Difference between revisions of "Worlds Collide (Blood Raiders & Angel Cartel) (Level 4)"

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{{NPCTableCSS}}{{MissionLinks}}
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{{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Level 4 Blood Raider & Angel variant of this mission. For other variants, see [[Worlds Collide|Worlds Collide (disambiguation)]].}}
  
===Mission Details===
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=== Mission Details ===
 
{{Missiondetails
 
{{Missiondetails
 
|Level= 4
 
|Level= 4
Line 13: Line 13:
 
|ShipSizeLimit=  
 
|ShipSizeLimit=  
 
|ShipSuggestion= Apocalypse, Dominix, Maelstrom, Sacrilege, Nighthawk
 
|ShipSuggestion= Apocalypse, Dominix, Maelstrom, Sacrilege, Nighthawk
|Extra= I recommend going with Blood Raider specific defenses, since most part of the pockets can be done with this defense, first, if you want, and third pocket are from Blood Raiders, so fighting with Angel Cartel defenses can be a bit tricky for your resistances
+
|Extra= I recommend going with Blood Raider specific defenses, since most of the pockets can be done with this defense. First (if you want to) and third pocket are from Blood Raiders, so fighting with Angel Cartel defenses can be a bit tricky for your resistances.
 
}}
 
}}
  
  
===First Pocket (Warzone)===
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=== First Pocket (Warzone) ===
  
You arrive in the middle of two large groups (135km to the nearest rat) and two gates (40km to each gate approx). One for your primary enemy, and one for the faction mentioned in the mission briefing (in this case, Blood Raiders and Angels). They start far away from you behind their own gate. The gates are locked until you kill the last ship of that faction.
+
You arrive in the middle of two large groups and two gates approximately 33km from the warp-in. One for your primary enemy, and one for the faction mentioned in the mission briefing (in this case, Blood Raiders and Angels). They start far away from you behind their own gate. The gates are locked until you kill the last ship of that faction.
  
 
Blitz: You can blitz this by using Zbikoki's Hacker Card. (Obtained from Zor in other missions). It will be consumed upon unlocking the gate.
 
Blitz: You can blitz this by using Zbikoki's Hacker Card. (Obtained from Zor in other missions). It will be consumed upon unlocking the gate.
  
{{NPCTableHead|Blood Raiders Side}}
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{{NPCTableHead|}}
{{NPCTableRow|Frigate|3|Elder Corpii Follower / Corpii Herald / Corpii Worshiper / Dark Corpii Upholder}}
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{{NPCTableSeparator|Blood Raider Deadspace Tactical Unit (135km)}}
{{NPCTableRow|Cruiser|2|Elder Corpum Dark Priest / Corpum Shadow Sage}}
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{{NPCTableRow|Elite Frigate|3|Elder Corpii Follower/Herald/Worshiper/Dark Corpii Upholder}}
{{NPCTableRow|Battleship|3|Corpus Prophet / Oracle|trigger=Gate Unlock Trigger}}
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{{NPCTableRow|Elite Cruiser|2|Elder Corpum Dark Priest/Corpum Shadow Sage}}
 +
{{NPCTableRow|Battleship|3|Corpus Prophet/Oracle|trigger=Gate Unlock Trigger}}
 +
 
 +
{{NPCTableSeparator|Angel Asteroid Outpost (135km)}}
 +
{{NPCTableRow|Elite Frigate|3|Arch Gistii Thug/Outlaw}}
 +
{{NPCTableRow|Elite Cruiser|3|Gistum Domination Crusher/Smasher}}
 +
{{NPCTableRow|Battleship|4|Gist Malakim/Throne|trigger=Gate Unlock Trigger}}
 
|}
 
|}
  
 +
=== Blood Raider Pocket ===
  
{{NPCTableHead|Angel Cartel Side}}
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Warning: If you do it all wrong and aggro all of them the full-aggro is 1,100-1,200dps (EM 50%/TH 50%) with the occasional kinetic cruise missile from the battleships.
{{NPCTableRow|Frigate|3|Arch Gistii Thug / Outlaw}}
 
