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This is intended to be an all-in-one place for new players to visit to understand the vast amount of skills in New Eden and get started with basic skill planning. It will also serve a place for new players to find wiki articles they should know about as new players. Perhaps one day E-Uni will have an official skill plan and I hope I could be a part of it. A large problem with discovering skill plans as a new player is that most Eve Online articles on the internet are outdated or skewed toward an alliance's doctrine. I hope this information, or lack thereof, helps. o7
 
This is intended to be an all-in-one place for new players to visit to understand the vast amount of skills in New Eden and get started with basic skill planning. It will also serve a place for new players to find wiki articles they should know about as new players. Perhaps one day E-Uni will have an official skill plan and I hope I could be a part of it. A large problem with discovering skill plans as a new player is that most Eve Online articles on the internet are outdated or skewed toward an alliance's doctrine. I hope this information, or lack thereof, helps. o7
  
 
== What are skills and how do they work? ==
 
== What are skills and how do they work? ==
 
{{main|Skills and Learning}}
 
{{main|Skills and Learning}}
Skills train in real time even when you log offline. The older a player's age the more skills they probably have, but don't be discouraged, it takes over a decade to learn everything in the game and a young specialized character can overcome an older jack-of-all-trades. Skills are trained level 1-5 with level 1 taking the shortest amount of time and level 5 taking the longest. Generally speaking, if you are going to train a skill you should probably train that skill to at least level 2 or 3 to get the most out of it in the quickest time. A level 5 skill takes about 80% of the total time with only about 20% of the benefit.
+
Skills train in real time even when you log offline. The older a player's age the more skills they probably have, but don't be discouraged, it takes over a decade to learn everything in the game and a young specialized character can overcome an older jack-of-all-trades. Skills are trained level 1-5 with level 1 taking the shortest amount of time and level 5 taking the longest. Generally speaking, if you are going to train a skill you should probably train that skill to at least level 2 or 3 to get the most out of it in the quickest time. A level 5 skill takes about 80% of the total time with only about 20% of the benefit.
  
If you wish to understand more about how skills interact with each other and determine skill prerequisites visit [[Skill Tree Maps]].
+
If you wish to understand more about how skills interact with each other and determine skill prerequisites visit [[Skill Tree Maps]].
  
 
More great skill information is located at [[Support Skills]].
 
More great skill information is located at [[Support Skills]].
  
 
=== Starting Skills ===
 
=== Starting Skills ===
You start with roughly 400,000 skill points (8+ days of training). Back in my day we were gifted Thermodynamics, but you already have it trained. (Another great thing about being a newbro!) If you want to know what other races start with visit [[Starting Skills]].
+
You start with roughly 400,000 skill points (8+ days of training). Back in my day we were gifted Thermodynamics, but you already have it trained. (Another great thing about being a newbro!) If you want to know what other races start with visit [[Starting skills]].
  
 
=== Neural Remapping ===
 
=== Neural Remapping ===
For more information on skills and remapping visit [[Skills and Learning]].  Support skills help new players fly every ship better and mostly need Intelligence/Memory attributes, but do not remap unless you know what you are doing.  You could waste months of training time.
+
Support skills help new players fly every ship better and mostly need Intelligence/Memory attributes. Players interested in PvP use ship and weapon skills that mostly need Perception/Willpower attributes. Do not remap unless you know what you are doing, you could waste months of training time. For more information on skills and remapping visit [[Skills and Learning]].
  
 
=== Skillbook Name Changes ===
 
=== Skillbook Name Changes ===
Eve Online is an old game and things constantly get updated, including skillbook names. Sometimes when looking for skill plans you will see the old names. Here are the ones you will encounter most.
+
Eve Online is an old game and things constantly get updated, including skillbook names. Sometimes when looking for skill plans you will see the old names. Here are the ones you will encounter most.
  
 
(Old Name --> New Name)
 
(Old Name --> New Name)
Line 32: Line 31:
  
 
=== Purchasing Skillbooks ===
 
=== Purchasing Skillbooks ===
Eventually you will need to purchase skillbooks on the open market at your local [[Trade Hubs|Trade Hub]]. If you are a member of E-Uni you should be very cautious around trade hubs! Some of our enemies see inexperienced players as easy prey. You can lower your risk by using docking and undocking [[Bookmarks]] or by creating an out-of-corp [[Creating an Alt Hauler|Alt Hauler]].
+
Eventually you will need to purchase skillbooks on the open market at your local [[Trade hubs|Trade Hub]]. If you are a member of E-Uni you should be very cautious around trade hubs! Some of our enemies see inexperienced players as easy prey. You can lower your risk by using docking and undocking [[Bookmarks]] or by creating an out-of-corp [[Creating an Alt Hauler|Alt Hauler]].
  
Did you know skillbooks are one of the few items seeded on the market by the game developers? You can tell if an item is NPC seeded when the time left until the sell order expires is close to 365 days. Real life players on the other hand are only allowed to put up a sell order for a maximum of 90 days.
+
Did you know skillbooks are one of the few items seeded on the market by the game developers? You can tell if an item is NPC seeded when the time left until the sell order expires is close to 365 days. Real life players on the other hand are only allowed to put up a sell order for a maximum of 90 days.
  
  
 
== E-Uni Member Perks ==
 
== E-Uni Member Perks ==
 
=== Free Skillbooks ===
 
=== Free Skillbooks ===
As a member of E-Uni you can get up to one million ISK worth of free skillbooks per day. If you are interested visit [[The Skillbook Program]].
+
As a member of E-Uni you can get up to one million ISK worth of free skillbooks per day. If you are interested visit [[The Skillbook Program]].
  
 
=== +3 Implant Program ===
 
=== +3 Implant Program ===
Did you know as a member of E-Uni you can get cheap +3 Implants? Implants help you train skills faster. If you are interested visit [[The +3 Implants Program]].
+
Did you know as a member of E-Uni you can get cheap +3 Implants? Implants help you train skills faster. If you are interested visit [[The +3 Implants Program]].
  
