User:Hirmuolio Pine/sandbox

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"In the outer reaches of Gallente space, you are enlisted on a mission to escort a Federation Senator's son on his way to a holoreel shoot. En route, the boy is kidnapped by pirates. The chase is on, and you must enter the seedier parts of free-wheeling Gallente society in order to find him. Along the way, you'll encounter embedded Scope reporters, upstart Minmatar gangs, retired flesh merchants, and dubious Black Eagle chicanery as you search for the missing boy."

Requirements

"Syndication" is the Gallente Epic Arc. To begin requires 5.0 standing with either Impetus Corporation or the Gallente faction, but once begun, standing is not checked again for the duration of the arc. It is somewhat more difficult than L4 missions - almost all stages involve what would be considered heavy DPS in a level 4 mission, so a faction or deadspace tank will help a lot. Many of the nastier ships only do their full damage at quite short range, so long range Micro-Jump drive tactics can help a lot.

Note that each step *does* count toward your next L4 storyline mission for the Gallente faction, although the storyline may not actually trigger until you complete a normal L4 mission.

Also note that once any epic arc is completed, you can repeat it 3 months later. If you 'Quit Mission' at any step before completing the arc, however - which heavily damages your standing with whichever corporation you're currently working for in the arc, but only trivially impacts your Gallente main faction - you can restart the arc from Step 2 immediately.

This walkthrough is initially authored by Phineas Qwinn. (Just call me Qwinn :) For the record, I completed the arc solo with less than 4.5 million skillpoints... but I wouldn't recommend it, I've played a lot in the last few months and the ship I did it in was worth about 2 billion ISK with mods included, so don't take that to mean this arc is easily done with few skills in a tech 1 ship. It isn't.

This epic arc takes you to the darker side of Gallente society. Not suitable for people who want to keep thinking that the Gallente are the good guys. You also need to get your own hands dirty to complete it.

Enemies

After one completion of this arc with the high security path and Safe Return conclusion, the following faction standing changes were observed:

  • The Syndicate: -3.0%, -3.0%, -3.0%, 17 losses of 0.025% or smaller due to "Combat - Ship Kill"
  • The Syndicate: 2 losses of 0.0% due to "Combat - Aggression"

Any -3.0% standing losses appear to be a result of attacking Studio I (Step 16), missile batteries (any mission), and perhaps structures that drop the Carry On Token (Step 14).

Walkthough

Chapter 1 - Impetus

  1. Impetus
  2. The Tolle Scar
  3. Priority One
  4. The Averon Exchange
  5. A Different Kind of Director
  6. Assistance
  7. The High or Low Road

Chapter 2 - Scoping The Scene (low sec)

  1. Outside The Scope
  2. Hidden Camera
  3. Rendezvous
  4. Handoff
  5. With Authority

Chapter 2: Eagle Grip (high sec)

  1. Into the Black
  2. Poor Man's Shakedown
  3. Underground Circus
  4. Intaki Chase
  5. Rat in a Corner

Chapter 3: Inertia

  1. Places to Hide
  1. A Little Fingers
  1. B Oldest Profession
  1. C Octomet Plantation
  1. Carry On
  2. Studio 1
  3. Showtime
  4. Where's the Line?
  5. A Everybody Has a Price
  1. B Safe Return