Angel Strike (Blood Raiders)

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This article details the Blood Raiders variant of this mission. For other faction variants, see Angel Strike (disambiguation).

Angel Strike is a Level 3 mission with ten parts. Parts 1 through 4, as well as part 6, are always the same, but part 5, and parts 7 through 10 have variants for each pirate faction.

Ambush in the Dark (1 of 10)

Level 3
Type Encounter
Objective Retrieve Prisoners from the deadspace complex.
Faction Rogue Pirates
Best damage to deal Electromagnetic damage EMExplosive damage Ex
Damage to resist Electromagnetic damage EMExplosive damage ExKinetic damage Kin
Warp disruption Rogue Pirate
Ship size limit ?


Details

Group 1 will auto-aggro on warp-in.


Hostile NPCs
WD EWAR L
Group 1 (10 km)
Elite Frigate 2 x Elite Frigate Rogue Pirate Warp Disruptor Stasis Webifier
Sentry 2 x Sentry Tower Sentry II
Group 2 (60 km)
Elite Frigate 4 x Elite Frigate Rogue Pirate Warp Disruptor Stasis Webifier
Cruiser 1 x Cruiser Rogue Pirate Raider

Mission objective item (Prisoners) is in the cargo container.


The Interrogation (2 of 10)

Level 3
Type Courier
Objective Deliver 1x Prisoners (1.0 m3) to the specified station.



The Kidnapping (3 of 10)

Level 3
Type Encounter
Objective Retrieve Prisoners from the deadspace complex.
Faction Mercenaries
Best damage to deal Electromagnetic damage EM
Warp disruption Mercenary Wingman, Zerak Cheryn


Details

Pocket 1

No aggro on warp-in. Three Drazin's Keycard are needed to activate the acceleration gate to the second pocket, and can be obtained by destroying the Habitat structure.


Hostile NPCs
WD EWAR L
Left Group
Elite Frigate 4 x Elite Frigate Mercenary Elite Fighter
Cruiser 2 x Cruiser Mercenary Commander
Middle Group
Frigate 2 x Frigate Mercenary Wingman Warp Disruptor Stasis Webifier
Cruiser 4 x Cruiser Mercenary Lieutenant
Commander Cruiser 1 x Commander Cruiser Drazin Jaruk Stasis Webifier
Right Group
Frigate 4 x Frigate Mercenary Fighter
Cruiser 4 x Cruiser Mercenary Corporal


Structures
WD EWAR L


Structure 1 x Habitat 3 x Drazin's Keycard
Acceleration Gate 1 x Acceleration Gate Requires 3 Drazin's Keycard to activate

Pocket 2

Mission objective item (Prisoners) can be retrieved from the cargo container dropped by Zerak Cheryn.


Hostile NPCs
WD EWAR L


Elite Frigate 2 x Elite Frigate Mercenary Wingman Warp Disruptor Stasis Webifier
Cruiser 1 x Cruiser Mercenary Lieutenant
Commander Cruiser 1 x Commander Cruiser Zerak Cheryn Stasis Webifier


Structures
WD EWAR L


Structure ? x Storage Container Metal scraps, trade goods


Possible Leads (4 of 10)

Level 3
Type Courier
Objective Deliver 1 x Data Chip (0.1 m3) to the specified station.
Ship size limit No



Incriminating Evidence (5 of 10)

Level 3
Type Encounter
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th or Explosive damage ExKinetic damage Kin
Damage to resist Electromagnetic damage EMThermal damage Th
Ship size limit ?


Details

Destroy all hostile targets to complete the mission.


Hostile NPCs
WD EWAR L
Group 1 (10 km)
Frigate 3 x Frigate Darkonnen Veteran
Cruiser 2 x Cruiser Darkonnen Gang Leader
Group 2 (80 km)
Frigate 3 x Frigate Darkonnen Veteran
Cruiser 2 x Cruiser Darkonnen Gang Leader
Cruiser 1 x Cruiser Darkonnen Overlord


Structures
WD EWAR L


Structure 1 x Pressure Silo Chance to drop ammo
Structure 1 x Cargo Rig Chance to drop ammo
Structure 1 x Habitation Module Chance to drop trade goods


The Flu Outbreak (6 of 10)

Level 3
Type Courier
Objective Deliver 110x Antibiotics (22 m3) to the specified station.


The Secret Meeting (7 of 10)

Level 3
Type Encounter
Objective Obtain 5x Prisoner and return them to the specified station.
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Ship size limit ?