 
=== E-Uni Campuses & Communities ===
 
=== E-Uni Campuses & Communities ===
 
Meet other new players, gain experience from veterans and have fun blowing stuff up!
 
Meet other new players, gain experience from veterans and have fun blowing stuff up!
  
[[Highsec Campus|High-Sec Campus]] | [[Low-Sec Campus]] | [[Nullsec Campus|Null-Sec Campus]] | [[Wormhole Campus]]
+
[[Highsec Campus|High-Sec Campus]] | [[Archive:Low-Sec Campus]] | [[Nullsec Campus|Null-Sec Campus]] | [[Wormhole Community]]
  
[[Project Solitude]] | [[Amarr Mining Campus]] | [[EVE University Incursion Community|Incursion Community]]
+
[[Archive:Project Solitude|Project Solitude]] | [[Amarr Mining Campus]] | [[EVE University Incursion Community|Incursion Community]]
  
  
 
== Part 1: Basics ==
 
== Part 1: Basics ==
This plan is by no means perfect and should be tailored to suit your needs in New Eden. Miners don't need Gunnery skills and PvPers don't need to shoot rocks. If you don't want to use missiles at first you can skip those skills and save the time for something you want to try right now. This plan will help you get a good foundation and prepare you for almost anything Eve can offer.
+
This plan is by no means perfect and should be tailored to suit your needs in New Eden. Miners don't need Gunnery skills and PvPers don't need to shoot rocks. If you don't want to use missiles at first you can skip those skills and save the time for something you want to try right now. This plan will help you get a good foundation and prepare you for almost anything Eve can offer.
  
Learn about the differences between the four main factions and see their basic ship fittings by visiting: [[Amarr Basic Ship and Skill Guide|Amarr]] | [[Caldari Basic Ship and Skill Guide|Caldari]] | [[Gallente Basic Ship and Skill Guide|Gallente]] | [[Minmatar Basic Ship and Skill Guide|Minmatar]]
+
Learn about the differences between the four main factions and see their basic ship fittings by visiting: [[Amarr Basic Ship and Skill Overview|Amarr]] | [[Caldari Basic Ship and Skill Overview|Caldari]] | [[Gallente Basic Ship and Skill Overview|Gallente]] | [[Minmatar Basic Ship and Skill Overview|Minmatar]]
  
You can already be useful in E-Uni fleets from day one by flying ships in our [[Newbie Doctrine]]. Don't believe that you need a ton of skill points to be helpful.
+
You can already be useful in E-Uni fleets from day one by flying ships in our [[Archive:Newbie Doctrine|Newbie Doctrine]]. Don't believe that you need a ton of skill points to be helpful.
  
If you choose to do the [[Tutorial and Career Agents in EVE|Beginner Career Agents]], you should already start accepting those missions.
+
If you choose to do the [[Tutorial and Career Agents in EVE|Beginner Career Agents]], you should already start accepting those missions.
  
 
=== 1A: Getting Started ===
 
=== 1A: Getting Started ===
First, never let your skill queue go empty. Always keep a skill with a very long training time as the last skill to be trained in case you cannot play for a while. CPU Management V or your 'racial' Frigate IV is a good choice. Don't worry about the space, you can fit up to 50 skills in your queue at once.
+
First, never let your skill queue go empty. Always keep a skill with a very long training time as the last skill to be trained in case you cannot play for a while. CPU Management V or your 'racial' Frigate IV is a good choice. Don't worry about the space, you can fit up to 50 skills in your queue at once.
*We begin by beefing up your [[Starting Skills]] a bit:
+
* We begin by beefing up your [[starting skills]] a bit:
**{{sk|Target Management|II|mult=yes}}
+
** {{sk|Target Management|II|mult=yes}}
**{{sk|Signature Analysis|II|mult=yes}}
+
** {{sk|Signature Analysis|II|mult=yes}}
**{{sk|Long Range Targeting|II|mult=yes}}
+
** {{sk|Long Range Targeting|II|mult=yes}}
**{{sk|Surgical Strike|II|mult=yes}}
+
** {{sk|Surgical Strike|II|mult=yes}}
**{{sk|Trajectory Analysis|II|mult=yes}}
+
** {{sk|Trajectory Analysis|II|mult=yes}}
**{{sk|Acceleration Control|II|mult=yes}}
+
** {{sk|Acceleration Control|II|mult=yes}}
**{{sk|Evasive Maneuvering|II|mult=yes}}
+
** {{sk|Evasive Maneuvering|II|mult=yes}}
**{{sk|Fuel Conservation|I|mult=yes}}
+
** {{sk|Fuel Conservation|I|mult=yes}}
**{{sk|High Speed Maneuvering|II|mult=yes}}
+
** {{sk|High Speed Maneuvering|II|mult=yes}}
**{{sk|Warp Drive Operation|II|mult=yes}}
+
** {{sk|Warp Drive Operation|II|mult=yes}}
**{{sk|Energy Grid Upgrades|II|mult=yes}}
+
** {{sk|Energy Grid Upgrades|II|mult=yes}}
*Cross-training your [[Tanking|Tank]]:
+
* Cross-training your [[Tanking|Tank]]:
**{{sk|Hull Upgrades|III|mult=yes}}
+
** {{sk|Hull Upgrades|III|mult=yes}}
**{{sk|Mechanics|III|mult=yes}}
+
** {{sk|Mechanics|III|mult=yes}}
**{{sk|Repair Systems|III|mult=yes}}
+
** {{sk|Repair Systems|III|mult=yes}}
**{{sk|Shield Management|II|mult=yes}}
+
** {{sk|Shield Management|II|mult=yes}}
**{{sk|Shield Operation|II|mult=yes}}
+
** {{sk|Shield Operation|II|mult=yes}}
**{{sk|Shield Upgrades|II|mult=yes}}
+
** {{sk|Shield Upgrades|II|mult=yes}}
**{{sk|Tactical Shield Manipulation|II|mult=yes}}
+
** {{sk|Tactical Shield Manipulation|II|mult=yes}}
*Starter [[Missile Launchers|Missile]] Skills:
+
* Starter [[Missile Launchers|Missile]] Skills:
**{{sk|Missile Launcher Operation|III|mult=yes}}
+
** {{sk|Missile Launcher Operation|III|mult=yes}}
**{{sk|Rockets|II|mult=yes}}
+
** {{sk|Rockets|II|mult=yes}}
**{{sk|Light Missiles|II|mult=yes}}
+
** {{sk|Light Missiles|II|mult=yes}}
**{{sk|Missile Bombardment|II|mult=yes}}
+
** {{sk|Missile Bombardment|II|mult=yes}}
**{{sk|Missile Projection|II|mult=yes}}
+
** {{sk|Missile Projection|II|mult=yes}}
**{{sk|Rapid Launch|II|mult=yes}}
+
** {{sk|Rapid Launch|II|mult=yes}}
**{{sk|Target Navigation Prediction|II|mult=yes}}
+
** {{sk|Target Navigation Prediction|II|mult=yes}}
*Starter [[Drones|Drone]] Skills:
+
* Starter [[Drones|Drone]] Skills:
**{{sk|Drones|III|mult=yes}}
+
** {{sk|Drones|III|mult=yes}}
**{{sk|Drone Avionics|III|mult=yes}}
+
** {{sk|Drone Avionics|III|mult=yes}}
**{{sk|Light Drone Operation|III|mult=yes}}
+
** {{sk|Light Drone Operation|III|mult=yes}}
*Starter [[EWAR Guide|EWAR]] Skills:
+
* Starter [[EWAR Guide|EWAR]] Skills:
**{{sk|Sensor Linking|I|mult=yes}}
+
** {{sk|Sensor Linking|I|mult=yes}}
**{{sk|Target Painting|I|mult=yes}}
+
** {{sk|Target Painting|I|mult=yes}}
**{{sk|Weapon Disruption|I|mult=yes}}
+
** {{sk|Weapon Disruption|I|mult=yes}}
**{{sk|Capacitor Emission Systems|I|mult=yes}}
+
** {{sk|Capacitor Emission Systems|I|mult=yes}}
  