{{NPCTableRow|Cruiser|3|Gistum Domination Crusher / Smasher}}
 
{{NPCTableRow|Battleship|4|Gist Malakim / Throne|trigger=Gate Unlock Trigger}}
 
|}
 
  
===Blood Raider Pocket===
 
<br>
 
{{NPCTableHead|Blood Raider Pocket}}
 
{{NPCTableRow|Frigate|3|Arch Gistii Thug / Outlaw}}
 
{{NPCTableRow|Cruiser|3|Gistum Domination Crusher / Smasher}}
 
{{NPCTableRow|Battleship|4|Gist Malakim / Throne|trigger=Gate Unlock Trigger}}
 
|}
 
  
{{survival copy}}
+
'''Tips:'''
 +
* Shooting the Spies with your own guns/missiles will not aggro anything else. Drones and anyone else will.
 +
* Drones can be safely used to kill the auto-aggro group. Just make sure they don't shoot Spies.
 +
* One can slowboat to the next gate. No additional aggro. You will be at around 5 km to the gate when the gate group aggros you.
 +
* Wait for the 1st group to target you, and take them all out. Fire on another ship, it's group will target you, and take that group out. Feel free to take out the Blood Spies, once the 2nd group is gone, to trigger the last group.
 +
* You might find a collidable structure in your way (or even hit it) as you enter.
  
  
Blood Spys might scramble/web, but may not also. Using drones on them aggros the whole room.
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{{NPCTableHead|}}
 +
{{NPCTableSeparator|Group 1 Auto Aggro (7km Blood Watchtower)}}
 +
{{NPCTableRow|Frigate|2|Blood Spy|point=yes|ewar=Web}}
 +
{{NPCTableRow|Battleship|3|Corpus Apostle / Corpus Oracle}}
  
'''Group 1: 7km:'''<br> <br>
+
{{NPCTableSeparator|Group 2 (23km Acceleration Gate)}}
Aggro at warp in
+
{{NPCTableRow|Battlecruiser|2|Corpatis Fanatic}}
2x Frigates (Blood Spy)<br>
+
{{NPCTableRow|Battleship|2|Corpus Apostle / Corpus Oracle}}
3x Battleships (Corpus Apostle / Corpus Oracle)<br>
 
  
'''Group 2: 23km:'''<br> <br>
+
{{NPCTableSeparator|Group 3 (24km Blood Watchtower)}}
2x Battlecruiser (Corpatis Fanatic)<br>
+
{{NPCTableRow|Destroyer|5|Corpior Friar}}
2x Battleships (Corpus Apostle / Corpus Oracle)<br>
+
{{NPCTableRow|Battleship|5|Corpus Apostle / Corpus Oracle}}
can be attacked seperately
 
  
'''Group 3: 24km:'''<br> <br>
+
{{NPCTableSeparator|Group 4 (7km)}}
5x Destroyers (Corpior Friar)<br>
+
{{NPCTableRow|Battleship|1|Blood Rider Supervisor}}
5x Battleships (Corpus Apostle / Corpus Oracle)<br>
+
{{NPCTableRow|Battleship|1|Random chance: Blood Overseer}}
 +
|}
  
'''Group 4: 7km:'''<br><br>
+
=== Angel Cartel Pocket ===
1x Battleship (Blood Rider Supervisor)<br>
 
  
Random chance of a Blood Overseer [375k Battleship] spawning. It can be attacked separately without agroing other groups. Every ship that enters the pocket gives the Overseer another chance to spawn.
+
Aggro at warp in: Yes (might web too)
  
Warning: if you do it all wrong and aggro all of them -- <br>
 
*** Full-aggro is 1100-1200dps (EM 50%/TH 50%) with the occasional kinetic cruise missile from the BS's.**
 
  
'''Tips:'''<br><br>
+
'''Tips:'''
- ''Shooting the Spies with your own guns/missiles will not aggro anything else. Drones and anyone else will.''<br>
+
* Using drones on the Spies causes the whole room to aggro.
- Drones can be safely used to kill the auto-aggro group. Just make sure they don't shoot Spies.<br>
+
* The Saints throw Bane torpedoes and can hit at 55km or more.
- One can slowboat to the next gate. No additional aggro. You will be at around 5 km to the gate when the gate group aggros you.<br>
+
* Arch Gistum Centurion is fast and will close the range to under 20km, so kill before the Saints.
- Wait for the 1st group to target you, and take them all out. Fire on another ship, it's group will target you, and take that group out. Feel free to take out the Blood Spy's, once the 2nd group is gone, to trigger the last group.<br>
+
* Cherubim throw Havoc cruise missiles to at least 80km. Thrones are shorter range.
- you might find a collidable structure in your way (or even hit it) as you enter.<br>
+
* Chance of spawning a Gist Overlord [543k battleship] as well. Chance increases with every ship that enters the room. Overlord waits to be attacked, and attacking it caused the remainder of the room to aggro.
 +
* Original player leaving to get more ammo and returning does not cause remaining groups to aggro.
  
