Human Cattle

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Human Cattle, Level 2
Level2
FactionRogue Drones, Amarr, Caldari and a few mercenaries
Best damage to dealTherm
Damage to resistAmarr: EM, Therm; Caldari: Kin, Therm
Ship suggestionCruiser or Battlecruiser


Type: Deadspace

Human Cattle (1 of 5)

4 sentry drones and 3 missile batteries at the warp-in point. All aggro on warp in. You have to dispatch the drones to open the cargo can (disguised as a habitation module) and pick up the datachip needed for the mission. There are a bunch of other structures none of which dropped loot for me. Standings: destroying the Caldari missile batteries nets you -2.4% with Caldari State.

Human Cattle (2 of 5)

Transport the datachip you retrieved to a different station. Straightforward transport mission.

Human Cattle (3 of 5)

4 frigates (Caldari Navy) sat at warp-in point. All aggro immediately. After a short time reinforcements arrive - 9 more frigs which appear pretty much at combat range, these are not triggered by the initial force as far as I can see. The residence in the middle drop some trade goods.

Human Cattle (4 of 5)

Warp to the gate which is locked and 6 Mercenary Fighters appear. One will drop the prisoners you need for the mission. Alternative wave is 5 Fighters and 1 interceptor. Note: Interceptor will occasionally warp scramble, lost my first cruiser here. Takes a lot of dps to beat the shields on it, will web within 10k.

Human Cattle (5 of 5)

Deadspace encounter. For some reason you are dropped some distance from the gate, there are a couple of structures but no ships waiting for you here. Just fly through the gate as normal. Pocket 1:
Several groups of ships, mixed force of Amarr and Caldari vessels.
9 frigs/destroyers at 15k range which all aggro on warp in. Approximately ten more frigs/destroyers in two loose groups plus two cruisers separately. 6x State Yumi
2x State Kai Gunto
1x State Shukuro Ashigaru
1x Imperial Templar Paladin
1x Imperial Agatho
2x Imperial Templar Forian
1x Imperial Haran
2x Imperial Felix
1x Imperial Sixtus
4x Imperial Disciple
Blitzing this section pocket 1 is possible, turn and run as soon as they are in range and pick them off one by one, takes a little longer but is achievable Pocket 2:

3 Sentry guns and 2 elite frigs. Pocket 3:

As soon as you warp in you complete the mission. There is 1 support frig (scrambles, but you can warp before it locks/scrambles) at about 20k range which aggros shortly after warp in and a whole lot of Amarrian navy vessels at about 130k range. Approach to about 65K and the Armageddons open fire, Turn and run again and you can pick off a few ships. It may take a few runs to complete this blitz section due to the sheer volume of ships. "Not for the faint hearted" 8x Amarr Navy Gamma I Support Frigate
3x Amarr Navy Gamma II Support Frigate
12x Amarr Navy Delta I Support Frigate
5x Amarr Navy Delta II Support Frigate
8x Amarr Navy Apocalypse
4x Amarr Navy Armageddon
3x Amarr Navy Maller
2x Amarr Navy Jakar
Drops about 2500 m3 of loot in total, including Large Tachyon Beam Lasers and a chance of some Caldari Navy Fulmination Heavy Assault missiles.


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