 
==== Optional Skills 1: Dagan Killer ====
 
==== Optional Skills 1: Dagan Killer ====
  
If you finish the Career Agents and want to continue missioning, the SOE Epic arc [[The Blood-Stained Stars]] is encouraged. This 50 mission quest-chain will have you visit the four main high-sec territories and is decent ISK for a brand new player. Many new players waiting in the queue to join E-Uni will run this arc to reinforce the basic movement and combat techniques learned from the Career Agents. Some of these missions can be difficult for a new player in a T1 [[Frigate]], so a [[Destroyer]] class ship is needed.
+
If you finish the Career Agents and want to continue missioning, the SOE Epic arc [[The Blood-Stained Stars]] is encouraged. This 50 mission quest-chain will have you visit the four main high-sec territories and is decent ISK for a brand new player. Many new players waiting in the queue to join E-Uni will run this arc to reinforce the basic movement and combat techniques learned from the Career Agents. Some of these missions can be difficult for a new player in a T1 [[Frigate]], so a [[Destroyer]] class ship is needed.
  
 
The following fit and skills are enough to take down the mission arc's most powerful enemy if you orbit him closely.
 
The following fit and skills are enough to take down the mission arc's most powerful enemy if you orbit him closely.
*Minimum required skills:
+
* Minimum required skills:
**Gallente Frigate III
+
** Gallente Frigate III
**Gallente Destroyer III
+
** Gallente Destroyer III
**Small Hybrid Turret III
+
** Small Hybrid Turret III
**Controlled Bursts II
+
** Controlled Bursts II
**Rapid Firing III
+
** Rapid Firing III
*Fitting: [[Catalyst]], Dagan Killer
+
* Fitting: [[Catalyst]], Dagan Killer
**H: 8x Anode Light Ion Particle Cannon I
+
** H: 8x Anode Light Ion Particle Cannon I
**M: 5MN Quad LiF Restrained Microwarpdrive
+
** M: 5MN Quad LiF Restrained Microwarpdrive
**M: Eutectic Compact Cap Recharger
+
** M: Eutectic Compact Cap Recharger
**L: Emergency Damage Control I
+
** L: Emergency Damage Control I
**L: Small 'Accommodation' Vestment Reconstructer I
+
** L: Small 'Accommodation' Vestment Reconstructer I
**L: Magnetic Vortex Stabilizer I
+
** L: Magnetic Vortex Stabilizer I
**w/ 12000 x Antimatter Charge S
+
** w/ 12000 x Antimatter Charge S
  
 
=== 1B: Basic [[Support Skills]] ===
 
=== 1B: Basic [[Support Skills]] ===
Support Skills will help you fly every ship better by improving your speed, maneuverability, tank, module fitting, and more. These will help broaden the foundation we have built so far and give you a few quality of life skills. Some of these skillbooks are expensive for a new player so don't worry if you cannot afford them yet, just come back and train later.
+
Support Skills will help you fly every ship better by improving your speed, maneuverability, tank, module fitting, and more. These will help broaden the foundation we have built so far and give you a few quality of life skills. Some of these skillbooks are expensive for a new player so don't worry if you cannot afford them yet, just come back and train later.
  
By now you should start to notice skill training time is going from minutes to hours.
+
By now you should start to notice skill training time is going from minutes to hours.
  
