Listening Post

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Level2
TypeEncounter
ObjectiveDestroy Rogue Drones
FactionRogue Drones
Best damage to dealElectromagnetic damage EMThermal damage Th
Damage to resistExplosive damage ExKinetic damage KinThermal damage Th
Mission briefing
Sure, I've got something.

Our ships are armed so unless it's a serious threat, they should be able to handle most problems. Yet we've lost another one in the area. We've narrowed it down to a listening post nearby. According to their latest reports, logistics say the post had been requesting more replacement parts than usual. Make of that what you will. Good luck.

Destroy all Rogue Drones.

This mission is always followed by Kicking the Nest.

Warpin

The acceleration gate is ~about 90 km from the warpin.
The acceleration gate is not locked. You can proceed to the next pocket without killing the drones.

When you are about 30 km from the acceleration gate a group of drones will warp in.


WD EWAR L


Drone 17 x Drone Moth Apis/...


WD EWAR L


Acceleration Gate 1 x Acceleration Gate Not locked

1st pocket

Wave 1 spawns after main group of the initial defenders is dead.


Initial defenders
WD EWAR L
Main group
Frigate 4 x Frigate Splinter Alvi/...
Destroyer 5 x Destroyer Ripper Alvior
Cruiser 3 x Cruiser Destructor Alvum/...
Drone group
Drone 22 x Drone Moth Apis/...


Wave 1
WD EWAR L


Frigate 5 x Frigate Splinter Alvi/...
Destroyer 4 x Destroyer Ripper Alvior
Cruiser 4 x Cruiser Destructor Alvum/...


Wave 2
WD EWAR L


Drone 15 x Drone Moth Apis/...

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