===Angel Cartel Pocket===
 
  
Tank: Exp / Kin<br>
+
//Untested: A second ship (gangmate) present may cause entire room to aggro immediately.//<br>
Aggro at warp in: Yes (might web too)<br>
 
  
Four apparent groups as of April 2011.
+
{{NPCTableHead|}}
 +
{{NPCTableSeparator|Group 1 (7km)}}
 +
{{NPCTableRow|Frigate|2|Angle Spy|point=yes|ewar=Web}}
 +
{{NPCTableRow|Battleship|2|Blood Apostle/Oracle}}
  
'''Group 1: 7km:'''<br> <br>
+
{{NPCTableSeparator|Group 2 (20km)}}
Aggro at warp in
+
{{NPCTableRow|Frigate|4|Gist Viper|ewar=Web}}
2x Frigates (Angel Spy) '''(Web/Scramble)'''<br>
+
{{NPCTableRow|Cruiser|2|Gist Primus}}
3x Battleships (Apostle/Oracle)<br>
+
{{NPCTableRow|Battleship|3|Gist Saint}}
  
'''Group 2: 20km:'''<br> <br>
+
{{NPCTableSeparator|Group 3 (35km)}}
4x Frigates (Gist Viper) '''(Web)'''<br>
+
{{NPCTableRow|Elite Frigate|3|Arch Gist Hunter/Impaler}}
2x Cruiser (Gist Primus)<br>
+
{{NPCTableRow|Elite Battlecruiser|1|Arch Gist Centurion}}
3x Battleships (Gist Saint) <br>
+
{{NPCTableRow|Battleship|4|Gist Saint/Warlord}}
  
'''Group 3: 35km:'''<br> <br>
+
{{NPCTableSeparator|Group 4 (50km)}}
3x Elite Frigates (Arch Gist Hunter/Impaler)<br>
+
{{NPCTableRow|Battleship|5|Gist Throne/Cherubim}}
1x Elite Battlecruiser (Arch Gist Centurion)<br>
+
|}
4x Battleships (Saint/Warlord)<br>
 
  
'''Group 4: 50km:'''<br> <br>
+
=== 3rd Pocket (Blood Raiders) ===
5x Battleships (Gist Throne/Cherubim)<br>
 
  
'''Tips:'''<br><br>
+
Killing all the ships in the 3rd pocket trips the "mission completed" flag even if you do NOT pick up the stranded crew. If you forget you will have to quit the mission with loss of standings from agent, corp, and faction.
- Using drones on the Spies causes the whole room to aggro.<br>
 
- The Saints throw Bane torpedoes and can hit at 55km or more.<br>
 
- Arch Gistum Centurion is fast and will close the range to under 20km, so kill before the Saints.<br>
 
- Cherubim throw Havoc cruise missiles to at least 80km. Thrones are shorter range.<br>
 
- Chance of spawning a Gist Overlord [543k battleship] as well. Chance increases with every ship that enters the room. Overlord waits to be attacked, and attacking it caused the remainder of the room to aggro.<br>
 
  
//Untested: A second ship (gangmate) present may cause entire room to aggro immediately.//<br>
+
The pocket looks like a single group, but it's actually 3. Use the same technique suggested for the Blood Raider pocket. If you do everything wrong [use drones, etc.] full-aggro is 900-950dps (EM 51%/TH 49%) with the occasional kinetic cruise missile from the battleships.
Original player leaving to get more ammo and returning does not cause remaining groups to aggro.
 
  
===3rd Pocket (Blood Raiders)===
 
  
***VIP: Killing all the ships in the 3rd pocket trips the "mission completed" flag even IF you do NOT pick up the stranded crew. ***<br>
+
'''Tips:'''
{Ie: If you kill them all, and fail to pick up the crew, you will have to quit the mission with loss of standings from agent, corp, and faction.}<br>
+
* Group 1 won't move very fast, so you can get some range on them if you can find a direction to go that doesn't come close to other groups.
 +
* Group 2 can be attacked separately.
 +
* You only need to blow up the auto-aggro group to get the ship crew.
 +
* Keep drones on Passive to prevent any unwanted aggro.
 +
* On occasion, you might - even without drones or partners - aggro all of the groups (some of which can warp scramble). I suggest you put some distance fast between you and the groups you haven't yet aggroed.
  
The pocket looks like a single group, but it's actually 3. Use the same technique suggested for the Blood Raider pocket.
 