*Basic Navigation:
+
* Basic Navigation:
**Acceleration Control III
+
** Acceleration Control III
**Evasive Maneuvering III
+
** Evasive Maneuvering III
**Fuel Conservation III
+
** Fuel Conservation III
**High Speed Maneuvering III
+
** High Speed Maneuvering III
**Warp Drive Operation III
+
** Warp Drive Operation III
*More Support:
+
* More Support:
**Weapon Upgrades III
+
** Weapon Upgrades III
**Infomorph Psychology III
+
** 'racial' Destroyer III
**Infomorph Synchronizing II
+
** Infomorph Psychology III
**Jury Rigging III
+
** Infomorph Synchronizing II
**Armor Rigging II
+
** Jury Rigging III
**Astronautics Rigging II
+
** Armor Rigging II
**Shield Rigging II
+
** Astronautics Rigging II
**Thermodynamics III
+
** Shield Rigging II
*Basic Targeting
+
** Thermodynamics III
**Long Range Targeting III
+
* Basic Targeting
**Signature Analysis III
+
** Long Range Targeting III
**Target Management III
+
** Signature Analysis III
**'racial' Sensor Compensation III
+
** Target Management III
*Basic Armor Tank:
+
** 'racial' Sensor Compensation III
**Hull Upgrades IV
+
* Basic Armor Tank:
**EM Armor Compensation III
+
** Hull Upgrades IV
**Explosive Armor Compensation III
+
** EM Armor Compensation III
**Kinetic Armor Compensation III
+
** Explosive Armor Compensation III
**Thermal Armor Compensation III
+
** Kinetic Armor Compensation III
*Basic Shield Tank:
+
** Thermal Armor Compensation III
**Shield Management III
+
* Basic Shield Tank:
**Shield Operation IV
+
** Shield Management III
**Shield Upgrades III
+
** Shield Operation IV
**Tactical Shield Manipulation III
+
** Shield Upgrades III
**EM Shield Compensation III
+
** Tactical Shield Manipulation III
**Explosive Shield Compensation III
+
** EM Shield Compensation III
**Kinetic Shield Compensation III
+
** Explosive Shield Compensation III
**Thermal Shield Compensation III
+
** Kinetic Shield Compensation III
*Basic EWAR:
+
** Thermal Shield Compensation III
**Propulsion Jamming II
+
* Basic EWAR:
**Electronic Warfare III
+
** Propulsion Jamming II
**Frequency Modulation II
+
** Electronic Warfare III
**Long Distance Jamming II
+
** Frequency Modulation II
 +
** Long Distance Jamming II
  
 
==== Optional Skills 2: Cross Training ====
 
==== Optional Skills 2: Cross Training ====
In Eve Online, everyone can fly everything...if they have the skills. Train these if you want to fly another faction's ships right away. See if you still need to cross-train your tank as well.
+
In Eve Online, everyone can fly everything...if they have the skills. Train these skills if you want to try another faction's frigates or destroyers right away. Make sure you cross-train your tank skills as well. You will start the game with your own racial frigate and turret trained already.
*You will start the game with two of these:
+
 
**Amarr Frigate III
+
* [[Amarr Basic Ship and Skill Overview|Amarr]]
**Small Energy Turret III
+
** Amarr Frigate III
**Caldari Frigate III
+
** Amarr Destroyer III
**Gallente Frigate III
+
** Small Energy Turret III
**Small Hybrid Turret III
+
* [[Caldari Basic Ship and Skill Overview|Caldari]]
**Minmatar Frigate III
+
** Caldari Frigate III
**Small Projectile Turret III
+
** Caldari Destroyer III
 +
** Small Hybrid Turret III
 +
** Light Missiles III
 +
** Rockets III
 +
* [[Gallente Basic Ship and Skill Overview|Gallente]]
 +
** Gallente Frigate III
 +
** Gallente Destroyer III
 +
** Small Hybrid Turret III
 +
* [[Minmatar Basic Ship and Skill Overview|Minmatar]]
 +
** Minmatar Frigate III
 +
** Minmatar Destroyer III
 +
** Small Projectile Turret III
  
 
==== Your first skill to V ====
 
==== Your first skill to V ====
 +
Even though level V skills take the longest time to train, at some point you will want the extra bonus or need the level V as a prerequisite. It is tough to suggest to a new player to train any skills to level V. There is a huge opportunity cost of missing out on all the other skills that could be trained up in the 5-10 days it could take to finish level V. You should not train a skill to level V unless you know why you are doing so.
  
(___)
+
* This is a list of skills you should definitely have in the future and might want to train to level V first:
 +
** CPU Management V
 +
** Hull Upgrades V
 +
** Evasive Maneuvering V
 +
** Power Grid Management V
 +
** Drones V
  
 
=== 1C: Basic Weapon Systems ===
 
=== 1C: Basic Weapon Systems ===
*Basic [[Turrets|Gunnery]] Skills:
+
If you are interested in PvP or PvE combat you must take advantage of all the bonuses skills can offer. By now you should start to notice skill training time is going from hours to days.
**Small 'racial' Turret IV
 
**Controlled Bursts III
 
**Motion Prediction III
 
**Rapid Firing III
 
**Sharpshooter III
 
**Surgical Strike III
 
**Trajectory Analysis III
 
*Basic [[Missile Launchers|Missile]] Skills:
 
**Missile Launcher Operation IV
 
**Rockets IV
 
**Light Missiles IV
 
**Missile Bombardment III
 
**Missile Projection III
 
**Rapid Launch III
 
**Target Navigation Prediction III
 
**Warhead Upgrades III
 
*Basic [[Drones|Drone]] Skills:
 
