Your Alt can haul your goods for you, in and out of the Wormhole through K-Space. (This should be your Alt that is outside of the Alliance, as you avoid the UNI Wars)
  • ORCA Alts : these are awesome, Having an ORCA Alt will allow you to keep your ships and belongings safe (well as safe as you can be in a Wormhole) from corp thieves. (This one should probably be in the Alliance as you can then enjoy the safety of the POS shield.)

Uni Management and Campus leadership will be keeping an eye on the issue. Any Unista found to not be following these rules will be subject to a talk with a member of the Student Relations Department and possible disciplinary action as judged appropriate by them.

Information on creating a scanning alt can be found here.

Donations

Fuel donations can be dropped into the Logistics tab in the CHA. Other donations can be place into the Restricted tab. Larget donations can be made in K-Space after contacting camp leadership.

What Can I Do in WHC?

  • Scan, scan, scan! Everything in W-space needs to be scanned down. Probe the chain, scout new connections, observe our neighbours, picket a hole if you are not doing anything. Do not sit at the POS and wait for stuff to happen, content, whether PvP or PvE is created by You!
  • PvE
  • PvP
    • Baiting
    • Practice Combat Probing
    • Ganking clueless daytrippers
    • Experiencing what the lack of local chat or static gates does to PvP
    • Use k-space exits as covert bridges to engage in sudden non-consensual PvP
  • Industry
  • Experience lawless and uncharted space
    • Learn how to live without stations
    • Bubbles
    • Lack of gate mechanics
    • Wormhole Manipulation(ex: rolling statics)

Surviving in W-Space

General Advice

There is a steep learning curve for those who choose W-Space life. As if the lack of stations weren't enough, you face dangers such as corp theft, extremely dangerous NPC rats, completely invisible roaming PvP gangs(there is no local chat in W-Space) and getting irrecoverably lost in space. Listen to experienced players, don't leave home system without a probe launcher and ask about anything that comes to your mind.

Fly What You Can Afford to Lose

Any ship you bring into W-Space should be considered already lost, be it to theft or gank. Consider not flying that shiny HAC you just bought and sticking to Battlecruiser hulls a little longer.

Overview

Your overview should be set up to Eve Uni standards. This is important because PvP roams will require you to be in complete sync with your fleet. The standard Eve Uni overview also has a 'Wormholes' tab specially tailored for D-Scanning POS's and wormhole activity. Be aware that it's there and consider switching it with one of your tabs.

Local Chat

Or the lack thereof. Local chat does not exist in wormholes. Therefore, enemies are virtually invisible until they decide to be seen. Whenever you are out of the POS shield, you should be mashing D-Scan every chance you get. You should also keep an eye on chat and an ear on Mumble. If somebody states that there is an emergency, immediately warp to a safe spot if you have a cloak or bounce between safe spots if you don't.

DO NOT TALK IN LOCAL. You will show up and stay there for ~15 minutes giving everybody in the system free intel.

Tools

You can use Wormnav, Staticmapper, EveEye or Wormhol.es for your W-Space information gathering purposes. WHC also uses a chainmapper located here. This allows easy-to-read visualized connections to our home as well as available signatures. To access this tool you must sign up using the registration code in your welcome mail.

Probing

Before joining the campus, make sure that you have basic knowledge of Scanning & Probing. Additional requirements exist for Combat Probing. Innuendo should be regularly scanned, particularly after downtime. The first thing that you should do when you logon is that you should check that the home system has no new sigs and then mark Innuendo as scanned on the mapper.

Services

Loot Hauling & Selling

Camp leadership operates a loot hauling and selling service. You will be payed later but you won't have to haul loot through wartarget riddled K-Space. WHC takes a 5% cut for operational costs and distributes the rest based on income.

To make use of this service your salvager should learn how to use the spreadsheet linked in the standing fleet and drop acquired loot into the labeled can in system.

  • Please fill out this form to gain access to the loot spreadsheet.

If you're hauling your loot on your own please note the WSOP is in full effect during wartime. Do not use your main to haul loot.