  
'''Group 1: 5km:'''<br> <br>
+
{{NPCTableHead|}}
Aggro at warp in
+
{{NPCTableSeparator|Group 1 Auto Aggro (5km)}}
3x Elite Battlecruisers (Elder Corpum Dark Priest / Elder Corpum Shadow Sage)<br>
+
{{NPCTableRow|Elite Battlecruiser|3|Elder Corpum Dark Priest/Shadow Sage}}
2x Battleships (Corpus Apostle / Corpus Oracle / Coprus Prophet)<br>
+
{{NPCTableRow|Battleship|2|Corpus Apostle/Oracle/Prophet}}
They won't move very fast, so you can get some range on them if you can find a direction to go that doesn't come close to other groups.
 
  
'''Group 2: 10km:'''<br> <br>
+
{{NPCTableSeparator|Group 2 (10km)}}
4x Elite Frigates (Elder Corpii Herald / Dark Corpii Upholder) '''(Web/Scramble)'''<br>
+
{{NPCTableRow|Elite Frigate|4|Elder Corpii Herald/Upholder|point=yes|ewar=Web}}
2x Battleship (Coprus Apostle / Coprus Oracle)<br>
+
{{NPCTableRow|Battleship|2|Corpus Apostle/Oracle}}
can be attacked seperately
 
  
'''Group 3: 10km:'''<br> <br>
+
{{NPCTableSeparator|Group 3 (10km)}}
3x Battlecruiser (Corpatis Fanatic / Corpatis Phantom)<br>
+
{{NPCTableRow|Battlecruiser|3|Corpatis Fanatic/Phantom}}
2x Battleship (Coprus Apostle / Coprus Oracle / Coprus Prophet)<br>
+
{{NPCTableRow|Battleship|2|Corpus Apostle/Oracle/Prophet}}
 +
|}
  
Again, if you do everything wrong [use drones, etc.]
+
<br>
*** Full-aggro is 900-950dps (EM 51%/TH 49%) with the occasional kinetic cruise missile from the BS's.**
+
{{Missionrelated}}
 
 
'''Tip:'''<br><br>
 
- Only need to blow up the auto-aggro group to get the ship crew.<br>
 
- Keep drones on Passive to prevent any unwanted aggro<br>
 
- On occasion, you might - even without drones or partners - aggro all of the groups (some of which can warp scramble). I suggest you put some distance fast between u and the groups you haven't yet aggroed.<br>
 
  
{{Missionrelated}}[[Category:Mission reports]]
+
[[Category:Security missions]]

Latest revision as of 16:15, 27 August 2022

This article details the Level 4 Blood Raider & Angel variant of this mission. For other variants, see Worlds Collide (disambiguation).

Mission Details

Level 4
Type Encounter
Factions Blood RaidersAngel Cartel
Best damage to deal Electromagnetic damage EMThermal damage ThExplosive damage ExKinetic damage Kin
Damage to resist Electromagnetic damage EMThermal damage ThExplosive damage ExKinetic damage Kin
Warp disruption Elite Frigates, Blood Spy
EWAR NOS (Priest/Dark Priest)
Ship suggestion Apocalypse, Dominix, Maelstrom, Sacrilege, Nighthawk
Extra I recommend going with Blood Raider specific defenses, since most of the pockets can be done with this defense. First (if you want to) and third pocket are from Blood Raiders, so fighting with Angel Cartel defenses can be a bit tricky for your resistances.


First Pocket (Warzone)

You arrive in the middle of two large groups and two gates approximately 33km from the warp-in. One for your primary enemy, and one for the faction mentioned in the mission briefing (in this case, Blood Raiders and Angels). They start far away from you behind their own gate. The gates are locked until you kill the last ship of that faction.

Blitz: You can blitz this by using Zbikoki's Hacker Card. (Obtained from Zor in other missions). It will be consumed upon unlocking the gate.


WD EWAR L
Blood Raider Deadspace Tactical Unit (135km)
Elite Frigate 3 x Elite Frigate Elder Corpii Follower/Herald/Worshiper/Dark Corpii Upholder
Elite Cruiser 2 x Elite Cruiser Elder Corpum Dark Priest/Corpum Shadow Sage
Battleship 3 x Battleship Corpus Prophet/Oracle Gate Unlock Trigger
Angel Asteroid Outpost (135km)
Elite Frigate 3 x Elite Frigate Arch Gistii Thug/Outlaw
Elite Cruiser 3 x Elite Cruiser Gistum Domination Crusher/Smasher
Battleship 4 x Battleship Gist Malakim/Throne Gate Unlock Trigger

Blood Raider Pocket

Warning: If you do it all wrong and aggro all of them the full-aggro is 1,100-1,200dps (EM 50%/TH 50%) with the occasional kinetic cruise missile from the battleships.