**Drones V
 
**Drone Avionics IV
 
**Drone Interfacing III
 
**Light Drone Operation IV
 
**Medium Drone Operation III
 
**Drone Durability III
 
**Drone Navigation III
 
**Drone Sharpshooting III
 
  
==== Optional Skills 3: [[Overheating]] ====
+
* Basic [[Turrets|Gunnery]] Skills:
*Advanced Overheating Skills:
+
** Small 'racial' Turret IV
**Thermodynamics IV
+
** Controlled Bursts III
**Mechanics V
+
** Motion Prediction III
**Nanite Operation III
+
** Rapid Firing III
**Nanite Interfacing III
+
** Sharpshooter III
 +
** Surgical Strike III
 +
** Trajectory Analysis III
 +
* Basic [[Missile Launchers|Missile]] Skills:
 +
** Missile Launcher Operation IV
 +
** Rockets IV
 +
** Light Missiles IV
 +
** Missile Bombardment III
 +
** Missile Projection III
 +
** Rapid Launch III
 +
** Target Navigation Prediction III
 +
** Warhead Upgrades III
 +
* Basic [[Drones|Drone]] Skills:
 +
** Drones V
 +
** Drone Avionics IV
 +
** Drone Interfacing III
 +
** Light Drone Operation IV
 +
** Medium Drone Operation III
 +
** Drone Durability III
 +
** Drone Navigation III
 +
** Drone Sharpshooting III
  
 
=== 1D: Tank before Gank ===
 
=== 1D: Tank before Gank ===
Like support skills, tanking skills benefit every ship. Broadly speaking, shield skills are used for PvE and armor skills are used for PvP, but it also depends on which ship you are flying. Amarr and Gallente ships generally armor tank while Caldari ships generally shield tank. Minmatar ships can do either while real players hull tank. If you are unsure what which tank to focus on first, check the traits of the ships you eventually want to fly or expect to fly most often. Regardless, the goal is to get T2 shield tanking and armor tanking finished before training into T2 weapon systems. Dying in a fire creates 0 dps.
+
Like support skills, tanking skills benefit every ship. Broadly speaking, shield skills are used for PvE and armor skills are used for PvP, but it also depends on which ship you are flying. Amarr and Gallente ships generally armor tank while Caldari ships generally shield tank. Minmatar ships can do either while real players hull tank. If you are unsure what which tank to focus on first, check the traits of the ships you eventually want to fly or expect to fly most often. Regardless, the goal is to get T2 shield tanking and armor tanking finished before training into T2 weapon systems. Dying in a fire creates 0 dps.
  
Never dual tank. Pick one or the other.
+
Never fit your ship with a dual tank. Pick one or the other.
  
 
==== T2 Shield ====
 
==== T2 Shield ====
*Skills needed to use T2 shield modules:
+
* Skills needed to use T2 shield modules:
**Shield Operation IV
+
** Shield Operation IV
**Shield Management III
+
** Shield Management III
**Shield Upgrades IV
+
** Shield Upgrades IV
**Tactical Shield Manipulation IV
+
** Tactical Shield Manipulation IV
**Hull Upgrades IV
+
** Hull Upgrades IV
**EM/Explosive/Kinetic/Thermal Shield Compensation III - IV
+
** EM/Explosive/Kinetic/Thermal Shield Compensation III - IV
*Optional:
+
* Optional:
**Shield Compensation III
+
** Shield Compensation III
**Capacitor Management IV
+
** Capacitor Management IV
**Capacitor Systems Operation IV
+
** Capacitor Systems Operation IV
**Shield Management IV
+
** Shield Management IV
  
 
==== T2 Armor ====
 
==== T2 Armor ====
*Skills needed to use T2 armor modules:
+
* Skills needed to use T2 armor modules:
**Hull Upgrades V
+
** Hull Upgrades V
**Mechanics IV
+
** Mechanics IV
**Repair Systems III - IV
+
** Repair Systems III - IV
**EM/Explosive/Kinetic/Thermal Armor Compensation III - IV
+
** EM/Explosive/Kinetic/Thermal Armor Compensation III - IV
*Optional:
+
* Optional:
**Armor Layering III
+
** Armor Layering III
**Capacitor Management IV
+
** Capacitor Management IV
**Capacitor Systems Operation IV
+
** Capacitor Systems Operation IV
*Add more buffer
+
* Add more buffer
**Shield Management III
+
** Shield Management III
**Shield Operation III
+
** Shield Operation III
 +
 
 +
==== Optional Skills 3: [[Overheating]] ====
 +
* Advanced Overheating Skills:
 +
** Thermodynamics IV
 +
** Mechanics V
 +
** Nanite Operation III
 +
** Nanite Interfacing III
 +
 
  
 +
== Part 2: Specializing ==
  
== Part 2: Time to Choose ==
+
=== Support & Fitting Skills ===
  
=== Specializing ===
+
==== Navigation ====
 +
*
  
(It seems you are one of the unlucky to visit this page in its early stages, so yea there is not much of a skill plan here yet. If you are interested in an older plan that is frigate focused visit [[Recommended skills for new players]]. The Minimum plan will help you get started. o7)
+
(It seems you are one of the unlucky to visit this page in its early stages, so yea there is not much of a skill plan here yet. If you are interested in an older plan that is frigate focused visit [[Recommended skills for new players]]. The Minimum plan will help you get started. o7)
  
==== Weapon Systems ====
+
=== Ship Types & Weapon Systems ===
 
Turrets
 
Turrets
*Energy
+
* Energy
*Hybrid
+
* Hybrid
*Projectile
+
* Projectile
  
 
Missiles
 
Missiles
Line 269: Line 291:
 
*
 
*
  
==== Ship Type ====
+
[[Frigate]]s
*Frigate
+
*
*Destroyer
+
[[Destroyer]]s
*Cruiser
+
*
 +
[[Cruiser]]s
 +
*
  
 
==== Your Role in a Fleet ====
 
==== Your Role in a Fleet ====
Damage
+
Damage Dealing
*
+
* [[NPC Damage Types]]
  
 
Logistics (Shield and Armor Healing)
 
Logistics (Shield and Armor Healing)
*
+
* [[Logistics 101: Introduction to Logistics|Logistics 101]]
 +
* [[Guide to Logistics]]
  
Squad Leader - These skills help you pass down bonuses to the rest of the fleet. 
+
Scout/Tackle
*If you fly regularly, the Uni might pay you to train these:
+
* [[Scouting]]
**Leadership V
+
* [[Scanning & Probing]]
**Wing Commander III
+
* [[Directional Scanner Guide|D-Scan]]
 +
* [[Tackling Guide]]
  