Details

Pocket 1

Upon entering the first mission pocket, click through any dialogue boxes, then proceed through the acceleration gate without engaging.

Pocket 2

Hostile targets are separated into four groups, with one of the middle groups composed of transport ships. Attacking the transport ships will not aggro enemies in other groups. The mission objective item (Prisoner) will drop from the transports upon their destruction. It is not necessary to destroy any other ships once the mission item has been obtained.


Hostile NPCs (20-35km)
WD EWAR L


Hauler 3 x Industrial Blood Raider Transport 5x Prisoner
Frigate 8 x Frigate Corpii Reaver/Engraver
Cruiser 9 x Cruiser Corpior Seer/Bishop/Shade/Revenant/Arch Templar


Defend the Civilian Convoy (8 of 10)

Level 3
Type Encounter
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Ship size limit ?


Details

Destroy all hostile targets to complete the mission.


Hostile NPCs (20km)
WD EWAR L


Frigate 3 x Frigate Corpii Reaver
Frigate 3 x Frigate Corpii Engraver
Battlecruiser 1 x Battlecruiser Corpior Shade


Retrieve the Prisoners (9 of 10)

Level 3
Type Encounter
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Ship size limit ?


Details

Group 1 will auto-aggro on warp-in. Retrieve 5x Prisoner from dropped cargo container and return to the agent to complete the mission.


Hostile NPCs
WD EWAR L
Group 1 (10km)
Cruiser 2 x Cruiser Corpum Sage
Groups 2-4 (35km, 35km, 60km)
Frigate 5 x Frigate Corpii Engraver/Reaver
Destroyer 5 x Destroyer Corpior Converter/Visionary
Cruiser 3 x Cruiser Corpum Arch Priest/Arch Sage
Battlecruiser 3 x Battlecruiser Corpior Bishop/Fanatic


The Final Battle (10 of 10)

Level 3
Type Encounter
Objective Destroy the Dark Blood Chapel.
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Ship size limit ?


Details

Pocket 1

Group 1 will auto-aggro on warp-in. The five cruisers must be destroyed to proceed. The sentry towers do not need to be destroyed.


Hostile NPCs
WD EWAR L
Group 1 (6km)
Frigate 2 x Frigate Corpii Reaver/Engraver
Sentry 2 x Sentry Blood Heavy Missile Battery
Group 2 (95-125km)
Cruiser 5 x Cruiser Corpum Arch Reaver/Arch Templar/Revenant
Sentry 5 x Sentry Blood Raider Tower Sentry

Pocket 2

Pocket includes four separate groups, each containing 2-4 frigates and 2-4 cruisers. The middle group will auto-aggro on warp-in.


Hostile NPCs
WD EWAR L
Group 1 (13km)
Frigate 2-4 x Frigate Corpii Seeker/Diviner/Collector
Cruiser 2-4 x Cruiser Corpior Bishop
Group 2 (25km)
Frigate 2-4 x Frigate Corpii Reaver/Engraver
Cruiser 2-4 x Cruiser Corpum Dark Priest/Shadow Sage
Group 3 (26km)
Frigate 2-4 x Frigate Corpii Seeker/Diviner/Collector/Reaver/Engraver
Cruiser 2-4 x Cruiser Corpum Priest/Dark Priest/Shadow Sage
Group 4 (35km)
Frigate 2-4 x Frigate Corpii Seeker/Collector
Cruiser 2-4 x Cruiser Corpum Priest/Dark Priest

Pocket 3

No aggro on warp-in. Each group aggros separately, but all groups will aggro upon attacking the Dark Blood Chapel.

The mission will be marked complete once the chapel is destroyed, so it is possible to bookmark the chapel, destroy it, return to the agent to complete the mission, then return to collect any dropped loot without interference from undefeated hostile ships.


Hostile NPCs
WD EWAR L
Group 1 (60km)
Destroyer 2 x Destroyer Corpior Converter/Visionary
Battlecruiser 2 x Battlecruiser Corpatis Seer
Group 2 (60km)
Destroyer 6 x Destroyer Corpior Converter/Templar
Battlecruiser 2 x Battlecruiser Corpatis Fanatic/Shade
Battleship 4 x Battleship Corpus Cardinal/Patriarch
Group 3 (90km)
Destroyer 5 x Destroyer Corpior Converter/Templar
Battleship 5 x Battleship Corpus Harbinger/Archbishop Energy Neutralizer


Structures
WD EWAR L


Structure 1 x Dark Blood Chapel Chance to drop implants