Tips:

  • Shooting the Spies with your own guns/missiles will not aggro anything else. Drones and anyone else will.
  • Drones can be safely used to kill the auto-aggro group. Just make sure they don't shoot Spies.
  • One can slowboat to the next gate. No additional aggro. You will be at around 5 km to the gate when the gate group aggros you.
  • Wait for the 1st group to target you, and take them all out. Fire on another ship, it's group will target you, and take that group out. Feel free to take out the Blood Spies, once the 2nd group is gone, to trigger the last group.
  • You might find a collidable structure in your way (or even hit it) as you enter.


WD EWAR L
Group 1 Auto Aggro (7km Blood Watchtower)
Frigate 2 x Frigate Blood Spy Warp Disruptor Stasis Webifier
Battleship 3 x Battleship Corpus Apostle / Corpus Oracle
Group 2 (23km Acceleration Gate)
Battlecruiser 2 x Battlecruiser Corpatis Fanatic
Battleship 2 x Battleship Corpus Apostle / Corpus Oracle
Group 3 (24km Blood Watchtower)
Destroyer 5 x Destroyer Corpior Friar
Battleship 5 x Battleship Corpus Apostle / Corpus Oracle
Group 4 (7km)
Battleship 1 x Battleship Blood Rider Supervisor
Battleship 1 x Battleship Random chance: Blood Overseer

Angel Cartel Pocket

Aggro at warp in: Yes (might web too)


Tips:

  • Using drones on the Spies causes the whole room to aggro.
  • The Saints throw Bane torpedoes and can hit at 55km or more.
  • Arch Gistum Centurion is fast and will close the range to under 20km, so kill before the Saints.
  • Cherubim throw Havoc cruise missiles to at least 80km. Thrones are shorter range.
  • Chance of spawning a Gist Overlord [543k battleship] as well. Chance increases with every ship that enters the room. Overlord waits to be attacked, and attacking it caused the remainder of the room to aggro.
  • Original player leaving to get more ammo and returning does not cause remaining groups to aggro.


//Untested: A second ship (gangmate) present may cause entire room to aggro immediately.//


WD EWAR L
Group 1 (7km)
Frigate 2 x Frigate Angle Spy Warp Disruptor Stasis Webifier
Battleship 2 x Battleship Blood Apostle/Oracle
Group 2 (20km)
Frigate 4 x Frigate Gist Viper Stasis Webifier
Cruiser 2 x Cruiser Gist Primus
Battleship 3 x Battleship Gist Saint
Group 3 (35km)
Elite Frigate 3 x Elite Frigate Arch Gist Hunter/Impaler
Elite Battlecruiser 1 x Elite Battlecruiser Arch Gist Centurion
Battleship 4 x Battleship Gist Saint/Warlord
Group 4 (50km)
Battleship 5 x Battleship Gist Throne/Cherubim

3rd Pocket (Blood Raiders)

Killing all the ships in the 3rd pocket trips the "mission completed" flag even if you do NOT pick up the stranded crew. If you forget you will have to quit the mission with loss of standings from agent, corp, and faction.

The pocket looks like a single group, but it's actually 3. Use the same technique suggested for the Blood Raider pocket. If you do everything wrong [use drones, etc.] full-aggro is 900-950dps (EM 51%/TH 49%) with the occasional kinetic cruise missile from the battleships.


Tips:

  • Group 1 won't move very fast, so you can get some range on them if you can find a direction to go that doesn't come close to other groups.
  • Group 2 can be attacked separately.
  • You only need to blow up the auto-aggro group to get the ship crew.
  • Keep drones on Passive to prevent any unwanted aggro.
  • On occasion, you might - even without drones or partners - aggro all of the groups (some of which can warp scramble). I suggest you put some distance fast between you and the groups you haven't yet aggroed.


WD EWAR L
Group 1 Auto Aggro (5km)
Elite Battlecruiser 3 x Elite Battlecruiser Elder Corpum Dark Priest/Shadow Sage
Battleship 2 x Battleship Corpus Apostle/Oracle/Prophet
Group 2 (10km)
Elite Frigate 4 x Elite Frigate Elder Corpii Herald/Upholder Warp Disruptor Stasis Webifier
Battleship 2 x Battleship Corpus Apostle/Oracle
Group 3 (10km)
Battlecruiser 3 x Battlecruiser Corpatis Fanatic/Phantom
Battleship 2 x Battleship Corpus Apostle/Oracle/Prophet