Fleet Boss
+
[[Fleet Leadership]]
*
+
* Basic Squad Leader - These skills help you pass down bonuses to the rest of the fleet.
 +
** Leadership V
 +
** Wing Commander III
  
=== Making ISK ===
+
== Part 3: Making ISK ==
Market Trader
 
*[[Trading|Trading Info]]
 
*[[Trade Hubs]]
 
*Market Alt skill plan:
 
**Trade IV
 
**Retail IV
 
**Broker Relations IV
 
**Accounting IV
 
**Margin Trading IV
 
**Marketing III
 
**Day Trading III
 
**Procurement III
 
*Optional Skills to Help Increase Faction Standings:
 
**Social III
 
**Connections IV
 
  
Explorer
+
=== Market Trader ===
*[[Exploration|Getting Started as an Explorer]]
+
* [[Trading|Trading Info]]
*Basic Null-Sec Explorer Skill Plan:
+
* [[Trade hubs]]
**Cloaking III
+
* Market Alt skill plan:
**'racial' Frigate IV
+
** Trade IV
**Astrometrics IV
+
** Retail IV
**Archaeology IV
+
** Broker Relations IV
**Hacking IV
+
** Accounting IV
**Astrometric Acquisition III
+
** Margin Trading IV
**Astrometric Pinpointing III
+
** Marketing III
**Astrometric Rangefinding III
+
** Day Trading III
 +
** Procurement III
 +
* Optional Skills to Help Increase Faction Standings:
 +
** Social III
 +
** Connections IV
  
Scout/Tackle
+
=== Explorer ===
*[[Scouting]]
+
* [[Exploration|Getting Started as an Explorer]]
*[[Scanning & Probing]]
+
* Basic Null-Sec Explorer Skill Plan:
*[[Directional Scanner Guide|D-Scan]]
+
** Cloaking III
*[[Tackling Guide]]
+
** 'racial' Frigate IV
 +
** Astrometrics IV
 +
** Archaeology IV
 +
** Hacking IV
 +
** Astrometric Acquisition III
 +
** Astrometric Pinpointing III
 +
** Astrometric Rangefinding III
  
Industry
+
=== Industry ===
*[[Industry Overview]]
+
* [[Industry Overview]]
*Miner Alt
+
* Miner Alt
**[[Mining|Mining Info]]
+
** [[Mining|Mining Info]]
**[[Creating an Alt Miner|Basic Miner Skill Plan]]
+
** [[Creating an Alt Miner|Basic Miner Skill Plan]]
**[[ORE Basic Ship and Skill Guide|Mining Ships and Fittings]]
+
** [[ORE Basic Ship and Skill Overview|Mining Ships and Fittings]]
**[[Amarr Mining Campus]]
+
** [[Amarr Mining Campus]]
*Hauling
+
* Hauling
**[[Hauling|Hauling Info]]
+
** [[Hauling|Hauling Info]]
**[[Creating an Alt Hauler]]
+
** [[Creating an Alt Hauler]]
*Planetary Interaction
+
* Planetary Industry
**[[Planetary Interaction|Planetary Interaction Info]]
+
** [[Planetary Industry|Planetary Industry Info]]
**[[Creating a Planetary Interaction Alt|PI Alt Skill Plan]]
+
** [[Creating a Planetary Industry Alt|PI Alt Skill Plan]]
*Salvager
+
* Salvager
**[[Salvaging|Guide to Salvaging]]
+
** [[Salvaging|Guide to Salvaging]]
  
Mission Runner
+
=== [[Missions]] ===
*[[Missions]]
+
* Basic Mission Runner Skill Plan
 +
** Social III
 +
** Connections IV
 +
** Negotiation III
 +
** 'racial' Battleship III
 +
** Large 'racial' Turret III
  
Incursion Runner
+
=== Incursion Runner ===
*[[Incursions|What are Incursions?]]
+
* [[Incursions|What are Incursions?]]
*[[Preparing for Incursions|Incursion Beginner Skill Plan]]
+
* [[Preparing for Incursions|Incursion Beginner Skill Plan]]
*[[Vanguard Incursion fits|Basic Incursion Ship Fitting]]
+
* [[Vanguard Incursion fits|Basic Incursion Ship Fitting]]
*[[EVE University Incursion Community]]
+
* [[EVE University Incursion Community]]
  
  
== Part 3: Planning for the Future ==
+
== Part 4: Planning for the Future ==
 
3rd Party Tools
 
3rd Party Tools
*[[3rd Party Tools]]
+
* [[3rd Party Tools]]
*EVEMon
+
* EVEMon
*Neocom app
+
* Neocom app
 
+
* [[Archive:Fleet-Up|Fleet-Up]]
Fleet up
 
*[[Fleet-Up]]
 
 
 
[[Category:Guides]] [[Category:Skills]] [[Category:Getting Started]]
 

Latest revision as of 12:13, 12 December 2023

This is intended to be an all-in-one place for new players to visit to understand the vast amount of skills in New Eden and get started with basic skill planning. It will also serve a place for new players to find wiki articles they should know about as new players. Perhaps one day E-Uni will have an official skill plan and I hope I could be a part of it. A large problem with discovering skill plans as a new player is that most Eve Online articles on the internet are outdated or skewed toward an alliance's doctrine. I hope this information, or lack thereof, helps. o7

What are skills and how do they work?

Main article: Skills and Learning

Skills train in real time even when you log offline. The older a player's age the more skills they probably have, but don't be discouraged, it takes over a decade to learn everything in the game and a young specialized character can overcome an older jack-of-all-trades. Skills are trained level 1-5 with level 1 taking the shortest amount of time and level 5 taking the longest. Generally speaking, if you are going to train a skill you should probably train that skill to at least level 2 or 3 to get the most out of it in the quickest time. A level 5 skill takes about 80% of the total time with only about 20% of the benefit.

