Vengeance (Sansha's Nation)

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Template:Survival copy


name=Vengeance, Level 4

Faction: Sansha Nation
Mission type: Encounter
Space type: Deadspace w/gate
Damage dealt: EM/Therm, Kin (Draben Kuvakei)
Web/scramble: Elite Frigates.
Extras: Tracking Disruptor (Centus Beast Lord/Plague Lord, Centum Execrator/Slaughterer)
Recommended damage dealing: EM (best), Therm (secondary)
Recommended ship classes: Battleship, Command Ship, HAC, Strategic Cruiser

Video: [Golem], [Sniper Maelstrom], [Bastion Kronos], [Sentry Dominix]

Pocket 1

__All groups in this pocket have proximity aggro bubbles between 10-15km.__

You may get aggroed by Group 1 at warp-in as its proximity aggro triggers. DO NOT deploy drones to attack Group 1 as it will be targetted by Group 5.

Group 3 & 4 forms an aggro pair. Both will aggro if either one is attacked. Drones can be safely deployed as long as both groups have been aggroed. Group 2 & 5 can be independently attacked in any order without drawing pocket aggro. You may deploy drones as per normal.

Template:Image url="http://eve-survival.org/screenshots/vengeance4sa-1.jpg" title="Vengeance Lvl 4 - Pocket 1" alt="Initial Positions at Warp-In"

Group 1: Asteroid Mining Outpost (15-30km):

3x Elite Frigates (Sansha's Berserker/Demon) Web/Scramble
2x Battleships (Centus Mutant Lord/Savage Lord)

Group 2: Veldspar Asteroid (18-20km):

5x Battlecruisers (Centatis Phantasm/Specter)
1x Battleship (Centus Overlord/Savage Lord/Beast Lord) Tracking Disruptor

Group 3: Asteroid Construct (18-30km):

7x Cruisers (Centum Execrator/Slaughterer) Tracking Disruptor
1x Battleship (Centus Mutant Lord)

Group 4: Asteroid Colony (16-25km):

5x Destroyers (Centior Cannibal/Devourer)
6x Battlecruisers (Centatis Phantasm/Specter)

Group 5: Asteroid Factory (18-22km):

3x Battleships (Centus Savage Lord)

Tip:
- The warp gate is locked until all ships have been eliminated.
- Recommended order of elimination: Group 1 & 5, Group 2 and Group 3 & 4.

Mineable Asteroid:
- Pocket 1 has a sizeable Veldspar deposits.

Pocket 2

Auto aggro from Group 1 at warp-in. All other groups remain neutral. Each group can be taken out independently and drones can be deployed as per normal.

Template:Image url="http://eve-survival.org/screenshots/vengeance4sa-2.jpg" title="Vengeance Lvl 4 - Pocket 2" alt="Initial Positions at Warp-In"

Group 1 (Auto-Aggro): Beacon (2-4km):

1x Destroyer (Centior Monster/Horror)
2x Cruisers (Centum Mutilator/Torturer)
1x Battleship (Centus Savage Lord/Plague Lord) Tracking Disruptor (Plague Lord)

Group 2: Ruined Monument (25-30km):

3x Battleships (Centus Beast Lord/Plague Lord/Savage Lord) Tracking Disruptor (Plague Lord)

Group 3: Sansha Outpost (30-35km):

7x Cruisers (Centum Hellhound/Fiend)

Group 4: Veldspar Asteroid (26-28km):

3x Cruisers (Centum Hellhound/Fiend)
2x Battleships (Centus Mutant Lord/Savage Lord)

Tip:
- The warp gate is locked until all ships have been eliminated.

Structures:
- Sansha Storage Facility drops NPC trade groods (dairy products, livestock, enriched uranium)

Pocket 3

No aggro at warp-in. You warp in to approximately 65-75 KM from NPCs and sentry towers. Sentry towers proximity aggro will be triggered if your ship moves to within 50km. (This includes your drones, too!)

Template:Image url="http://eve-survival.org/screenshots/vengeance4sa-3.jpg" title="Vengeance Lvl 4 - Pocket 3" alt="Initial Positions at Warp-In"

Single Group: (55-70km):

5x Tower Sentry Sansha III
3x Elite Frigates (Sansha's Berserker/Demon) Web/Scramble
1x Battleship (Centus Overlord/Dark Lord)
1x Battleship Draben Kuvakei Wrath Cruise Missile

++As of 20 June 2011 This room changed, there are 3-4 spawns and triggers. Fit hard tank.++ As of Crucible, no new spawns. Tower sentries don't even aggro until you're within 50km. There are new spawns, 2 waves 12/11/2016

Tip:
- It is recommended that your ship carry at least 2-3 weapon upgrade modules (e.g. Ballistic Control System, Heat Sink, etc.) when attacking Draben Kuvakei.
- If you stay slightly more than 50KM away from all sentry towers, do no use drones and your guns or missiles have a range slightly higher than 50 KM (i.e. 55KM Heavy Missiles), the NPCs can be killed without receiving fire from the sentry towers as they will not agro at greater than 50 KM.
- Mission is flagged completed once you have eliminated ALL ships(tower sentries are not required) in Pocket 3.

Structures:
- Sansha's Battletower drops T1 modules.
- This takes a significant amount of time as the tower has a lot of hit points. On an ISK/hour basis this is likely not worth it.

Blitz:
- There is no quick way. Pocket 1 & 2 warp gates are locked until all ships have been eliminated. The last pocket must be cleared of ships to complete the mission.

Mining:
- You can mine 1.995.000 Veldspar, 180.000 Scordite and 150.000 in all 3 stages.
- As of 12/2/2020 there is no ore to mine in this site. This is likely associated with EVE ore rebalancing.

Bounty:
- 14,694,118.05 ISK
- 15,600,000.00 ISK Loot & Salvage