If you wish to understand more about how skills interact with each other and determine skill prerequisites visit Skill Tree Maps.

More great skill information is located at Support Skills.

Starting Skills

You start with roughly 400,000 skill points (8+ days of training). Back in my day we were gifted Thermodynamics, but you already have it trained. (Another great thing about being a newbro!) If you want to know what other races start with visit Starting skills.

Neural Remapping

Support skills help new players fly every ship better and mostly need Intelligence/Memory attributes. Players interested in PvP use ship and weapon skills that mostly need Perception/Willpower attributes. Do not remap unless you know what you are doing, you could waste months of training time. For more information on skills and remapping visit Skills and Learning.

Skillbook Name Changes

Eve Online is an old game and things constantly get updated, including skillbook names. Sometimes when looking for skill plans you will see the old names. Here are the ones you will encounter most.

(Old Name --> New Name)

  • Electronics --> CPU Management
  • Engineering --> Power Grid Management
  • Energy Management --> Capacitor Management
  • Energy Systems Operation --> Capacitor Systems Operation
  • Targeting --> Target Management
  • Multitasking --> Advanced Target Management
  • Armor Honeycombing --> Armor Layering
  • Scout Drone Operation --> Drone Avionics
  • EWAR Drone Interfacing --> Advanced Drone Avionics
  • Nanite Control --> Neurotoxin Control

Purchasing Skillbooks

Eventually you will need to purchase skillbooks on the open market at your local Trade Hub. If you are a member of E-Uni you should be very cautious around trade hubs! Some of our enemies see inexperienced players as easy prey. You can lower your risk by using docking and undocking Bookmarks or by creating an out-of-corp Alt Hauler.

Did you know skillbooks are one of the few items seeded on the market by the game developers? You can tell if an item is NPC seeded when the time left until the sell order expires is close to 365 days. Real life players on the other hand are only allowed to put up a sell order for a maximum of 90 days.


E-Uni Member Perks

Free Skillbooks

As a member of E-Uni you can get up to one million ISK worth of free skillbooks per day. If you are interested visit The Skillbook Program.

+3 Implant Program

Did you know as a member of E-Uni you can get cheap +3 Implants? Implants help you train skills faster. If you are interested visit The +3 Implants Program.

E-Uni Campuses & Communities

Meet other new players, gain experience from veterans and have fun blowing stuff up!

High-Sec Campus | Archive:Low-Sec Campus | Null-Sec Campus | Wormhole Community

Project Solitude | Amarr Mining Campus | Incursion Community


Part 1: Basics

This plan is by no means perfect and should be tailored to suit your needs in New Eden. Miners don't need Gunnery skills and PvPers don't need to shoot rocks. If you don't want to use missiles at first you can skip those skills and save the time for something you want to try right now. This plan will help you get a good foundation and prepare you for almost anything Eve can offer.

Learn about the differences between the four main factions and see their basic ship fittings by visiting: Amarr | Caldari | Gallente | Minmatar

You can already be useful in E-Uni fleets from day one by flying ships in our Newbie Doctrine. Don't believe that you need a ton of skill points to be helpful.

If you choose to do the Beginner Career Agents, you should already start accepting those missions.

1A: Getting Started

First, never let your skill queue go empty. Always keep a skill with a very long training time as the last skill to be trained in case you cannot play for a while. CPU Management V or your 'racial' Frigate IV is a good choice. Don't worry about the space, you can fit up to 50 skills in your queue at once.

Optional Skills 1: Dagan Killer

If you finish the Career Agents and want to continue missioning, the SOE Epic arc The Blood-Stained Stars is encouraged. This 50 mission quest-chain will have you visit the four main high-sec territories and is decent ISK for a brand new player. Many new players waiting in the queue to join E-Uni will run this arc to reinforce the basic movement and combat techniques learned from the Career Agents. Some of these missions can be difficult for a new player in a T1 Frigate, so a Destroyer class ship is needed.

The following fit and skills are enough to take down the mission arc's most powerful enemy if you orbit him closely.

  • Minimum required skills:
    • Gallente Frigate III
    • Gallente Destroyer III
    • Small Hybrid Turret III
    • Controlled Bursts II
    • Rapid Firing III
  • Fitting: Catalyst, Dagan Killer
    • H: 8x Anode Light Ion Particle Cannon I
    • M: 5MN Quad LiF Restrained Microwarpdrive
    • M: Eutectic Compact Cap Recharger
    • L: Emergency Damage Control I
    • L: Small 'Accommodation' Vestment Reconstructer I
    • L: Magnetic Vortex Stabilizer I
    • w/ 12000 x Antimatter Charge S

1B: Basic Support Skills

Support Skills will help you fly every ship better by improving your speed, maneuverability, tank, module fitting, and more. These will help broaden the foundation we have built so far and give you a few quality of life skills. Some of these skillbooks are expensive for a new player so don't worry if you cannot afford them yet, just come back and train later.

By now you should start to notice skill training time is going from minutes to hours.

  • Basic Navigation:
    • Acceleration Control III
    • Evasive Maneuvering III
    • Fuel Conservation III
    • High Speed Maneuvering III
    • Warp Drive Operation III
  • More Support:
    • Weapon Upgrades III
    • 'racial' Destroyer III
    • Infomorph Psychology III
    • Infomorph Synchronizing II
    • Jury Rigging III
    • Armor Rigging II
    • Astronautics Rigging II
    • Shield Rigging II
    • Thermodynamics III
  • Basic Targeting
    • Long Range Targeting III
    • Signature Analysis III
    • Target Management III
    • 'racial' Sensor Compensation III
  • Basic Armor Tank:
    • Hull Upgrades IV
    • EM Armor Compensation III
    • Explosive Armor Compensation III
    • Kinetic Armor Compensation III
    • Thermal Armor Compensation III
  • Basic Shield Tank:
    • Shield Management III
    • Shield Operation IV
    • Shield Upgrades III
    • Tactical Shield Manipulation III
    • EM Shield Compensation III
    • Explosive Shield Compensation III
    • Kinetic Shield Compensation III
    • Thermal Shield Compensation III
  • Basic EWAR:
    • Propulsion Jamming II
    • Electronic Warfare III
    • Frequency Modulation II
    • Long Distance Jamming II

Optional Skills 2: Cross Training

In Eve Online, everyone can fly everything...if they have the skills. Train these skills if you want to try another faction's frigates or destroyers right away. Make sure you cross-train your tank skills as well. You will start the game with your own racial frigate and turret trained already.

  • Amarr
    • Amarr Frigate III
    • Amarr Destroyer III
    • Small Energy Turret III
  • Caldari
    • Caldari Frigate III
    • Caldari Destroyer III
    • Small Hybrid Turret III
    • Light Missiles III
    • Rockets III
  • Gallente
    • Gallente Frigate III
    • Gallente Destroyer III
    • Small Hybrid Turret III
  • Minmatar
    • Minmatar Frigate III
    • Minmatar Destroyer III
    • Small Projectile Turret III

Your first skill to V

Even though level V skills take the longest time to train, at some point you will want the extra bonus or need the level V as a prerequisite. It is tough to suggest to a new player to train any skills to level V. There is a huge opportunity cost of missing out on all the other skills that could be trained up in the 5-10 days it could take to finish level V. You should not train a skill to level V unless you know why you are doing so.

  • This is a list of skills you should definitely have in the future and might want to train to level V first:
    • CPU Management V
    • Hull Upgrades V
    • Evasive Maneuvering V
    • Power Grid Management V
    • Drones V

1C: Basic Weapon Systems

If you are interested in PvP or PvE combat you must take advantage of all the bonuses skills can offer. By now you should start to notice skill training time is going from hours to days.

  • Basic Gunnery Skills:
    • Small 'racial' Turret IV
    • Controlled Bursts III
    • Motion Prediction III
    • Rapid Firing III
    • Sharpshooter III
    • Surgical Strike III
    • Trajectory Analysis III
  • Basic Missile Skills:
    • Missile Launcher Operation IV
    • Rockets IV
    • Light Missiles IV
    • Missile Bombardment III
    • Missile Projection III
    • Rapid Launch III
    • Target Navigation Prediction III
    • Warhead Upgrades III
  • Basic Drone Skills:
    • Drones V
    • Drone Avionics IV
    • Drone Interfacing III
    • Light Drone Operation IV
    • Medium Drone Operation III
    • Drone Durability III
    • Drone Navigation III
    • Drone Sharpshooting III

1D: Tank before Gank

Like support skills, tanking skills benefit every ship. Broadly speaking, shield skills are used for PvE and armor skills are used for PvP, but it also depends on which ship you are flying. Amarr and Gallente ships generally armor tank while Caldari ships generally shield tank. Minmatar ships can do either while real players hull tank. If you are unsure what which tank to focus on first, check the traits of the ships you eventually want to fly or expect to fly most often. Regardless, the goal is to get T2 shield tanking and armor tanking finished before training into T2 weapon systems. Dying in a fire creates 0 dps.

Never fit your ship with a dual tank. Pick one or the other.

T2 Shield

  • Skills needed to use T2 shield modules:
    • Shield Operation IV
    • Shield Management III
    • Shield Upgrades IV
    • Tactical Shield Manipulation IV
    • Hull Upgrades IV
    • EM/Explosive/Kinetic/Thermal Shield Compensation III - IV
  • Optional:
    • Shield Compensation III
    • Capacitor Management IV
    • Capacitor Systems Operation IV
    • Shield Management IV

T2 Armor

  • Skills needed to use T2 armor modules:
    • Hull Upgrades V
    • Mechanics IV
    • Repair Systems III - IV
    • EM/Explosive/Kinetic/Thermal Armor Compensation III - IV
  • Optional:
    • Armor Layering III
    • Capacitor Management IV
    • Capacitor Systems Operation IV
  • Add more buffer
    • Shield Management III
    • Shield Operation III

Optional Skills 3: Overheating

  • Advanced Overheating Skills:
    • Thermodynamics IV
    • Mechanics V
    • Nanite Operation III
    • Nanite Interfacing III


Part 2: Specializing

Support & Fitting Skills

Navigation

(It seems you are one of the unlucky to visit this page in its early stages, so yea there is not much of a skill plan here yet. If you are interested in an older plan that is frigate focused visit Recommended skills for new players. The Minimum plan will help you get started. o7)

Ship Types & Weapon Systems

Turrets

  • Energy
  • Hybrid
  • Projectile

Missiles

Drones

Frigates

Destroyers

Cruisers

Your Role in a Fleet

Damage Dealing

Logistics (Shield and Armor Healing)

Scout/Tackle

Fleet Leadership

  • Basic Squad Leader - These skills help you pass down bonuses to the rest of the fleet.
    • Leadership V
    • Wing Commander III

Part 3: Making ISK

Market Trader

  • Trading Info
  • Trade hubs
  • Market Alt skill plan:
    • Trade IV
    • Retail IV
    • Broker Relations IV
    • Accounting IV
    • Margin Trading IV
    • Marketing III
    • Day Trading III
    • Procurement III
  • Optional Skills to Help Increase Faction Standings:
    • Social III
    • Connections IV

Explorer

  • Getting Started as an Explorer
  • Basic Null-Sec Explorer Skill Plan:
    • Cloaking III
    • 'racial' Frigate IV
    • Astrometrics IV
    • Archaeology IV
    • Hacking IV
    • Astrometric Acquisition III
    • Astrometric Pinpointing III
    • Astrometric Rangefinding III

Industry

Missions

  • Basic Mission Runner Skill Plan
    • Social III
    • Connections IV
    • Negotiation III
    • 'racial' Battleship III
    • Large 'racial' Turret III

Incursion Runner


Part 4: Planning for the Future

3rd Party Tools